Aurum, The Golden Hand
Hello all, first let me take a moment to thank you for reading this concept I made, this idea was in the works for a while and has gone through a few changes since first conceived. Of course i don't believe its perfect, but I would like to run its current idea by you all so i may get your feedback on this concept.
Not much is known about the mysterious merchant who goes by the name Aurum, only that he is a charming, handsome, sophisticated man with a variety of goods he peddles. Besides his looks and the quality of his attire, there is another distinguishable feature of the merchant. He is not in possession of his right hand, instead, he wears a magic, metal prosthetic, which allows him the almost all the functions of a normal hand. However once gold passes through that hand, the prosthetic shines a bright golden color, and magic pours from it. The value of the hand is apparent, yet this lone merchant has not yet been robbed of it, no matter how many try to take it.
His affinity for gold has led him to peddle his wares across the world in numerous locations, leading him to attain numerous friends, allies, partners, lovers and enemies all around. In addition to this, he has had a hand in numerous shadow deals, plots and assassinations behind closed doors.
Roles: Mage, Mid.
Passive: Gold Affinity Aurum gains an extra piece of gold once every five seconds. He can also use gold to purchase stat boosting upgrades to one of 6 stats. Ability Power, Magic Resist, Armor, Movement Speed, Health and Mana. Each stat can be boosted 3 times and the limit for stat boosts cap at 10 total.
The stat boost values are as follows: Level 1: 2.5% boost - 500 gold Level 2: 5% boost - 1000 gold Level 3: 7.5% boost - 2000 gold.
Q: All that Glitters. Cooldown: 10 seconds Mana: 80 First Cast: Aurum fires a skill shot that marks enemies in an area, dealing no damage, but marking them for 5 seconds. After one second, enemies marked take an increased amount of damage for 4 seconds that scales: 5/7/9/10/12.
Second Cast: If cast again before the duration ends, Aurum detonates all the marks on enemies, dealing 80/100/120/140/160+(80% AP) magic damage to them. The damage decreases by 10% during the remaining 4 seconds.
W: Enticing Words. Cooldown: 14 seconds. Mana: 90 Aurum charms a single enemy, dealing 10/20/30/40/50+(40% AP) magic damage and causing them to walk towards him harmlessly for 1 second.
E: Gold Shot. Cooldown: 8 seconds. Mana: 50 Aurum doubles the attack range on his next attack and deals 10/25/40/65/80+(20% AP) bonus magic damage.
R: Gold Rush. Cooldown: 80 seconds. Mana: 150 Aurum surrounds himself with a flurry of coins that deal 20/40/60(+10% AP) magic damage to enemies within 500 units, and gains bonus movement speed 1. towards enemies marked by All that Glitters.
After 8 seconds, or recast, the flurry condenses and explodes outward, dealing 200/350/500(+60% AP) to all enemies within 750 units.
That's the concept and kit for now, if there's enough interest int he character I'll expand on his story and relationships as well as his personality at a later time, let me know what you think.
fiddlesticks
and aurelion sol
so you might want to put a bit more work into those 3 to make it a bit more unique, but other than that i like the idea.