[Champion Concept]Kronk, the Siege Weapon of Noxus
WIP just a rough idea i wanted to get out. Story and balancing will come later but wanted to get others oppinions
Abilities:
Passive: Heavy object Kronk is tethered to his Flail which acts as a physical object (interrupts movement of all units and skill-shots) which he drags around at a radius of 675 units. If he is within that radius of 675 units he can move around unrestricted. The flail has a model size the same as any champion. When he walks outside of this radius and pulls the flail with him, he is slowed by 45%.
Passive: Momentum Kronk's abilities generate Momentum as well as gaining 1 momentum for moving 400 units. At 5 momentum stacks, his abilities become Weighted.
Passive: Weighted Weighted attacks deal additional 15% damage, knock enemies away and slow enemies by 25% for 2 seconds
Q: Crippling Smash ---CoolDown: 30/25/20/15/10 seconds
First cast: Kronk pulls his flail to him dealing 30 (+3.89 per level)(+10/15/20/25/30% of AD) damage to all enemies it hits. The closer the flail is to him the further the second cast could be thrown.
Second cast: He then smashes his flail down at location dealing 80/100/120/140/160 (+5% AD per level) AOE damage in a radius of 375 units.
W: Must go Faster ---CoolDown: 30/25/20/15/10 seconds
First cast: Kronk dashes to the location of his flail, dealing 30 (+3.89 per level)(+10/15/20/25/30% of AD) damage to all enemies in his way. The further he has to dash the more range his second cast has.
Second cast: Kronk then smashes his flail down at location within the amount he dashed with the first cast. He deals 80/100/120/140/160 (+5% AD per level) AOE damage in a radius of 375 units.
E: War Machine ---CoolDown: 40/35/30/25/20 seconds
Kronk channels for 3/2/1 second(s) before launching his flail at x3 the normal range (2025 units). On impact the flail deals 80/120/160 (+5% AD per level) AOE damage in a radius of 375 units. Then dashing towards his flail he deals 30 (+3.89 per level)(+10/15/20/25/30% of AD) physical damage to all enemies in his way
R: God Killer/Power House/Monstrosity ---CoolDown: 30/25/20 seconds
Toggle ability, selectable like Twisted Fates Q. Only grants momentum on change, is unaffected by weighting.
Passive: God Killer Kronk deals additional 5/10/15% damage against enemy champion and receives 5/10/15% less damage from them.
Passive: Power House Kronk deals additional 5/10/15% damage against enemy buildings and receives 5/10/15% less damage from them.
Passive: Monster Hunter Kronk deals additional 5/10/15% damage against neutral monsters and receives 5/10/15% less damage from them.