[Champion Concept] Prairie: The Lost Child [Tank/Fighter Concept w/ Abilities & Lore]

lCantPauseltMom·3/14/2017, 5:40:23 AM·1 votes·436 views

Prairie: The Lost Child

Primary Role: Tank Secondary Role: Fighter

Primary Lane: Top Lane Secondary Lane: Jungle

Lore: "It's been a long time since anyone has even thought about the lost girl, let alone ask about her. That's travelers for you though, hah! You sure came to the right place if you wanted to hear a story. Well I can tell you right now, that story you chose... Heh, that it ain't one for the faint-hearted, nor one for the spiritually-inclined. Girl is more gone than a chicken in a fox hole, but hey; it is just a story after all. It all began a time shortly before now..."

"Before the peace-time, when them giant armies from all across Runeterra began marching on each other, people got scared. Real scared. Doesn't matter whose side you were on, they just pillaged every village from here to the cursed Shadow Isles. Most got out ahead of time, saving their lives and those of their families, but there was always them poor souls who stayed behind to stand and die alongside the dogs and the dirt. Idiots if you ask me; its only hay and sticks, nothing worth dying over. Anyhow, thats how the girl came to be."

"See, that girl, her Ma and her Pa we all on the run from the same thing as everyone else. Luckily they had the smarts to get out while the going was good. Little did they know however, them men who torched their village were a special kind of evil. Hunters, trackers, poachers; muderers, the lot. Chief among them scum just happened to be a lad called the Bloodhound. He was a right kind of nasty that one, a mercenary that loved to hunt whatever liked running - it was only a bonus if he got paid for it. That family from the prairie never knew what they were up against, no way no how."

"It only took them trackers three days to finally catch up with that family. See though, that old man of the girls was a sharp old fool though; he led them trackers through the Blackthorn forest. A nasty sort of place, not the type someone would willingly wander into without a sharp sword and an iron gut, hah! Yet in they went, and the trackers with them. No-one really knows what happened after that family and them trackers went into ol' Blackthorn, only guesses and rumours. All anyone knows is that when them mercs came out, they were carrying two bodies; prizes of the hunt. Curiously none of them big enough to be the girl."

"Once the peace was made between them big armies did the regular folk finally go home. Many who lived near the Blackthorn say they saw a girl running through the trees, wild as a damned sabertooth if you believe such things. You ask me - that girl from the prairie is long gone. Ol' Blackthorn forest aint so forgiving as everyone makes it out to be; plenty a seasoned hunter has lost his way in them woods to never return again. That girl is long gone, my friend, if she ever existed to begin with! Still, makes you wonder don't it. If she really does exist, what sort of creature would that girl have become... Hah! Now I'm becoming the superstitious one, aren't I?"

Abilities: P: Overgrowth 1: Tangled Up 2: Unfurling Reversal 3: Backlash U: Wild Entanglement


Passive: Overgrowth

[Passive]: Prairie's hair grows as the game goes on, gaining 15 attack range for every 5 minutes of the game that passes. The maximum bonus range is 150 after 50 minutes, and Prairie's basic attacks are still considered melee at this range.


First Ability: Tangled Up

[Active]: Prairie throws her hair in a line [550 range], rooting all enemies it passes through for 1.5 seconds and stopping upon hitting an enemy champion to root them for 1.5 seconds. Prairie can target the tangled enemy in this time with an auto attack to pull herself to the enemy champion and strike them, dealing 20/50/80/110/140 (+0.35 Attack Damage) plus 6/6.5/7/7.5/8% of the target's maximum health as physical damage (Applies on-hit effects).

Cooldown: 16/14/12/10/8 seconds. Mana Cost: 50/55/60/65/70 mana.


Second Ability: Unfurling Reversal

[Active]: Prairie pulls her hair around herself to give her a protective layer, reducing incoming damage by 22/26/30/34/38% for 2 seconds while reducing her vision by 50%. After the 2 seconds is over, she whips the hair around herself in an [400] area of effect that deals 40/70/100/130/160 (+0.25 Attack Damage) physical damage, increasing by up to 100% depending on the damage taken while Prairie was protecting herself.

Cooldown: 16/15/14/13/12 seconds. Mana Cost: 60/60/60/60/60 mana.


Third Ability: Backlash

[Active Passive]: Every few moments, Prairie's next auto attack against an enemy champion will deal 10/15/20/25/30 (+2.0/2.5/3.0/3.5/4.0% Maximum Health) bonus physical damage to the target. If Prairie is struck by an auto attack from any enemy champion within 3 seconds of using this, she strikes out with her hair automatically at that attacking enemy champion to deal a further 20/35/50/65/80 (+3.5/4.5/5.5/6.5/7.5% Maximum Health) physical damage to the target.

Cooldown: 18/6/14/12/10 seconds. Mana Cost: 0/0/0/0/0 mana.


Ultimate Ability: Wild Entanglement

[Active]: Prairie jumps directly up in the air, becoming untargetable for a brief moment before slamming back down and releasing hair outwards in an [375/400/425] area of effect. This deals 150/225/300 (+0.8 Attack Damage) physical damage and tangles all enemies hit in her hair for 3 seconds. Enemies are slowed by 15/20/25% in this time, increasing up to 60/75/90% if they try to move away from Prairie. Moving beyond 600 range of Prairie breaks the bond immediately.

Cooldown: 150/120/90 seconds. Mana Cost: 100/100/100 mana.

Starting Items: -item 1054 item 2003

Core Items: -item 3111 item 3143 item 3078

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