[Rework Concept] Vayne, the Monster Hunter

SSmotzer·5/6/2018, 2:57:47 PM·1 votes·939 views

Passive - Bloodletting: When Vayne takes damage, half of the damage taken is turned into grey health

  • Blood for Blood: Damaging an enemy champion or large/epic, monsters, in melee range, will restore some of Vayne's grey health. When Vayne deals true damage she can heal beyond her grey health.

Q - Condemn: Vayne fires a large bolt in a target direction, dealing physical damage, and knocking back the first enemy in it's path. If they are knocked back into a structure, they are dealt bonus physical damage and are stunned briefly.

  • Feed the Beast: If Vayne is within melee range, she will dash in the target direction instead, and knock back the first enemy unit, traveling with them, and dealing true damage instead. This ability is treated like a melee basic attack.

W - Night Seeker - Toggle: Vayne consumes mana while this ability is active. Vayne targets an enemy champion or large/epic monster, gaining bonus movement speed when moving towards them. While Vayne has them targeted, she will target them over any other unit when given a simple attack command. While this ability is active her other abilities will automatically target them as well.

  • Feed the Beast: Vayne gains double the bonus movement speed. Vayne's melee range basic attack against the target will deal true damage.

E - Creeping Shadows - Passive: Vayne builds stacks of Creeping Shadows, up to 1/2/3/4/5. While Vayne is in combat and she becomes camouflaged or invisible, half the cooldown of this ability is refreshed.

  • Daring Shadows - Active: Vayne consumes all the stacks of Creeping Shadows and dashes in a target direction. The distance of the dash is determined by the amount of stacks consumed.

  • Feed the Beast: Vayne consumes a single stack of Creeping Shadows and performs a short dash, dealing true damage to the nearest enemy unit. This ability is treated as a melee basic attack.

R - Feed the Beast - Passive: Vayne's basic attacks are treated as melee attacks while in melee range of enemy champions, and they deal bonus true damage. Vayne's basic abilities gain bonus effects when casted in melee range of an enemy champion.

  • Unleash the Beast: Vayne gains bonus true damage to all of her damage sources, and all of her damage sources are treated as if they were melee basic attacks, which can crit, regardless of their actual range, or source of the damage. (eg. damage from items like item 3077 item 3068 item 3075 item 3153 are treated like melee basic attacks, and their damage can crit.)

15 Comments

midnight oil245/6/2018, 3:10:12 PM4 votes

I'm confused with what you want for Vayne. First you're giving her a lot of abilities that put her, a squishy mid-range champion, into melee range. How does that fit thematically? She uses a crossbow, not a sword or anything. Plus, having to account for both ranged and melee attack types would be a nightmare for the balance team.

Thinking of nightmares for the balance team, Vayne's new kit would be a mess. She's generally supposed to burst people down, but that passive makes her seem like a sustain, which doesn't fit with the rest of her kit. Why does she need to go melee? Especially since that passive is useless until you have your w. Her tons of true damage on her ultimate active would also consume most of her power budget, making her have to give up her passive, especially since she'd have to have incredibly low damage just so that her enemy doesn't automatically lose if she gets in melee range during her ultimate since she heals past her passive. She'd be a balance nightmare, and would never be able to have a healthy spot in the game. Why does this seem like a good idea?