[Champion Concept] Oth, Scribe of the Ancients
Place of Origins: Shurima. Primary: Mage. Secondary: Assassin. Additional Roles: Player Choice. Upon Selection: I inscribe the events of Shurima, its past, present…and future. Arriving on the Rift: The annuals of history are in my favor.
Statistics: Attack Power: 2. Defense Power: 5. Ability Power: 9. Difficulty: 7.
Health: 369(+31) Health Regen.: 2.1(+0.38) Manna: 285(+30) Mana Regen.: 2.0(+0.37) Attack Range: 525(Range) Attack Damage: 29(+2.2) Armor: 14(+2.1) Magic Res.: 30(+0) Attack Speed: 0.630(+2.2%) Move. Speed: 342
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Appearance: (Bodily design) . Oth’s body is that of a full grown shuriman man with a dark tan, but his head is that of a Ibis with black feathers that has a glistening blue & green shine to them, his beak is tannish color with a distinct brown streak on the top beak. His fingers look like long bird digits with sharp talons. (Clothing & Special features) . Oth wears a hood over his head that has a sash wrapped around his neck that goes down & wrap around his right arm, he wears a short-cut brown vest that has only a left sleeve that goes down to his elbow. On his left forearm is a bronze colored armband, around his waist is a long mantel that has a sash covering the front of his lower-body. (Equipment) . Oth has large tome that has a worn out leather binding with metal studs on each corner with the front cover having an ancient Shuriman symbol, on both of his index fingers are full-metal finger guards.
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Innate Passive: Know Thy Enemy. When Oth gets the killing blow on an enemy Champion he will record them into his large tome to keep the tactics used against them, for every Champion kill that Oth has he will gain 5% increased Ability Power as well as 3% Reduced Damage.
Q-Ability: Archers Flight. Range: 500. Cool Down: 18/16/14/12/10. Cost: 85. Width: 225/275/325/375/425. Magic Damage: 45/85/125/165/205(+50% bonus AP). **Activation: ** After Oth has chosen a broad path with this Ability then upon its activation he will call up a record of Shurima’s royal archers from his tome to fight, after a 0.25 second delay after the initial activation both Oth & the archers will fire astral arrows down the path dealing Magic Damage & applying a 25% Movement Speed Slow to all enemies in they come in contact with.
W-Ability: Archaic Obstruction. Range: 500. Cool Down: 20/18/16/14/12. Cost: 70/80/90/100/110. Magic Damage: 35/65/95/125/155(+50% bonus AP. Passive: When Oth uses an Ability his next Basic Attack will be enhanced with excesses energy that it will deal his current Attack Damage as bonus Magic Damage. Activation: After Oth has chosen a 200-radius location within this Abilities Casting Range then upon its activation Oth will wave his hand to send small orbs at the targeted location, after a 0.5 second delay after the initial activation the orbs will converge at the center of the chosen area then explode dealing Magic Damage to all enemies inside it. After exploding the orbs excesses energy will linger on the Map for 2.5 seconds, when Oth or any of his allies are inside this radius the energy left behind will grant 10% Cool Down Reduction as well as restoring 2.5% of their Missing Mana every 0.5 seconds.
E-Ability: Guardian’s Might. Range: 400. Cool Down: 15/14/13/12/11. Cost: 60/70/80/90/100. Shield: 80/110/140/170/200(+40% bonus AP). Stun: 1/1.2/1.4/1.6/1.8 sec. **Activation: ** After Oth has chosen either himself or an allied Champion within this Abilities Casting Range then upon its activation Oth scourers through his tome for the page about Shurima’s royal guardians, after the initial activation Oth summons a guardian to protect the chosen Champion by applying a Shield for 2.25 seconds. when the Shield is destroyed before it's duration has ended the guardian will charge at the Champion that reduced the Shield to 0, once the guardian makes contact with the Champion it will deal 50% of the Shields current amount as Magic Damage while also Stunning the Champion.
R-Ability: Judgment Is At Hand. Range: Global. Cool Down: 235/215/195. Cost: 200. Magic Damage: 340/430/520(+40% bonus AP). Activation: After Oth has activated this Ability he will start Channeling for 2 seconds gathering energy within his tome, during the Channel he can select any enemy Champion that is currently active on the Map. At the end of the duration Oth will tore pages out from his tome destroying them to send out a surge of energy at the Champion dealing Magic Damage. For every stack of his Passive that Oth has this Ability will gain additional effects to it when it deals Damage but only at max stacks of 4: 2 stacks: applies a 45% Attack & Movement Speed Slow for 1.5 seconds. 3 stacks: reduces the Champions Armor by 5% & deal 8% less Attack Damage for 2 seconds. 4 stacks: deal an additional 5% damage based on the Champions Maximum Health.