Mirage, the Sly of the Sands

Dis The Chris·12/7/2015, 1:49:24 PM·1 votes·261 views

Mirage the Sly of the Sands

A melee assassin adept at controlling the battlefield by conjuring illusions and creating traps to disrupt enemy forces. Her mobility are matched with her ability to quickly appear within enemy ranks to land lethal blows before disappear once more.



Abilities

Shurima Survivor - Passive

Shurima's Grace: Grants +30% bonus movement speed while moving in areas created by Mirage's abilities.

Satchel of the Forgotten: Mirage carries a satchel containing tainted sand during Shurima's destruction. Mirage uses Sand for her abilities and starts with 100 Sand that can be replenished upon returning to the base or can regain 10 Sand upon killing an enemy unit within areas created by Mirage's abilities. If Mirage is out of Sand, her abilities are only half as effective - this includes damage, duration, debuffs inflicted and bonuses received.

Desert's Wind - Cost: 20 Sands | Cooldown: 9 / 8 / 7 / 6 / 5 seconds

Mirage appears in front of her target before striking them with her katar, dealing 90 / 120 / 150 / 180 / 220 + (120% of Attack Damage) physical damage over 2 seconds. If the target dies from Desert's Wind, the cooldown is reduced by 4 seconds.

Antlion Sinkhole - Cost: 30 Sands | Cooldown: 20 / 19 / 18 / 17 / 16 seconds

Mirage setups a trap for 1.5 seconds, creating an invisible sinkhole in the target area for 12 seconds. If an enemy champion enters range, the sinkhole is revealed and drags all nearby enemy units to the center before slowing them by 15% while within the sinkhole. Sinkhole lasts for 6 seconds once triggered and an enemy champion can only be dragged once.

Storm Burial - Cost: 50 Sands | Cooldown: 12 seconds in all levels

Mirage kicks up a sandstorm in a large radius for 10 seconds, reducing all enemy champion's vision range slightly while inside the sandstorm. Enemy Champions within the radius has their Armor and Magic Resistance reduced by 1% / 1.5% / 2% / 2.5% / 3% each second. Additionally, if Mirage kills an enemy unit within the sandstorm, she enters stealth for 2 seconds.

Sand Tomb / Lost Sands - Cost: 0 Sands | Cooldown: 180 / 160 / 140 seconds

Sand Tomb: Mirage lays an invisible trap for 4 seconds. If stepped by an enemy champion, they are enclosed by a tomb for 3 seconds, drastically reducing their vision while allowing Mirage to cast Lost Sands while an enemy champion is entomb.

Lost Sands: Allows Mirage to relocate the tomb along with the enemy champion in a different location before causing the tomb to collapse, dealing 150 / 250 / 350 + (80% of Ability Power) to the enemy champion and all nearby units.

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