Shaco Rework
Here is my idea for Shaco rework: 
Passive - Backstab: Basic attacking an enemy from behind critically strikes for (30% + Infinity Edge 25%) AD (+ 40% AP) → (25% + Infinity Edge 25%) AD (+ 40% AP) + 1% per 1% crit chance
Q - Deceive: COOLDOWN: 16 / 15.5 / 15 / 14.5 / 14 → 15 / 14 / 13 / 12 / 11 INVISIBILITY DURATION: 1.5 / 2.25 / 3 / 3.75 / 4.5 → 2 / 2.5 / 3 / 3.5 / 4 PHYSICAL DAMAGE: 10 / 20 / 30 / 40 / 50 (+ 40% bonus AD) (+ 30% AP) → 30 / 35 / 40 / 45 / 50% total AD (+ 30% AP) AA after invisibility no longer reduce CDR Now apply spell and on- hit effects
W - Jack in the box: Unchanged
E - Two-shiv poison MINIMUM PHYSICAL DAMAGE: 55 / 80 / 105 / 130 / 155 (+ 60 / 75 / 90 / 105 / 120% bonus AD) (+ 75% AP) → 40 / 80 / 120 / 160 / 200 + (75% total AD) + (75% AP) still deals 0% − 50% (based on target's missing health) bonus damage. Damage type changed to magic from physical.
R - Hallucinate: Unchanged