2/2
I didn't compare manaless to mana. I'm not stupid. I said that the mana-drain champion will have less CC, less damage on their abilities-- as some of that CC and damage allotment, that 'power budget', has been given to allow the mana burn effect.
But if they go up against a manaless champion, they're granted immunity to that mana burn. And the enemy champion still is going to have less damage available to them due to that mana burn mechanic; so they'll have an easier time fighting them. Which isn't bad intrinsically...
But manaless champions already have a set of advantages that come from not using mana. Casting from health, at no cost, using Fury/Fury of the Dragonborn/Rage/Tantrum to empower themselves, using Energy which means that sustained casting is never an issue... Those are already perks of not using mana. The perks of using mana tends to be slightly more powerful abilities, or slightly lower cooldowns, to compensate for the fact that they have an easier time running out of it. They do also have the perk of being able to itemize to increase their mana sustain, but the others have built-in resource sustain to a degree, thus won't run out too quickly anyway.
- Yes, that is totally a possibility. Counter picks are a substantial part of League. If that's the case, then yeah you'll have a much harder time playing. The flipside is also true though, if YOU counter pick someone.
Yes. But this is a counterpick that can't be overcome with skill. Which is something, if I do recall correctly, that Riot said they did not want to have in the game. A game won at champion selection is no game at all.
And you are right about the snare still doing damage and that moment of CC lock. Still, I have to stress that you not overlook the damaging abilities that the mana drainer would definitely have. That and auto attacks :)
All champions have damaging abilities and autoattacks. Your argument is irrelevant because any champion should be able to contribute in that way.
- Death may be the strongest, but backing is also as strong form of CC ;) Honestly, you picked the mana drainer to take your opponents mana. You have the possibility of being counter picked, sure, but you have the same chance of counter picking someone with it. Happens all the time.
-> Elphrihaim only plays Blind Picks. So the idea of a counterpick doesn't exist to me. <3
(in that I never consider it. Okay? >> leave me alone.)
A good but kinda moot point here. Just because the enemy has a lack of mana to cast something doesn't mean it may as well be a silence. Also don't forget, Silence affects all user input from items, abilities, and spells. Much more potent than a mana only effect.
How is it, and what is, moot? I don't even know what point you're responding to.
But... I've seen plenty of people flash while silenced man. I mean, I know it's a bug, but it still happens. And you can use Cleanse, QSS, or Mikael's Crucible to get rid of a silence. And it lasts for less than 2 seconds, which a mana drain, if it actually makes you run out of mana, will last for much, much longer.
Additionally, toggles don't get disabled while silenced-- you just can't change their state. But if you have no mana for your toggle, it automatically turns off and you can't use it at all. Similarly, the Tear items, which have effects based on your current mana, get gimped as well, something that a silence wouldn't do.
And yeah, agree to disagree :) thanks for your honesty though!
:3 Mana burn is stupid because it makes the user feel kinda-okay, lukewarm at best, but the enemy can feel anywhere between "whatever" and absolutely miserable like their life is a living hell.
Since I need rest because I'm regretfully human, I'd like to stop this with "Mana burn can never be successfully implemented into League of Legends because it has been specifically stated that that shall not be done."
2/2