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[Champion Concept] Kit Idea

Squeekems··3 votes·763 views

I am going to refer to the champion as Champion.

  • Uses Mana.
  • Is a melee champion.

[Passive] Best of Both Worlds - Champion gains Ability Power equal to a percent of his Attack Damage and Attack Damage equal to a percent of his Ability Power. These bonuses do not stack with each other.

**[Q] Harass ** - A ranged skill-shot. Scales only with Ability Power. High mana cost. Short cooldown. Shares a cooldown with [W] Slice.

[W] Slice - On next auto-attack, deal bonus damage that cleaves to nearby enemies. Scales only with Attack Damage. High mana cost. Short cooldown. Shares a cooldown with [Q] Harass.

[E] Mimicry - A spell shield. If an ability is blocked, Mimicry is replaced by that ability temporarily. It has the same costs of the original ability meaning that if it costs energy or some other cost that Champion does not have then Champion cannot cast it.

The cooldown of Mimicry will always be at least a set duration, but will be extended based on how soon the replaced ability is cast after it was blocked.

[R] Go Time - A temporary buff. Champion's health, attack speed, and size are all increased for a duration. High mana cost. Long cooldown.

Let me know what you guys think. I want to improve this champion concept, but I will not waste my time if no one is interested in it.

12 Comments

Godhri2 votes

I think it makes sense. The kit is clearly catered towards having a mana based build such as Seraph's or Manamune. A triforce would clearly be effective here as well. I imagine the build will be similar to the Ezreal build path that involves a Triforce and Manamune. Besides, without actual numbers, it is too early to decide exactly what build will be effective.

That aside, the concept itself isn't extraordinary. What will really make this stand out will be the lore and the numbers. That said, I would support this simply because I am curious as to where you will take this. Finally, the thing that will likely make this stand out the most is the simplicity of the kit. Many of the concepts I've read seem to have complex kits in an attempt to be original and unique but sometimes a simple kit with decent lore is all it needs.

Squeekems1 votes

Thanks for the reply. I was thinking I would hunt down similar champions/abilities for numbers. Do you think this is an effective way of going about it?

Godhri2 votes

I think that is a perfect way to go about it. No matter what concept you are creating. There is always a standard and you do not want to deviate too far from the standard unless you are confident that you can set a new one with your concept and I don't think that is the case here.

I don't really agree with the other reviewers here on your kit being bland or unoriginal. I mean clearly it is unoriginal as it is clearly similar to existing kits but that's not the point here. The point of reviewing your concept is not necessarily for originality (although originality is nice), but rather for the quality of your concept in terms of its composition and how well it would work both theoretically and practically. However, there is one point I do agree on with another reviewer; that is, your Mimicry ability should only be able to copy non-ultimate abilities.

Back to originality; with all the concepts that come out on these forums, there is hardly room for a simple original skill set. Therefore, I feel that you can establish uniqueness and originality using other aspects of the champion concept, particularly the lore which really helps define your champion by giving it character/personality.

Personally, when I read champion concepts here, I am more intrigued by the concept art and the lore. This is because anyone can come up with a kit. That is not the issue here. The issue with concepts is that they need to be defined and given life and substance. A good kit alone would not suffice. I would be less concerned about the kit and more concerned about the lore as a concept writer as the kit is often based on the lore.

Anyway, I wish you luck in developing this concept further and look forward to reading it if you do decide to develop it.

Drakzul2 votes

Mimicry needs some work. Not being able to copy Energy based champions isn't really acceptable. Why not copy the energy cost into mana?

His passive is way too boring. Also much to similar to Akali, but now it's pure power.

His ultimate is.... Nasus+Aatrox? I feel like he could have a much cooler ultimate to follow his Anti-mage Spellblade theme.

His Q and W (while unique in sharing a cd) are very bland. Basic skillshot damage and AA modifier.

My suggestion: I like the theme of this champion and the idea of mimicry, I think giving him a bit more identification would be nice though.

To make him more versatile I would recommend implementing a stance or form change as his ultimate. All of his abilities could share cooldowns HOWEVER they would fulfill different niches. 1 of his forms would be to combat mages as an anti mage (Mimicry, long range poke like harass, and maybe an ability to engage) and then a form that focuses on anti-melee (change mimicry to being an Auto attack deflect? AA modifier and some form of close range AoE soft cc or single target hard cc)

I think that would make him a bit more unique and give him a little more pizazz.

Creating a passive that supports hybrid play without being simple stats is difficult. I'd have to think about that :P Anyways that's my feedback at least.

Squeekems1 votes

Why not copy the energy cost into mana?

Why not have that be a weakness? What if catching different cost abilities changed his resource? Would that be too silly?

I forgot about Akali!

It is quite a bland ultimate. I agree. Originally, I was thinking it would include a built in flash along with everything mentioned, but then I thought that I should keep it simple and get feedback.

I want the summoner to choose between his Q and his W. A friend suggested that I come up with some side effects for his Q if W is off cooldown so that there is a reason Q puts W on cooldown. Using W would not put Q on cooldown with this suggestion.

I am trying to keep the kit simple. I originally thought of Mimicry alone and thought, "Maybe I can balance it with a simple kit?" I do not want a champion that can do it all. Or do I? Maybe I will just come up with a completely new kit idea around being an anti-champion. Where he catches a spell, and all of his abilities change to accommodate what he is fighting.

But Im Nunu2 votes

Mimicry is similar to Sivir's and Nocturne's Spellshield. However, I think it might be a bit overpowered (as another player suggested). For Sivir, all she gets back is mana. Which I guess is arguably great considering she's a bit mana hungry if you spam alot. While Nocturne gets attack speed, which again is great because he is an AA champ. However, Mimicry might be a bit too much if you consider that this champion will be a hybrid of both Attack Damage and Ability Power, meaning for most of whatever spell he/she blocks, he/she can use it effectively. Considering this point, I do think that the inability to cast energy-based spell is required. However, if I remember correctly, all of the energy champions have cost-free ultimates. Bottom line, I think Mimicry needs some work, but I do not know how to change it, yet.

Malzahard Mode1 votes

I feel as though the ult should reduce/eliminate the mana cost of the other abilities while it is active, otherwise, based on all the high mana cost descriptions, you'll have to build mana items to keep fighting; especially in the early to mid, and if it's "Go Time" and you're oom, the only place you're going is back to your fountain after "X" respawn time.

Squeekems1 votes

People will have to build mana items.

DatoneHamster1 votes

I had the idea of mimicry a while ago but didnt know how it would work, I think this is a great way to implement it. The only problem is it might be a bit over powered, considering it can block ults and use them right back.

Squeekems1 votes

I was worried about it being too overpowered for shutting down another champion's ultimate. I realized that all spell shields have that potential. Hopefully I will be able to force a specific build that is weak for most champion ultimates.

NullDragon1 votes

Old Kayle Passive. Was removed for being incredibly broken when fed. Same thing applies here.

Q and W sharing a cooldown: Is interesting. I'd like to see that expanded more.

E: Ability reflect is broken. I don't really think it would work in LoL, at all. Seriously, it takes away an ability from an enemy, and then gives it to you.

R: Relatively boring Gives Stats ult. Just a nasus ult, without even the AoE damage of that. Eh.

Their Q and W are about the only two skills that seem workable.

Squeekems1 votes

I did not know about Kayle's old passive. I was wondering why there was not already a champion like that.

I am unfortunately abandoning this idea for Ruxin, the Noxian Fox.

Thanks for the feedback.

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