Champion Concept : Time Gobbler (Void creature that feeds on time)

Xxerox·10/23/2019, 6:28:56 PM·1 votes·1,316 views

Actually i have never done this. Making champs and things up.

And i am quiet bored and feeling creative so .. i can make 2-3 champion concepts. Hopefully some other game reads them and gets inspired. I mean we get like 1 new champ per year now so....

The concept is that this is a void creature with time control abbilities. It is inspired by Zilean or Ekko. Time trivel is a concept in Runetera and since i feel like the void is timeless there should be something that eats time.

This is just a concept. It can be compeltely different and the abbilities could be different too.

There are 2 possibilities - Charging skills and Mana skills.

Time itself doesnt feel like mana based. The Champ should STEAL, or more likely GOBBLE UP the time so mana based powers would not be really needed.

Passive - Time Sap

Amumu like power - Basically the champ has this small localised aura that slows down every thing, or more likely saps the time from objects, minions, champions.

The slow should be extremely minimal and under minimal i mean not that noticable. Slowing down minions a little so you can push the line, slowing down enemy champions a little so they can't catch up to your teammates ( But they can very well catch up to you) Slowing down one shot abbilities a little just barely to be avoided. (Vel'koz's Q , Kog'Maw's Q, etc. Morgana's stun (Those are just the ones i remmember right now lol) )

Each time something is slowed you get charges for your other abbilities but i feel like you should be able to get very very slow charges just by stealing time from nature itself. But so small you actually should still engage to charge it faster.

Abbility Q - True to its name it should be able to gobble up time and this abbility would very possibly be called "Time Gobble"

The abbility is instant cast on the target champion. It deals LOW dmg barely any but the true power of the skill is that for mana based champions it gives 3 second cooldown to abbilities or extends already used cooldowns ( or it can be different ammount of seconds. This should be a nice disrupting skill and not something to deal damage. Its one of those things that will slow the enemy from using his ult when engaging or to finish your teammates.) and for charge champions that do not rely on mana to sap the accumulated rage a little but enough so the opponent can't cast the full extend of his skills. ( In fact there is also an option to cancel the opponent's charge abbilities - for instance Yasuo's whirlwind before he casts it or vel'koz's ult while he is casting it and etc. but it could be argued. Whatever works better to be honest)

Abbility W - Here it has me stumped. I am not sure what his abbility should be there. We already have time steal, time forward , time sapping and for the ult - time regression or stop possibly. But what else can we add?

Here is what i'm gonna do - Write in the comments what the W abbility should be. Make it creative, make it fun, but it has to differ from the others.

Abbility E - Time Orb - I feel like since this is time related champion there should also be time forward. Just your average speed up buff it will drop those small void orbs around that give no health but speed buff to those champions that pick it up. ( Now as simple as it sounds i would let you discuss if those orbs should be able to be picked by enemies and if the orbs should slow enemies down or speed them up too )

I would prefer the orbs to be random spawned around the champion rather than being purposly spawned on strategic places. I mean i do love the idea the skill to slow down enemy champs that pick it up but at the end the champ will have 2 slows and it is kinda an overkill. Better let the community decide what is best because this is still a skill after all and not a pasive. Obviously if i had the chance to test it in game i would test all possibilities but i can't.

In fact the passible and this abbility could be swapped. for extra cringiness but haha there are many options :P

Ultimate - R

Here are the 2 options i am thinking. Both potentially broken.

I really can't think of anything else than those 2 for now because they sound amazing in my head.

Way of the Ekko - Everyone know's Ekko's ult. He shifts back in time where he wasnt anihilated and destroyes his opponent in return.

What i am thinking is soething on a more.. Grand scale.

An ult that wards every single champion 1-2 seconds back in time. Extremely long cooldown but imagine : Your team is geting ganked and all are gonna die. You ult and suddently everything is back as if nothing happened. But this time your teammates know whats gonna happen. "Time Spill"

Way of the Bard - Bard's ult is to stop all characters into stasis .

