[CHAMPION CONCEPT] Gevaar, the Bio Hazard

CuckDuck·11/4/2014, 6:03:32 AM·2 votes·644 views

I hope rito sees this plz. I edited it finally after like 8 months. Just a cool idea I came up with for a champion while I was bored.

Passive: Radiation- All enemies within 800 range of Gevaar have reduced healing and health regen by 30%. 600 range-Enemies take magic damage each second increasing based on how close they are to Gevaar. **200 range-**Enemies are slowed heavily.

** Q:Infected path-** Gevaar sprays the ground with acid for 3 seconds, creating a slowing path that deals magic damage each second. This path follows your cursor and remains for 2 seconds afterwards.

** W:[No name yet]** Gevaar sinks into the ground becoming un targetable for 1 second and appears at a new location gaining a shield which increases based on how many champions are in his passive range.

** E:Spread!-** Gevaar sends flies to all enemies within 700 range of him dealing damage every second. These flies spread a virus applying a debuff to enemies which increases damage dealt to them. Additionally these enemies can spread the debuff to their allies which applies the same damage as "Spread!" to them.

R:Neverending biohazard- ** Passive-**Gevaar gains a small % of the damage dealt by his passive as health back to him.

**Active-**Gevaar doubles the range and damage of his passive for 10 seconds.

1 Comments

Yoella11/4/2014, 7:55:22 AM1 votes

I like the concept, but there's a few things I'd change. But one of them is more noticeable than the others.

Q:Infected path- Gevaar sprays the ground for 3 seconds, creating a path that deals 20/30/40/50/60 + 4/5/6/7/8/9%(+1% for every 50 ap) of the targets' health in magic damage every second. (You are able to move cursor to create the path)The path lasts for 3 seconds after Gevaar is finished making it, and also slows enemies by 25/30/35/40/45%. He cannot move or use any other spells during this time. Activate again to cancel.

That's a metric fuckton of damage right there. +1% for every 50AP + up to 9% in targets health? Per second? That's like a bazillion damage. I like the attacks concept but that's wayyyyyyy overpowered.

His passive seems pretty good, but health regeneration doesn't really do much while you're actually fighting. (Unless it's some huge burst amount). I would instead make it more useful, require more skill, but also be a lot more interesting. Enemy champions who get within 425 units of Gevaar get a debuff that deals more damage to them over 7 seconds depending on how long they were within that range. Example: Tryndamere is within your range for 6 seconds. He takes no damage until he leaves that range but once he's no longer near you the debuff activates and does something like 300 Magic Damage over the next 7 seconds. Likewise if Ashe is near you for only 3 seconds she will take 150 magic damage over 7 seconds once she leaves the area. If you die before they can leave your area they still take the damage over time. This is because radiation deteriorates your health, not just your ability to heal. I feel like this change would make the passive more useful and strategic than what you previously suggested. (Caps at 500 damage BTW to prevent it being OP) This would make enemy champions think twice before engaging you. It could be toggled on and off for ganking and hiding in bushes. Will not proc Liandry.

You should then change his W to a jump/escape mechanism so you can capitalize on your passive damage.

E and R seem massively overpowered as well. Maybe reduce the damage of E and make it 650 range limited to 5 minions and 2 champions. Gives him wave clearing potential.

I don't even know where to start on R. 90% AP every second for 6 seconds? 540% AP damage? I would replace it with a skill passive that grants him 3/5/7% of the damage inflicted by Radiation back as health for sustain. And he can activate it to increase his passive Radiation's range and damage by 150% (up to 1250 damage to everyone in 1065 range over 7 seconds (after the ability ends/they leave range), and he gets healed by 7% of all that too.