Twisted Fate [REWORK CONCEPT]

blueyedmonkey123·2/24/2019, 10:38:33 AM·2 votes·2,949 views

Passive: Trump card Every fourth card deals bonus damage.

Q Wild card Throws three cards in the cone if locks card from his W Twisted Fate makes two copies of locked card than fires all three cards in cone applying card effects to multiple enemies. Cards do not go through enemies and they will affect only the first thing they hit.

W Pick a card Unchanged

E Ace in the sleeve Locks last card you locked on W.

R: Destiny Unchanged

Combo: Lock card cast Q that fires three cards automatically gaining bonus damage on your fourth from passive. Lock card, cast Q again to affect multiple enemies AA once to gain passive bonus and then finish with E... use your imagination.

9 Comments

Immaterial2/25/2019, 2:42:29 AM3 votes

I like the e moved to his passive. Maybe keep his old passive along with it though. Also, the E is essentially his W again so an entirely new ability could just be used in that spot. I love the idea that pick a card could modify his Q but the name would have to change. XD Maybe the base ability would have the name Wild card, and the name and cast pattern would change based on the locked card?

So something like: • Passive: Gambler's Luck

  • Passive 1: Twisted Fate gains 1-6 bonus gold after killing a unit.
  • Passive 2: Every 4th auto attack will deal bonus magic damage. Additionally, after casting an ability, Twisted Fate gains bonus attack speed.

Q: Wild Card -> Blue: Cascade -> Red: Bloom -> Gold: Spark

  • Passive: This ability is modified by the most recent card selected in "Pick a Card". If this ability is not cast for a duration, it will reset to "Wild Card".

  • Wild Card: TF throws 3 random cards in a cone dealing magic damage. Mana cost and Cooldown are low. AP ratio

  • Cascade: TF throws 3 blue cards in an crescent shape dealing magic damage to anything they pass through. Moderately increased mana cost but deals more damage than other Wild Card variants. AP ratio

  • Bloom: TF throws 3 red cards side by side in a straight line dealing magic damage and slowing anything they pass through. If a red card hits an enemy champion, the card explodes dealing damage in an area around the card. Increased mana cost. AP ratio

  • Spark: TF throws 3 gold cards that suspend in the air around TF. After a short duration the cards pursue the nearest enemy unit dealing magic damage. If TF basic attacks a champion while the cards are suspended, the cards will all pursue the target of TF's basic attack instead, dealing magic damage to all enemies along the way. Increased mana cost. AP ratio

W: Pick a card

  • No change

E: Vanishing Act

  • Active: TF gains a spell shield for 1.5 seconds. Upon successfully blocking a spell, TF becomes stealthed for a short duration and gains a small burst of decaying movement speed.

R: Destiny

  • Unchanged. TF gains the bonus attack speed from his passive after both casts of Destiny.
TheRealMLGHero6/3/2019, 9:33:28 PM2 votes

After reading these, my favorite one would be vanishing act from immaterial's post

ChaosReyn2/24/2019, 11:09:33 AM1 votes

I'd still leave Wild Cards on Q and Pick A Card on W, just to keep them in the place that feels most familiar.

My biggest issue is that not allowing cards to go through things hurts his waveclear a lot, even if he locks in red card for the triple AoE. Still, there have been worse reworks (glares at Akali)