Champion Concept - Torqk

Sperytho·1/4/2016, 2:08:43 AM·1 votes·507 views

Passive empowerment - During the time the totem is out, it can be modified with Torqks other abilities. Pulse- the totem will emit a radial damage zones once every 2 seconds for 10 seconds, enemies take 50% more damage per consecutive pulse. Vampiric bolt - If the energy hits the totem it will deal AOE damage. Torqk and nearby allies will be healed for an amount plus AP with a multiplier based on the amount of targets. Smite - If struck, the totem then strikes out lightning at random enemies (priority champions) dealing true damage every 0.5 seconds for 8 seconds.

Q - come forth Torqk summons a totem from the ground and moves it towards the mouse, dealing damage on its way out while pushing enemies out the way, the totem will act like a wall so it cannot be walked through. The totem can be destroyed by attacking it 3 times.

W - Pulse Torqk fires an energy projectile in a line dealing magic damage.

E - Vampiric bolt
Torqk fires a energy projectile in a line dealing magic damage, upon contact with an enemy Torqk is healed

R - Smite Torqk channels for 1 second then blasts lightning in a 90* cone dealing high magic damage and stunning enemies for 1 second.

Damage Passive Pulse - 50 (+0.5AP) damage per pulse Vampiric bolt - 60 (+0.5AP) damage per target Smite 100(+0.1AP) True damage per hit

Q Come forth Damage 75/100/125/150/175/ (+1.0AD) Range 1000 Duration 40/45/50/55/60 seconds Cooldown 10/9/8/7/6/

W Pulse Damage 70/90/110/130/150 (+0.7AP) Range 700 Mana 70/80/90/100/110/ Cooldown 9/8/7/6/5/

E Vampiric bolt Damage 80/90/100/110/120/ (+0.4AP) Mana 70/80/90/100/110 Range 500 Cooldown 15/13/11/9/7

R Smite Damage - 350/400/450 (+0.7AP) Mana - 100/100/100 Range - 750 Stun - 1 second Cooldown 120/100/80

1 Comments

Arakadia1/4/2016, 4:37:19 AM1 votes

Cool concept. Not incredibly unique besides the passive. You should add picutres of him/her, lore, and more depth.