Cryler, The Fractured

ı Sona ı·1/10/2019, 3:15:26 AM·1 votes·1,423 views

Cryler, The Fractured/The Shifting (name/title subject to change)

Passive - Siphon Flux: All enemies within x range take 1 true damage every second and heals Cryler for that much. Scales with level 1 - 18

Q - Chaotic Barrage: 1-5 Do x area damage in 1-5 random spots in an x radius around Cryler

W - Warped Senses: Reveal enemies in a 3000 Radius but only to Cryler. (would require active communication with team mates and teammates who listen to communication)

E - Temporal Focus: Passive - Every 60 seconds Chaotic Barrage can be focused on one area. Active - Chaotic Barrage can be focused on one area. The effects of Siphon Flux double for 5 seconds.

R - Essence Shift: Swap your % health with an enemy or ally. OR, split the difference of health % between you and another character. (save an ally by giving up health, survive dieing by taking half of enemies health, bad move if you pick the wrong target though).

Iunno, I just threw it together so fast and so hard. I'm not even sure what this character would look like! [sg-miss-fortune]

2 Comments

ChaosReyn1/10/2019, 10:49:31 PM1 votes

Obviously, you're gonna have to pick which of your ultimate ideas you want to go with: Pain Split or HP Swap. Between the two, Pain Split is probably the more fair of the two...but the troll potential of that ability would be pretty annoying if you allowed either form to be used on allies.

  • Your expectation: Tyler1 gleefully gives his hp to his tank, who's near death, evening each out at around 50% hp and saving the fight by allowing his tank to continue peeling for him.

  • Reality: Tyler1 almost dies from getting caught, steals 50% of his tank's hp, and throws the entire game. (No offense, Tyler1...but "Cryler" sounds so much like someone's making fun of you, I HAD to. xD)

Anyway, for that reason, I'd have to suggest you make this an enemy only target for the sake of people not intentionally killing their teammates for their own bad plays.

Also to note: RNG doesn't usually work too well in these forms of games. If you follow Heroes of the Storm at all, you'll hear a LOT of people complain about Gul'Dan - specifically, his Rain of Destruction ultimate talent, which randomly drops meteors over a large area. The gist of the complaints are always the same: there's no real priority to them, and it's essentially complete luck that you even hit an enemy at all...and this is an ULT in HotS, so their complaints are even more warranted in the fact that there's no real skill level to it, and no real interaction to it - people get hit and take damage, or they don't, and it's basically solely in the hands of luck. People don't like that much in skill-based games like HotS and LoL...so I doubt people will like your Q.