Miranda, Elemental fury.
This is just a concept of a spellblade/elementalist champion.
Miranda is a melee fighter that tempers the elemental powers of nature into her blade in order to defeat her enemies.
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Lore: (This is my second attempt at writing a bit or League Lore. If I mess something up, please inform me. I like to be as corect as you'd like me to be. :3)
Born the daughter of Pelic, an astute elementalist, and his wife Mila, Miranda had shown at even a young age to possess an almost shamanist affinity to the natural elements. Living in relative seclusion in a long forgotten swath of land along the Great Barrier Miranda grew up assisting her father in his research on how to heal the lands still scared by the Rune Wars.
Pelic taught his daughter much of the arts of magic, swordplay and of the elements. It was not long before Miranda’s born talent and natural skill rivaled her father’s experience and discipline. As her powers manifested she subconsciously grew a strong bond with the world of Runeterra as well as knack for fighting. It was also during this time that Miranda saw firsthand just how much of a devastating impact The past Rune Wars had left on the land.
Pelic finally obliged his daughter’s eagerness to join him in the field. One night, less than a week after her sixteenth birthday, Miranda and Pelic set off on a short expedition into the southlands. As she walked with her father through the ravaged lands she found herself often hearing the wind cry in sorrow and feeling the Earth beneath her feet shift in anger. The misery and pain of wars past scratched at her mind as she walked with her father, who himself remained relatively at peace.
Throughout the entire adventure Miranda focused hard on keeping herself composed, and even attempted to communicate with the elements in order to ease their pain. But the elements would find no rest in Miranda’s voice, and she ultimately drew the conclusion that these lands were just broken beyond any sort of hope. Miranda never wished to enter the lands south of the Border again, and to this day she never has.
For nine years Miranda trained becoming stronger with each day. After her father’s recent mysterious disappearance while trying to find a location called The Undergrove, an area he claimed to have discovered near the border or Urtistan and the Shurima Desert where the elements have shown signs of regrowth, Miranda begins to fear the worst. With only fractions of her father’s research and no maps to rely on Miranda makes her way to the Institute of War in the hope of finding the assistance needed to locate the Grove, find her father, and finish his research.
Upon arriving, Miranda’s talents as an elementalist as well as the value of her father’s study were instantly appreciated by the council. They extend to her an offer to fight in the League as an independent affiliate in exchange for a bed and limited access to the Institute’s archives. With little to no say in the matter, Miranda was reequipped to Fight on the fields of Justice in the hopes of one day finishing her father’s research.
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** Just a quick rundown of Miranda’s physical description.**
About 1.75 meters (5’8ish”) and 26 years of age. Deep green eyes and black hair that drapes down below her shoulder line. She is very active, being a fighter and all, so she has a bit of a thinner frame with some muscle under her skin. Not a gratuitous bust (like most champions. -_-) and no cleavage in her outfit, or at least very little. She’s pretty, modest, a bit quiet and extremely powerful. :D
She wears heavy leather / light plate into combat complete with a bunch of little straps and studs and rivets and whatnots. Her hands and head are exposed. Her blade is a crystal blue colored sword that is inlaid with silver runes around the base; each one represents an element. When she is in an empowerment, the associated rune will shine brightly and hue of the blade will change. The blade also has unique spell effects depending on the current empowerment.
Builds ap or ad. Top lane or (Maybe) Jungle/Mid
All empowerment abilities share a 6 second cooldown, and also causes your auto attacks to debuff your target, while granting stacks of Charged Magic.
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Health 410 (+88) Attack damage 51 (+3.2) Health Regen. 6.5 (+0.55) Attack speed 0.66 (+3.9%) Mana N/A Armor 21 (+3.2) Mana regen. N/A Magic res. 31 (+1.1) Range 125 Melee Mov. speed 345
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Resource: Charged Magic.
