[Champion Concept] Kit Idea
I am going to refer to the champion as Champion.
- Uses Mana.
- Is a melee champion.
[Passive] Best of Both Worlds - Champion gains Ability Power equal to a percent of his Attack Damage and Attack Damage equal to a percent of his Ability Power. These bonuses do not stack with each other.
**[Q] Harass ** - A ranged skill-shot. Scales only with Ability Power. High mana cost. Short cooldown. Shares a cooldown with [W] Slice.
[W] Slice - On next auto-attack, deal bonus damage that cleaves to nearby enemies. Scales only with Attack Damage. High mana cost. Short cooldown. Shares a cooldown with [Q] Harass.
[E] Mimicry - A spell shield. If an ability is blocked, Mimicry is replaced by that ability temporarily. It has the same costs of the original ability meaning that if it costs energy or some other cost that Champion does not have then Champion cannot cast it.
The cooldown of Mimicry will always be at least a set duration, but will be extended based on how soon the replaced ability is cast after it was blocked.
[R] Go Time - A temporary buff. Champion's health, attack speed, and size are all increased for a duration. High mana cost. Long cooldown.
Let me know what you guys think. I want to improve this champion concept, but I will not waste my time if no one is interested in it.