Champ Concept: The Mercenary General

Treetop69·8/5/2015, 9:23:51 PM·1 votes·561 views

I started MOBAs with the original DOTA map of Warcraft 3, pre frozen throne. Even back then i had this idea, and i have never seen it done anywhere in any MOBA.

The idea is a champion that uses minions as a primary part of their kit, rather than the minions being an easily ignored source of gold that the champions farm to become strong, this champion focuses on controlling and buffing his own minions, including lane minions. His primary role is tanky support.

Passive: "The Army Gathers" - every X seconds a minion spawns around him, forming a small army of 2 melle minions and 2 ranged minions. These minions grant no gold upon death and spawn to a maximum of 4. The melle minions stand near him and follow him similar to elise spiders, the ranged follow behind him slightly.

Q: "Charge!" Active - The Generals Army as well as all lane minions within X range of the general change their target to the targeted enemy, rushing to attack them with a move speed buff for X seconds. Can also be set on the ground to issue a move order to the minions, once the ability is over minion AI resumes as normal.

Passive - Grants all lane minions and team mates within X units of distance Y Armor and Magic Resist

Point of ability: You can flush bushes, harass as a support by using minions. Think of the razorfins and how they rush champions, but more controlled.

W: "To Me!" Active - The Generals Army as well as all lane minions within X range of the general rushes to the defense of a targeted ally. A greater movespeed buff than given by Charge! as well as a small slow applied on hit. The minions target the closest champion to the targeted ally.

Passive - Grants passive move speed and smaller slow on hit to all lane minions and passive minions.

Point of ability: To help your ADC, if a fighter is diving them you can get the minions back to block things like lee skill shots, as well as causing minion wall block if his CDs are down, the slow on hit is to help the ADC get away. You can also apply it to your tank as they dive in to force the minon wave to ditch fighting the enemy minions and rush in, punching people to help with initiation.

E: "Have a drink!" Active - if used on an ally it grants a small heal, move speed boost, and reduces their cooldowns by X seconds (low number, meant to get caits netgun off CD for example when its only a bit left) If used on a minion, it fully heals the minion and makes them slightly larger, granting bonus HP, AD, AS, and AR.

Passive - Grants all minions and the generals army a small amount of scaling HP regen. The amount should be less than an Ali spamming heal as its a manaless constant regen.

Point of ability: Use Have a Drink! to heal your ADC a little, get them out of sticky situations, help with tank rushing in to start a fight, screw up enemy ADC last hitting, help waves push, help take towers.

R: "Stampede!" All minions split, becoming two minions (doubleing the wave size), all are effected by Have a Drink!, Charge!, and To Me! bonuses. all rush down the lane ignoring enemy minions targeting whatever champions are closest and pursuing them ruthlessly. This spell is a global and effects all 3 lanes, after the effect ends the bonus minions generated die and the surviving minions are Exausted, having reduced AS and AR.

Passive - Lane and Generals Army minions within a certain range grant X less gold upon death and gain bonus AD.

Point of Ability: To force all the lanes to push while you deal with dragon or baron or a jungle fight, can also be used to chase down fleeing low HP champions that could feasibly die to minion damage.

Each ability has a psssive aura built in to make the minions into real threats, the actives are meant to allow temporary control over lane minions in useful ways. this champion could be easily countered by heavy wave clear champions like sivir and trist while others without wave clear like sona would be crushed under a wave of deadly minions.

What do you guys think? The abilitys can be changed, but the idea is to have a champion that makes minions into a more interesting concept than "gold pinata". Do you go contest that dragon or do you let Stampede! possibly drop 1-2 towers in various lanes, or Stampede! effected super minion waves take the nexus while you contest baron? Proper use of abilitys can grant lots of map control for this tanky support.

He is not a passive champion, the abilitys should have low cooldowns and low durations, so that you get say 3-5 seconds of minion control on a 10-15 second cooldown(depending on ability, numbers can obv be tweaked)

2 Comments

Treetop698/5/2015, 10:26:23 PM1 votes

anyone?

Treetop698/6/2015, 12:24:12 AM1 votes

bump