Soraka-Sensei, a Tale of a Healer Concept
I am going to make a rework concept for Soraka that does a better job with teaching players how to play as a healer, not be punished for healing your allies or discouraged from doing your job as a healer, teach basics on how to play as a support and apply pressure on the lane for the damage can farm up without worry, and try to fix elements of frustrations when playing against Soraka.
Soraka should be a support that teaches new players to the role on how to play as a healing mage and support, do this with reward mechanics and creating aspects that gets the player to want to do something without compromising Soraka's main job too heavily.
Attack Range: 575 units Attacks: Better to use and less wind up time Movement: 340 units per second
Star Parry (Passive):
Near Range: 1000 units
When Soraka casts an ability against an allied champion or herself, then it prevents all damage against the target within the next 0.25 second.
Whenever Soraka successfully creates a Star Parry against champion or epic monster damage, then she permanently gains 3 ability power.
Soraka gains 3 ability power every 5 seconds when all allied champions near her do not take champion damage while the allied champion is also near an enemy champion.
Champion kills and assists grant 3 ability power.
Successful Star Parries: X Ability Power Gained: X
Star Call (Q):
Cooldown: 4/3.5/3/2.5/2 seconds; Cost: 40/50/60/70/80 mana; Range: 650 units
Soraka calls down a star to the closest enemy to her or prioritizing the target with the greatest amount of maximum health, dealing 20/30/40/50/60(+30%AP) magic damage and marking it for 1.25 seconds.
The next champion basic attack against the mark deals 20/25/30/35/40(+25%AP) bonus true damage and consumes the mark, if Soraka's basic attack consumes the mark then she additionally restores 20/25/30/35/40(+25%AP) mana.
Star Call deals 2% increased magic damage per 1% mana that she currently has (max 60/90/120/150/180(+90%AP) magic damage).
Astral Blessing (W):
Cooldown: 2 seconds; Cost: 120 mana; Range: 900 units
Soraka heals the target champion for 20/35/50/65/80(+100%AP) health. Healing an allied champion grants Soraka's next basic attack within 1.5 seconds to restore 80 mana against enemy champions, non-champions restore 15/20/25/30/35 mana.
If Soraka heals an allied champion from Astral Blessing where the target would have died within 1 second, the Soraka restores an additional 80 mana.
Equinox (E):
Cooldown: 18/16/14/12/10 seconds; Cost: 90 mana; Range: 700 / 500 units
Soraka instantly zaps the light and energy from the area around the target champion, ally or enemy, dealing 50/75/100/125/150(+70%AP) magic damage and nullifying all enemy spells, abilities, channels, and cast times that were struck. Equinox lingers on for 0.5 second.
Wish (R):
Cooldown: 180/150/120 seconds; Cost: 75 + 20% current mana; Range: Global / 600 units
Soraka creates a barrier around the target allied champion or herself for up to 3 seconds, causing all other allies to gain 60/80/100%(+10% per 100AP) total movement speed towards the target. Afterwards the barrier collapses and heals all allies inside for 140/170/200(+125%AP) health.
Wish can be cast again to collapse the barrier early.
UPDATE NOTES:
Star Parry: Reworked from Thankful Shards I did not like the thought of some players NOT healing their allies to gain a tiny amount of ability power, I only originally thought about rewarding the player of saving an ally that is almost dead.
Now is a very skill intensive mechanic that blocks all damage when using your W-E-R for the first 0.25 second and grants bonus ability power for successful damage blocks against champion and epic monster damage. This goes better with preventing champion damage against allied champions for ability power portion, this is kept in since it rewards the player to relieve pressure away from your teammate and onto yourself.
Now grants bonus ability power on kills and assists to ensure this is not a dead passive for lesser skilled players, since the new mechanic is created for those that want to master Soraka and for high levels of play. This gives players something to work towards and perfect allowing for an introductory champion and also be one for those looking for a healer to main.
Star Call: Cost increased to 40/50/60/70/80 from 35/40/45/50/55 mana Cooldown fixed: Now properly says it is 4/3.5/3/2.5/2 seconds instead of incorrectly saying it is 2 seconds at all ranks True damage proc lowered to 20/25/30/35/40(+25%AP) from 20/30/40/50/60(+30%AP) [magic damage unchanged] Added a new mechanic where if Soraka consumed the mark then she also restores 20/25/30/35/40(+25%AP) mana
Astral Blessing: Range increased to 900 from 750 units; just make it easier to be aggressive and still heal an ally
Attack within 1.5 seconds restores 80 mana from 120 mana Against non-champions restores 15/20/25/30/35 from 20/30/40/50/60 mana Mana restore for saving an ally from death decreased to 80 from 120 mana
Equinox: Cooldown increased from 18/15.5/13/10.5/8 to 18/16/14/12/10 seconds Cost increased to 90 from 50/60/70/80/90 mana