Fan Concept: Teemo Rework Idea

Oro Deus·10/12/2016, 6:59:47 AM·1 votes·622 views

This is a concept I had to kinda make Teemo an AP jungler. I think his sleep mechanic is an interesting idea that would work well against jungle camps and the combo with his camouflage would create some interesting gank opportunities. Feel free to rip it up.

Passive: Toxic Shot Teemo readies a poison dart every** 25-8 **seconds (based on level) and his next basic attacks poisons the target dealing 30% AP magic damage per second over 4 seconds and slows by 30% for 2 seconds.

Q: Sleeping Darts Range 580 Cost 70/75/80/85/90 Mana Cooldown 8 seconds Teemo shoots a dart at the target enemy dealing 75/125/175/225/275 (+70% AP) and puts the target to sleep for **1.2/1.4/1.6/1.8/2 **seconds. Sleeping targets will wake up early if attacked by enemy champions.

W: Camouflage No Cost Toggle: Teemo can enter stealth if not in combat for 5 seconds but deals 60/50/40/30/20% reduced damage. Teemo shimmers the more he attacks or is attacked by enemies rather than exiting stealth.

Passive: Maniacal Laughter: While stealthed, Teemo will giggle uncontrollably walking every 3/4/5/6/7 units, alerting nearby enemies to his presence. Teemo can stand still for the counter to reset.

E: Mud Slide Range **1280 ** Cost **80/85/90/95/100 **Mana Cooldown **18/16/14/12/10 **seconds Teemo hurls mud dealing 50/100/150/200/250 (+80% AP) magic damage and leaves a trail on the ground for **4 **seconds. Enemy champions hit by the tip of the trail are **stunned **for 1 second.

Passive: Scout’s Trail: Teemo gains 20% bonus movement speed when moving through bushes, the river, or his mud slide.

R: Bouncing Betty Range **650 ** Cost 75 Mana Cooldown **0.25 **seconds on cast, 30/25/20 seconds to charge Teemo stores mushroom traps up to a maximum of 3. He can place a maximum of 3/4/5 invisible traps on the ground at once, which last for 5 minutes. If a champion steps on the mushroom, it will pop up and detonate after **1.5 **seconds dealing 250/375/500 (+40% AP) magic damage to all nearby enemies and slowing them by 30/40/50%. Teemo can basic attack the mushroom trap to detonate it immediately.

2 Comments

Troll Slaiyer10/12/2016, 7:13:39 AM2 votes

i like the detonating shroom with auto attack idea. thats about it......yaaaaaaaaaaaaaaaaaaa im gonna go now... this is getting....awkward......

Soda Popkillski10/12/2016, 12:15:39 PM2 votes

Seems pretty good, but here's the issues I have with it:

  1. "every 3/4/5/6/7 units". I'm pretty sure a unit counts as 1 range, which means that you'll quite literally laugh 110 times a second at lvl1, without boots.
  2. Mud slide seems just a little bit too off. A yordle scout suddenly shitting out a bounch of mud from wherever, is you know, not too fitting. Just imagine how it would look like in your head for a moment. It would probably be best if he just made a mud or dirt road out of nothing. It shouldn't really deal damage either, it just doesn't make sense, especially since it has to have a pretty wide hitbox/area for a concept like that to work. Maybe make him deal extra damage in some way while on the trail or something instead of making the trail itself deal damage?
  3. His shrooms literally have to be damage over time to make sure that he can't place them in the same area to instakill someone.