Jasper, the Good Shaman (New Champion Idea)

Quacker2·12/6/2015, 7:41:18 AM·1 votes·576 views

League has really started to grow a lot since I first started playing back in Season 2. New champions have been coming out with all kinds of catches and unique gameplay aspects and now its my turn to come up with an idea.. . We have seen a lot of gameplay perks amongst support champions be it chime collecting as Bard or eating your carry as TahmKench. One type of champion that I have yet to see in league of legends is a channeling-based support. What does that mean you might ask? Well this support would have all of their abilities channeled, allowing them to cast their spells in a large area of effect from a modest cast range providing utility that boosts in effectiveness as it is cast. The counterplay? Hard cc interrupts this champion and the ability will drain mana at an increasing amount as the ability remains casted (like Swain’s ultimate is.

The first thing I had to decide was what kind of champion would have this kit? I had to think of a champion type that hasn’t joined the game, but justifies this spell kit--and a shaman fits these qualifications! I decided on the name Jasper because it is simple, yet mysterious. Plus not too many have that letter ‘J’ either. The base stats, and growth per level are not an area of my expertise, but I imagine this champion having stats similar to Sona (dearlord!). He should have high range and utility, but low defenses. Here is the kit I have emplaced. As always feedback is much appreciated!

Passive: Voodoo Restoration—Jasper’s mana regeneration is increased by 50% when he is below 40% HP. Additionally, heals and shields on him will grant the bonus regeneration as long as the abilities are active on him.


NOTE: the size of the spells radius is akin to the size of Thresh’s lantern initially and grows to pantheon’s grand skyfall after 5 seconds channel time. The cast range is similar to Lux’s lucent singularity. Also, as a channeled ability, only of one these spells can be active at time.

Q: Rain Dance—(cost: 10/15/20/25/30 mana per second, 10 second cooldown) Jasper calls upon the spirits to rain in the target location. Enemies in the radius take (30/40/50/60/70 +0.4% ap) magic damage and are slowed by (10/15/20/25/30%).

Big Bad Voodoo bonus: If Jasper is able to keep the spell cast for 3 seconds, all enemy champions in the cast radius are stunned by a lightning bolt for 1 second.


W: Rays of the Sun—(cost: 30/35/40/45/50 mana per second, 10 second cooldown). Jasper calls upon the spirits to shine sunlight in the target location. Allies in the radius are healed (20/40/60/80/100 +0.2% ap) HP per second.

Big Bad Voodoo Bonus: If Jasper is able to keep the spell cast for 3 seconds, all enemy champions in the radius take full impact of the suns rays, reducing their vision for 1 second while allies gain a shield equal to the amount that they have been healed by the ability so far (lasts 2.5 seconds)


E: Enchanted Breeze—(cost: 20/25/30/35/40 mana per second, 10 second cooldown). Jasper asks his spirit to summon the wind in the target location. Allies in the radius enjoy (10/15/20/25/30%) bonus movement speed, which ramps up to (20/25/30/35/40% +0.3% ap) bonus movement speed as the ability is channeled (max speed reached after 3 second channel). Big Bad Voodoo Bonus: If Jasper is able to keep the spell cast for 3 seconds, enemy champions in the radius are knocked up; and back slightly.


R: Curse of the Spirits Passive: Big Bad Voodoo—Jasper amplifies one of his spells, granting it an enhanced affect after the spell has been cast for 3 consecutive seconds. He can only, however, amplify THREE of his four spells (this is similar to Kha’ zix ultimate).

Active: (cost: 50/60/70 mana per second, 90 second cooldown) Jasper summons his spirits to grow purple, screeching daisies in the cast radius. Enemies who enter the radius take 50/60/70/80/90 +0.6% ap) magic damage per second, are inflicted with grievous wounds, and are instantly rooted for 1.5 seconds.

Big Bad Voodoo Bonus: If Jasper is able to keep the spell cast for 3 seconds, all of the daisies bloom. Bloomed daisies let out a horrible screech which will silence all enemies in the cast radius for 2 seconds.

My brother has also told me that this would be a wonderful Sona Sona rework if a new champion was not deemed necessary. So how does this look? This is my first ever champion kit idea and I want to know how you guys like it.

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