When Miranda Auto Attacks a target, she gains a stack of Charged Magic. At five stacks, she can cast an empowered ability based on her current weapon empowerment. Switching weapon empowerment causes her to lose up too 2 stacks of Charged Magic.
- Passive Charged:
Whenever Miranda charges her blade with a new elemental power, her next auto-attack can be used from a short distance away, (300 range) causing her to jump to the target.
- Q: Immolation Empowerment.
Miranda empowers her blade with fiery fury, causing molten lava to seep from the pores of her sword. Attacking enemies causes Immolation which deals additional magic damage over four (4) seconds. While in Immolation Empowerment Miranda gains one stack of Charged Magic every 5 seconds.
(30/60/90/120/150 + 1*ap ratio)
When Miranda gains 5 stacks of Charged Magic, her Q ability can be reactivated to cast Lava Bolt, which deals magic damage to a single target. If Lava Bolt hits an Immolated target, the Grievous Wounds effect is applied for 4 seconds.
.5 second cast 500 range (Damage 30/75/120/165/210 + .8*ap ratio)
- W: Lightning Empowerment.
Electricity arcs from Miranda’s blade as she empowers it with wild lightning. Striking an enemy while using Lightning Empowerment causes the target to suffer from Static Shock for four (4) seconds. Consecutive attacks against Shocked targets cause lightning to arc to up to two additional targets for a percent of the damage done.
Arc range up too 250 units (Addition damage, 10/20/30/40/50 %)
At five stacks of Charged Magic, Miranda’s W becomes Discharge, which deals a small amount of magic damage in an area around her. If this ability hits Static Shocked targets, they are stunned for .5/.75/1/1.25/1.5 seconds.
Instant cast 275 unit aoe range (Damage 30/45/60/75/90 + 1*ap ratio)
- E: Frozen Empowerment.
Icicles hang heavy from Miranda’s sword as Frozen Empowerment is activated. Miranda gains bonus attack damage and her auto attacks cause enemy targets to become Chilled. Chilled enemies suffer a 15% attack speed reduction for three (3) seconds.
(Ad bonus, 5/10/15/25/35)
At five stacks of Charged Magic, Miranda’s E becomes Relentless Winter which slows all targets around Miranda for 4 seconds and causes Chilled targets to suffer armor and magic resist penalties.
Instant cast 300 aoe range (Defense reduction, 5/10/15/20/25 %) (Slow, 20/28/35/43/50 %)
- R: Call Fire/Lightning/Frost
This ability changes depending on what Empowerment is active. All three abilities share the same cooldown.
(CD 135/110/90)
- Immolation Empowerment, Immolation Storm
.5 second cast. 1 second annimation aoe 850 range 550 aoe range
Miranda calls down an immolation storm over a targeted area. Causing damage to all targets caught within the blast and additional damage over time to targets that stay within the storm. The storm lasts 5 seconds. Targets hit by the initial blast are Immolated. This ability generates five stacks of Charged Magic.
(Damage 120/150/200 + 1ap ratio. Scorch Damage/second 40/65/90 + .45ap ratio)
- Lightning Empowerment: Static Fulmination
.5 second cast Line Skill Shot 1100 range / 275 aoe range
Charged with electrical energy, Miranda vaults forward, landing in an explosion of lightning that deals heavy magic damage to all surrounding targets and causes them to suffer from Static Shock. For the next four seconds, Miranda’s attack speed is increased by 40%. This ability grants five stacks of Charged Magic.
(Damage 200/225/250 + .9*ap ratio)
- Frozen Empowerment, Glaciate:
Instant cast, targeted. 550 range.
Miranda attempts to freeze a targeted enemy, slowly turning their flesh to ice. An enemy under the affect of Glaciate will be slowed by 50%, take physical damage as they move and attack, and become chilled. This ability grants five stacks of Charged Magic.
Damage of this ability is dealt per auto-attack, per every 100units moved
(Damage: 1%/1.5%/2% target max health + 1% per 175 ad)
Any constructive feedback would be appreciated.