just some kit ideas i thought of that i was wounder what everyone thought of (i am not part of riot)

nilek20·9/13/2017, 11:10:40 PM·1 votes·219 views

Solo abilities (Q,W,E,R): Double edged sword = when activated doubles AD and any damage dealt also rebounds on to self at X(reduced amount) damage

Kits

  1. champ revolves around the idea of black holes and teleportation, also champ would be best as a jungler • (passive) Void Maker = every X( set amount, suggested 10) auto attacks get 1 Void Stack • (Q) PLACEHOLDER NAME = no cost to cast. When cast become immobile, unable to cast abilities, and champ does not provide vision. Also attaches a “void point” (floating black sphere) to all ally sources of vision (wards, minions, champs). Can auto from “void points” using champ auto range at a cost of 1 Void Stack per auto • (W) PLACEHOLDER NAME = upon cast creates a gravity well at the players cursor that pulls in any entity within towards the center (size of about the same as a jungle camp pos. smaller), entities take X damage for each entity that “collide” due to this pull, for each execution due to the damage from this ability get 1 Void Stack • (E) Void Gate = upon cast consumes X Void Stacks and creates a 2-way teleporter that anyone(including enemies) can use, at the point on the wall under players cursor and lasts for 60 seconds, (gate similar to Bards “magical journey”, cast method similar to Victors “Death Ray”) • (R) UNDICIDED

  2. Champ revolves around fire and spiritual energy (mana), also champ would make best suport • (passive) Spirit Fire = pt1. Your auto attacks deal X (small amount) damage over time, Pt2. Any damage over time from this champ targets the enemy champs mana instead of health • (Q) PLACEHOLDER NAME = upon cast creates an area at the players cursor that: for enemies does damage over time as long as within the area, for allies provides X (per level) movement speed • (W) PLACEHOLDER NAME = cast on ally to choose them for temp tether, when within tether range both champs can be “over healed” (idea taken from “Blood Thirster”) • (E) PLACEHOLDER NAME = upon cast fires a projectile that follows the path of a sin curve from the X-axis, upon enemy hit applies a damage over time effect • (R) PLACEHOLDER NAME = upon cast consumes all remaining mana and heals the target ally for mana consumed + X(ability specific AP scaling value) + X(per ability level amount)

0 Comments