Now imagine if you could do that on a global scale. . .

The ult will stop all champions for 1-2 seconds. And all champions i mean without yours xD you will be the only champion to be able to move. Althrough i find it extremely gamebreaking if you ask me. Being able to freeze eevryone (Except minions.)

So, i feel like the void should be timeless. it should lack time and there should be a voidborn creature that just hungers for time.

Please discuss on ways of improvemenmt especially on the second and ult abbilities. Less on the third and i think the first one is great.

9 Comments

ModThe Djinn10/23/2019, 6:39:46 PM2 votes

{quoted}Actually i have never done this. Making champs and things up.

Hey there! Welcome to Concepts & Creations, and welcome to the fun hobby of champion design!

I'm going to drop you some thoughts and critique. Most of it (advanced warning!) can be taken somewhat negatively, but I'd recommend instead taking it as the pointers, tips, and advice it is, because all designs have problems and how you learn from those and improve as a designer is the real mark of how good you are at this!

If you like this sort of thing, feel free to stop by the Discord we've got for League design. A link can be found here.

Passive - Time Sap

Amumu like power - Basically the champ has this small localised aura that slows down every thing, or more likely saps the time from objects, minions, champions.

A constant aura that applies a minor slow to champions (along with maybe a slightly stronger attack speed slow to really hit the theme home) sounds doable as long as your champion isn't too much of a duelist themselves.

This bit, however, is worrying: Slowing down one shot abilities a little just barely to be avoided.

One of the things League tries to do whenever possible is to not mess with the output of an opponent's ability. You might negate it entirely (Wind Wall, Spell Shields, etc.), but you don't change how it works. It's part of why there's nothing that, say, makes your controls different.

Changing skillshot or ability speed is one of those things that I'd suggest avoiding for this reason -- most of the time it doesn't make a huge impact unless the slow is hugely significant, but it makes abilities feel wrong to all the players in the game who are used to the normal timing of skillshots and attacks.

Ability Q - True to its name it should be able to gobble up time and this ability would very possibly be called "Time Gobble"

This one has a similar problem with increasing cooldowns, because that also changes the output of an opponent's kit. Some champions with long cooldowns might not care, but it absolutely cripples some other champions. League prefers disabling effects with clear and consistent patterns like stuns and silences, while an ability like this penalizes, say, Cassiopeia or Ryze to an absurd extent, while leaving characters with longer cooldown abilities largely unaffected. As such, it's extremely frustrating to play against, and a lot more unfun to face than it is to use. I can't see Riot putting a functionality like this into the game.

Ability E - Time Orb - I feel like since this is time related champion there should also be time forward. Just your average speed up buff it will drop those small void orbs around that give no health but speed buff to those champions that pick it up.

I like the little pick-up game you've got going on here, which is kind of fun.

Something to consider, however, is skill expression and play pattern. Currently this champion has a passive that requires no input and a Q that requires just clicking on someone (even if the Q should be reworked). That's very simple input without a lot of choice behind it, so giving you a button that's just a speed buff doesn't give you a very engaging play pattern or a lot to do with your abilities.

You always want to look at what your champion's core gameplay is, and ensure that that loop feels good and offers meaningful gameplay opportunities. When you're just running near someone occasionally tapping Q at them you don't really have those. You'll notice even Garen -- one of the simplest champions -- has some choices to make with his slow-cleansing Q + Silence (which offers utility), his short-duration defensive boost, and his E which rewards him for sticking to a specific target.

An ult that wards every single champion 1-2 seconds back in time. Extremely long cooldown but imagine : Your team is getting ganked and all are gonna die. You ult and suddenly everything is back as if nothing happened. But this time your teammates know whats gonna happen.

They actually tried this in Ekko's development! Apparently it was really frustrating and not very fun for anyone but Ekko, so it was dropped.

Way of the Bard - Bard's ult is to stop all characters into stasis .

This sounds like it would be similarly frustrating, as it's a no-counterplay free escape for you, and otherwise does nothing but buy everyone on both sides some cooldowns.