Abhor- The Dark Within
I decided to make a champion design. This idea was the easier compared to my support design based off Buddhism. Abhor will be another ad assassin, although if another one of those is boring, his kit can be changed to become more ap based with different skills. This character will have interactions with my other idea, as well as Ionia champions. It is based on the idea of corruption within is striking our goodness, posing as a force to fight our light. He stands as a yang to the yin however, and speaks lines that ask about defeating it. It will also have lines posing questions towards more malevolent champions concerning their evil: such as Syndra, Renekton, Jhin, etc.
Q: Malevolent knife Abhor throws a dagger (a little bigger than Jhin's deadly flourish) dealing a small amount of damage on contact. A shadow will appear behind targets that will allow it to teleport behind that target in the next 3 seconds. If Abhor strikes the same unit twice within 5 seconds, the dagger boils the impurities within them causing bleed over the next 3 seconds. (daggers stack up to 3 times)
W: Petrifying gazeAbhor places a camouflaged trap in the shape of a large eye, when champions walk past it in will open and gaze in the direction of the champion that triggered it and slow, lower armor and mr.
E: Dark strikeAbhor will strike forwards with a dark spear, (about the same length as Jarvan's q), dealing damage and granting movespeed if a unit is struck from the front. If a unit is struck from behind they will be stunned for .75 seconds and Abhor will stack a dagger.
R: OmnipotenceAll champions on the map will have a shadow appear behind them; he can only blink to nearby enemies however. After teleporting Abhor will fear nearby enemies for 1 second and has 3 seconds to choose to jump to another target.
Passive: Disturbing Visage Enemies become paranoid when around Abhor, making Abhor's allies briefly appear as it and vis versa when entering enemy vision.