Ryu - The Manipulative Midget

LiL Bunnie FuFuu·7/4/2018, 7:36:14 AM·2 votes·1,578 views

Ryu - The Manipulative Midget (aka The Master Manipulator)

ROLE: Support, Midlaner RANGE: 225 CLASSIFICATION: Melee

BACKGROUND: Ryu is a reclusive yordle turned archmage. Once a lowly worker he has become obsessed with power and the means to obtain more of it. To compensate for his diminutive size and physical defencies Ryu sought out the dark mage Veigar and infused his body with raw sorcery. Unfortunately things went wrong, leaving Ryu with only a weak control over magic. While still comparatively weak to many of his counterparts Ryu was clever. Clever enough to deceive Veigar and escape his evil clutches. He now lives as a hermit in the wilderness - clothed in white - attempting to finish what Veigar started and increase his control over the magic he never quite grasped. Few have sought him out in his solitude but those who do never return, and those who have were turned over piece by piece. Stories have circulated that Ryu is a demon, a monster from a lost age seeking to entrap wanderers with his mysticism but the truth is far more complex. At least, that's what he'd have you believe...

AD: 47 (+0 per level) AP: 0 (+0 per level) Armor: 26 (+1 per level) Magic resist: 30 (+0.4 per level) MS: 335 Health: 600 (+91 per level - 2,238 at level 18) Mana: none. Ryu uses whatever essence of the champion he is currently possessing Attack speed: 0.625 (scaling to 0.880 at level 18)

Unlike most champions, Ryu does not have any AD scaling. From level 1 to 18 his AD remains at the same base of 47. However, he can gain bonus AD off of minions, monsters, and enemy champions at any point in the game.

**Passive: Manipulation **

Ryu marks any enemy or allied champion of his choice. They will stay marked as long as they are within 2,000 range of him. Ryu can remove the mark at any time and can mark someone else after a 5 second cooldown. While marked, champions are under the effect of Ryu's influence, controlling them. A controlled champion gives Ryu their maximum mana/energy (or rage) and heals Ryu for a bonus 50% (+5% per 100 AP) of their health regen if he is below 40% his maximum health. Ryu can only control one champion at a time. The mark will be removed if the controlled champion or Ryu dies, or they move out of range.

**Q: Mental Fortitude **

Ryu casts a spell on an allied champion for 3 seconds. If they are attacked during that time 10% + 1% AP of the damage dealt is reflected to Ryu (or his double -- see ultimate 'Totality') and they gain an equal amount of the essence spent as mana (or whatever other essence is used).

RANGE: 550 COOLDOWN: 16/14/12/10/8 seconds COST: 60 MANA or 75 ENERGY

W: Master of Souls

Ryu puts all minions and enemy champions within 350 range of him in a trance for 1 second. Ryu then gains 1% (+0.5% per 100 AP) of their combined attack damage as bonus AD. All effects are lost after Ryu's next autoattack within the next 3 seconds. Otherwise, casting again will transfer the bonus to the allied champion of Ryu's choice.

RANGE: 350 COOLDOWN: 9 seconds COST: 80 MANA or 100 ENERGY

E: Mirror Shield

Ryu casts a spell in the direction he is facing. If it strikes an enemy they are temporarily placed under his influence for 2.5 seconds. During that timespan affected enemy champions will move opposite the direction of Ryu and are siphoned of 10/15/20/25/30% (+2% AP and +8% bonus AD) of their armor and bonus MR.

RANGE: 1000 COOLDOWN: 20/18.5/16/14.5/13 seconds COST: 80 MANA or 100 ENERGY

R: Shadows and Mirrors

Ryu creates an illusion of himself which he can place within 500 range. The channel has 70% of Ryu's max health and 50% of his resistances. All enemy attacks or spells on Ryu are deflected to his double for the next 5 seconds. At the end of the channel, or if it has taken enough damage to die, Ryu heals himself and all allied teammates within range (500) for 10% (+1% per 100 AP) of his double's maximum health and 20/30/40% of the damage taken. This effect is 50% effective to all allies who have been recently healed by Redemption.

If healed allies are already at max health they will be given a shield for the same value as the heal. Likewise this value is also halved for allies affected by Locket of the Iron Solari.

RANGE: 500 COOLDOWN: 180/140/100 seconds COST: 140 MANA or 190 ENERGY

pros

High base health Ryu has good crowd control with his E Ult provides AoE healing in teamfights Some reflected damage and sustain from passive Magic and armor penetration from E Sustain from Q

cons

low damage no waveclear very long ultimate cooldown - and limited range highly susceptible to hard cc

Example Build:

[(https://imgur.com/7KpkGAP)]

what do you think?

1 Comments

JennaZennPi7/4/2018, 2:09:29 PM2 votes

What do you mean when Ryu has control over a champion? Can he move and use abilities over them instead of the player? If the champion is on the enemy team, can Ryu use the abilities of the controlled champion against their team? If he can move someone, does Ryu's actual model stay still while he controls his marked champion? And if so, can CC stop the effects of Ryu's Influence?

(lots of questions ik sorry, just imo the passive lacks info about what he Can and what it Cannot do)