Stahl -- The Grappler (champion concept)

Robbino·4/7/2016, 2:28:03 AM·1 votes·973 views

Passive Size is strength Stahl's secondary bar is Stamina, the resource he uses for abilities and attacks. His stamina pool is 10% of his max health. Stamina regeneration rate is based on his current percent health. Auto attacks use 10% of stamina. At 0 stamina, Stahl goes into adrenaline rush for a few seconds, gaining movement and attack speed.

Strength is power At full stamina, Stahl's attacks and damaging abilities have an added effect. Attacks do 8% of Stahl's bonus health as physical damage (50% against minions/turrets)

Q _Body Drop_Stahl leaps onto a target enemy, stopping their movement, and deals x damage. More stamina is used the further the target is Full stamina- Stahl can roll a short distance (vayne tumble) after landing, and knocking back all enemies is a small circle around him

W Grab n' Drag Stahl lunges forward, to grab an enemy champion, and drag them behind him. If the target was in mid dash, then they are dragged further (all effects of their dash are lost on being grabbed), and if they hit terrain, they are stunned and take x damage Full stamina- Stahl's next attack against target in the next 2 seconds will stun them

E Endurance Stahl steadies himself for the next few seconds, becoming immune to displacement.

R Bullet Proof Stahl puffs out his chest, increasing his size (hit box), and goes into adrenaline rush. For the next few seconds, Stahl blocks all projectiles aimed towards his chest. Each projectile blocked slows him for 60 ms. Blocked stuns slow for 50%. At 0 ms, Bullet Proof can end early

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