Need some feedback on this prototype for a Slaver ADC; it's not yet a finished concept
After playing some Alarak in Starcraft 2 Co-op Mode, I realized we don't have an ADC who uses minions (Malzahar doesn't count; he's a mage). I also realized we don't really have a whip-user. Combined together, I'm getting some neat ideas for a "Slavelord" Champion, but it's still in a prototype stage and I need opinions.
Here is the prototype so far:
#Kanto, the Overseer http://insolense.deviantart.com/art/Pit-Lord-332159654 (not my artwork; only meant to be a starting point)
General Concept Kanto is a short-ranged marksman who summons minions and takes advantage of them and his own teammates to grant him power. Alone, he's pretty easy to kill, but he's rarely ever alone, always able to summon his Thralls to fight and die for him while he bullies and oppresses his enemies.
Statistics (rough notes) Durability: Low/Moderate Damage: High Range: Short (i.e. 500 range) Utility: Low Difficulty: Easy
#Abilities
(subject to change)
Passive – Lord and Master Kanto’s basic attacks hit in a narrow line, but deal reduced damage to subsequent targets. Kanto deals increased damage to enemy Champions that have a lower HP % than him, and takes slightly reduced damage from enemy Champions that have a lower HP % than him.
Q – Bow To Me! Kanto swings his whip in a wide cone, dealing physical damage to all enemies struck. If Bow To Me! hits a Thrall, he Frenzies it, giving it hugely increased attack speed and movement speed for a limited time.
W – Thrall, To Me! Kanto summons a Thrall to fight for him at target location. Thralls are melee and relatively fragile but can deal considerable damage. Kanto can have out a maximum of 2-5 Thralls at once; this cap increases based on his ultimate’s rank. Using Invoke Thrall spends a Slave Charge. Kanto gains Slave Charges over time and can hold up to 2-5 Slave Charges based on Invoke Thrall’s rank. Thrall stats scale with Kanto’s level, and also scale off his bonus AD and bonus HP.
E – Die for Me! Kanto links himself to target allied Champion or target Thrall. When Kanto takes damage, a percentage of that damage is transferred to his linked ally as true damage; this percentage is greatly increased for Thralls, and reduced for ranged Champions. A link with an allied Champion is broken if they are reduced below X% of their maximum HP or if they get too far from him. Linked allied Champions are healed for Y% of any damage Kanto deals to enemy Champions (halved effect if linked Champion is ranged).
R – Empower Me! Passive: Increases the maximum number of Thralls Kanto can have in play simultaneously. Active: Kanto gains power from his Thralls and any nearby allied Champions for a limited time, increasing his attack damage, attack speed, and the power of Bow to Me! based on how many Thralls and allied Champions are near. While Empower Me! is active, Thralls receive a large bonus to their attack damage.
#Champions who counter Kanto
- Tristana can either blow away your Thralls with her E passive, or isolate Kanto with Buster Shot, leaving him an easy kill. She also hugely outranges him, letting her poke him to death with ease.
- Thralls will flee in terror to Volibear's Majestic Roar, leaving them virtually useless to Kanto, who has no good means of killing Volibear. Thunder Claws will also make short work of Thralls, leaving Kanto vulnerable on his own.
- Thralls die quickly to Alpha Strike, and Kanto has no hard-CC to stop Yi from cutting him to ribbons. Kanto also lacks an escape tool, leaving him easy to gank if he overextends.
Got anything you want to suggest? Once I've gotten some feedback and changed anything needed, I'll be making this into a proper Champion Concept.
and
together is NOT a good idea in any way whatsoever. How could you possibly convince yourself this can work?
or Malzahar's space vomit) or they have to be tanky enough to endure a beating.
Oh im sorry, did you want your minions to actually do anything?
You sure?
Reeeeaaally?