Create Your Own Champion #12

Sparkert·7/12/2017, 12:27:21 AM·1 votes·298 views

_Memorio, the Memory Clairvoyant _ Mid Lane Assassin/Jungle Assassin

Passive: Memories Manifested When Memorio deals at least 10 (Per level) damage, he leaves behind a Memory. Memories become an Active Memory after 2 seconds. Active Memories have a radius of 200 units and last for 10 seconds. If Memorio walks inside of an Active Memory's range, then he spins around with his katana, dealing 10 (Per level) physical damage to all enemies within a 300 unit radius around Memorio. A Memory can't intersect into another Memory's range.

Q: Ravage Memorio spins around in a circle, slicing nearby enemies with his katana in a radius of 300 units. This slice deals 10 (Per level)/15 (Per level)/20 (Per level)/25 (Per level)/30 (Per level) physical damage. Cool down: 16/15/13/10/6.

W: Creating New Memories Passive: Memories deal 5%/10%/15%/20%/25% more damage. Active: Generate a New Memory on a location within a radius of 750 units. Holds 2 New Memories. A New Memory is generated every 14/13/12/11/10 seconds. New Memories deal an additional 220%/240%/260%/280%/300% damage. New Memories become New Activated Memories after 2 seconds, and they last for 10 seconds. Cool down of placing down 2 New Memories in a row: 1.8/1.6/1.4/1.2/1.

E: Déjà vu's Convergence Teleport to an Active Memory in a range of 750 units within a target radius of 200 units (Where the radius of this ability and the radius of the Active Memory or New Active Memory intersect). If Memorio teleports to a New Active Memory, this ability's cool down is reduced by 1/2.5/5/7.5/10 second(s). Cool down: 18/16/14/12/10.

R: Reminiscence Upon activating, Memorio dashes backwards through his path during the last 10 seconds, and he activates any Active Memories and New Active Memories that he passes through. It takes 5/2.5/1 second(s) for him to dash back through his path of travel of the 10 seconds prior. Touching and activating a New Active Memory will reduce this ability's cool down by 1/2/3 second(s), and touching and activating an Active Memory will reduce this ability's cool down by 2/4/6 seconds. Cool down: 180/120/60.

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