Phorexil, The Cave Dweller(Long Bodied Creature Champion Concept)
I did not create the art, check out the artist yourself.
https://pre00.deviantart.net/efb7/th/pre/i/2015/118/6/5/sand_worm_by_solracvega-d3qo3h0.jpg https://www.deviantart.com/solracvega/art/Sand-worm-226192788
Phorexil, The Cave Dweller
I was semi-inspired by Var'Dil, which is a concept I found while browsing around, however I had this picture/link saved for a future concept before I encountered that particular concept. But it's a pretty cool one, so look for it if you like.
The void holds some horrible monsters inside it, and now so does Runeterra... Found between Freljord and Noxus, don't try venturing in the caves or you might wake something up.
STATS
HP|620+90 H5|8+0.7 MP|280+30 MP5|7+0.6 AD|62+4 AS|0.65+3 AR|32+3.25 MR|32.1+1.25 MS|350 RG|125
Abilities
Passive: Lengthy Body
Phorexil has an incredibly long body, which follows its head in a trail. Phorexil has 3 points of damage, its head body and tail, the head receives 75% damage the body receives 50% and the tail receives 25%. Phorexil takes 100% increased damage from minions and monsters. Since the damage reduction comes from its body being separated into different parts, and does not count as normal reduction, no damage can pierce this reduction including true damage. This makes Phorexil highly susceptible to aoe damage but defensive against single target damage.
Phorexil can move through units, and gains 7.5% bonus movement speed while in the jungle, increased to 15% while in the enemy jungle.
Q: Extruding Spikes | CD 7 | Cost 30/35/40/45/50
Phorexil extends spikes out of its body dealing 20/40/60/80/100+(25% AD, 20% Bonus AR) physical damage to nearby enemies within 150 units of its body or tail. Enlarged spikes linger for 1.5 seconds allowing the ability to be recast after 0.5 seconds. Recast to sweep Phorexil's tail in either direction towards its head dealing 20/40/60/80/100+(25% AD, 40% AR) physical damage and pushing all units hit 200 units away. Cannot recast if Phorexil is overlapped.
Passive: Phorexil has small Spikes that grant Phorexil 2/4/6/8/10+(5% Bonus AR) thorns damage against basic attacks, this is doubled against minions and monsters.
W: Venom Barrage | CD 10/9/8/7/6 | Cost 20/25/30/35/40 | Range 550
Phorexil spits out venom a moderate distance in a target direction, dealing 20/35/50/65/80+(30% AP) magic damage and inflicting 1 stack of Infected Blood on targets hit, lasting 3 seconds. Holds up to 3 charges. 0.6 second cooldown between casts.
If Phorexil's head is overlapping a part of its body then Venom Barrage's range is increased to 750.
Infected Blood: 10% movement and attack speed slow. Deals 8/16/24/32/40+(5% Ability Power, 2-40 based on champion level) bonus true damage over 3 seconds, doubled against minions and monsters.
E: Shedding Strike | CD 26/25/24/23/22 | Cost 75 | Range 500
Phorexil lunges forward and sheds its skin, leaving behind a destructible wall with 4 hit points for 4/4.5/5/5.5/6 seconds, and deals 60/85/110/135/160+(10% Max Health) physical damage to units hit. Phorexil will always end up straight after lunging. Phorexil additionally heals for 30/45/60/75/90+(15% AP) + 10/11/12/13/14% missing life and removes all crowd control on cast. If Phorexil's shedded skin is destroyed or expires then it leaves behind a crushed skin that lasts 10 seconds, giving enemies who stand on it for 1.5 seconds the Worm Hunter buff for 5 seconds.
Worm Hunter: Displays a trail leading toward Phorexil in a 500 unit area around the champion, the closer champions get the brighter the trail glows. Grants +15% movement speed when moving in the trail.
R: Serpentine Charge | CD 155/145/135 | Cost 125
Phorexil screeches for 0.5 seconds and then gains 80/100/120% increased movement speed for 6 seconds, during this time Phorexil deals 100/150/200+(140/170/200% Bonus AD, 30/40/50% Bonus AR) physical damage to enemies the head passes through and applies 2/3/4 stacks of Infected Blood to targets hit. During Serpentine Charge Phorexil is immune to slows, gains 30% tenacity, and cannot use its other abilities. Reactivate to end the ability early.
While using Serpentine Phorexil moves through loose(artificial) terrain uninhabited and moves through settled(natural) terrain at 25% reduced speed.
Recalling causes Phorexil to pull its body toward its head and eventually begin overlapping to stand like a vertical S, standing faster depending on its current movement speed. (typically between 3-1 seconds for full S shape)
Phorexil is 500 units long. 100 units for the head, 150 units for the body, and 250 units for the tail. Same size as rank 2 Anivia wall for size comparison. Potentially reduced to 400 units(75/125/200) Anivia rank 1 wall. Phorexil moves through units to stop it from minion blocking entire waves and champions indefinitely. Body movement works like Ekko R trail, moving over itself causes Phorexil to overlap and gain height on its model while passing over. Intended as an AD Bruiser type champion, but optional AP elements are included. R cannot be cancelled by anything except a channel interruption and Phorexil ending it early. Silences do nothing, and stuns/knock ups only temporarily cc Phorexil.
R functions like Sion R, only more mobility but not unstoppable. You can turn fast enough to make a circle without overlapping on yourself, touching head to tail, with 0% additional speed at rank 1. Increasing speed further only increases turn rate by about half, so you'll make bigger circles at faster speeds. Phorexil simply cannot overlap during R.
E leaves behind a wall in its exact current shape, all twists and turns. Piercing abilities can potentially deal 150% damage if they hit all body parts, so be careful. CC only works on the head. E should be used with caution, especially while low on health, as enemies might be able to hunt you down similar to Warwick.
Only 1 form of hard CC, in the form of a quick push, so Phorexil is not good at disabling enemy champions. E cleanse effect cannot be used while grounded, and R cannot be cast while grounded but cannot be stopped by getting grounded after casting. Flash just makes Phorexil overlapped all the way. Basically like a vertical S shape, standing tall.
Abilities like Karthus R/Morde R/Zil E, which are targeted or auto targeting, can only target its head, as it is the only true champion. Body parts count as non-champions, but receive normal champion damage and are immune to cc.
Portential Good Match Ups
Horrible Match Ups
Check out my other concepts here: https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/6AtfrxNr-all-my-champion-concepts-page-2

