[Champion Concept]Kronk, the Siege Weapon of Noxus

Holdenmicgroin·7/2/2016, 12:49:04 PM·1 votes·789 views

WIP just a rough idea i wanted to get out. Story and balancing will come later but wanted to get others oppinions

Abilities:

Passive: Heavy object Kronk is tethered to his Flail which acts as a physical object (interrupts movement of all units and skill-shots) which he drags around at a radius of 675 units. If he is within that radius of 675 units he can move around unrestricted. The flail has a model size the same as any champion. When he walks outside of this radius and pulls the flail with him, he is slowed by 45%.

Passive: Momentum Kronk's abilities generate Momentum as well as gaining 1 momentum for moving 400 units. At 5 momentum stacks, his abilities become Weighted.

Passive: Weighted Weighted attacks deal additional 15% damage, knock enemies away and slow enemies by 25% for 2 seconds

Q: Crippling Smash ---CoolDown: 30/25/20/15/10 seconds

First cast: Kronk pulls his flail to him dealing 30 (+3.89 per level)(+10/15/20/25/30% of AD) damage to all enemies it hits. The closer the flail is to him the further the second cast could be thrown.

Second cast: He then smashes his flail down at location dealing 80/100/120/140/160 (+5% AD per level) AOE damage in a radius of 375 units.

W: Must go Faster ---CoolDown: 30/25/20/15/10 seconds

First cast: Kronk dashes to the location of his flail, dealing 30 (+3.89 per level)(+10/15/20/25/30% of AD) damage to all enemies in his way. The further he has to dash the more range his second cast has.

Second cast: Kronk then smashes his flail down at location within the amount he dashed with the first cast. He deals 80/100/120/140/160 (+5% AD per level) AOE damage in a radius of 375 units.

E: War Machine ---CoolDown: 40/35/30/25/20 seconds

Kronk channels for 3/2/1 second(s) before launching his flail at x3 the normal range (2025 units). On impact the flail deals 80/120/160 (+5% AD per level) AOE damage in a radius of 375 units. Then dashing towards his flail he deals 30 (+3.89 per level)(+10/15/20/25/30% of AD) physical damage to all enemies in his way

R: God Killer/Power House/Monstrosity ---CoolDown: 30/25/20 seconds

Toggle ability, selectable like Twisted Fates Q. Only grants momentum on change, is unaffected by weighting.

Passive: God Killer Kronk deals additional 5/10/15% damage against enemy champion and receives 5/10/15% less damage from them.

Passive: Power House Kronk deals additional 5/10/15% damage against enemy buildings and receives 5/10/15% less damage from them.

Passive: Monster Hunter Kronk deals additional 5/10/15% damage against neutral monsters and receives 5/10/15% less damage from them.

4 Comments

CobaltTheMadMage7/2/2016, 8:48:20 PM2 votes

Although he's from Noxus I kinda picture this one being... simple-minded, so to speak, more or less tricked by his Noxian masters into doing his duty as if it were some sort of game, and he doesn't truly understand his current situation or what exactly he's being made to do.

sneezing slug7/2/2016, 11:05:52 PM2 votes

Wrong lever.