Update on the Marionette Champion Concept
So, the puppet could be a support who is a tortured 'soul'. The only thing that has brought this doll happiness is cleansing the corruption he sees. Though since corruption is in the eye of beholder, it can only behold crimes against any who has assisted. Being a good person in peril that once repaired a string to someone like...
getting someone pesky out of his way.
This tortured husk is not something to mess with because since it is inanimate it is hard to get rid of it for good...
Passive: Broken Strings For each string attached to [Insert Champion Name here], he gains 5% Movement (max of 25%) and a shield equal to 2% (max of 10%) of his life. [Insert Champion Name] can reactivate an ability before finishing the cast time to use a string to augment it. This uses up one string.
Q: Tripwire [Insert Champion name] places a wall that is hard to see (cannot see until they get close enough to it) that triggers and deals 10 (+40% AP) magic damage and slows them by 10%/20%/30%/40%/50% (+5% every 50 AP) (Max of a 90%) for 1.5 seconds. Giving allies true vision of them.
[Augment] The damage becomes 20 (+80% AP), and stuns the target for 1.75 seconds instead if reactivated in augmented form.
W: ???
E: ???
R: Puppet Master [Insert Champion name] breaks out of all disables, gaining 25%/50%/75% tenacity for 3 seconds, dealing 100/300/500 (+50% AP) in an AoE of 300/350/400 units and leaving behind a trail of broken marionettes each slowing by 10%/20%/30% movement for 0.5 seconds.
[Augmented] [Insert Champion name] uses all of his strings to break out of his disables, stunning enemy champions (equal to stacks of Broken Strings) for 2 seconds, gaining 25%/50%/75% tenacity for 5 seconds. In an AoE, [Insert Champion name] does 300/500/700 (+75% AP) in an Aoe of 400/450/500 units. The marionettes left behind from the Puppet Master deal 20/60/100 damage and slow for 30%/50%/70% movement speed for 0.75 seconds. If anyone is stunned by Tripwire, they instead get slowed by 50% and get dealt an extra 100/200/300 (40% AP) damage.
Any changes to anything you can think of please add, or alter. The passive makes him a bit more complex I believe but it helps add more of a variety of champions to our roster.