Giselle, the Sapper (AD Support idea Kit only)
I was just musing on how there aren't any AD true support champions (or AP true Marksmen, but that's a concern for a different day). I knocked together this kit for my own amusement and thought I would share it here with the boards. I haven't made any backstory or even given much thought to what she looks like so far, and won't be offended if anyone decides to add either of those. Without further delay, here is the kit for this new champ!
Giselle, the Sapper Ranged Support Secondary: Fighter
Passive Sticky Bombs: Giselle’s basic attack damage is reduced by half. Whenever Giselle attacks an enemy, she attaches a sticky bomb to that opponent that lasts for 3 seconds. When an ally champion basic attacks an opponent or Giselle strikes an opponent with Flame Jet who has a sticky bomb attached to them, that attack does an additional 10 (+2 per level) (+50% total AD) (+15% total AP) physical damage to the target. When a sticky bomb is triggered, Giselle’s cooldowns are lowered by 0.5 seconds.
Q (Cooldown: 12/11/10/9/8 seconds). Spike Grenade: Giselle places a spike on the ground that lasts for 50 seconds. Her other abilities cause Spike Grenade to explode, dealing 55/70/95/110/125 (+50% Bonus AD) (+15% AP) physical damage to nearby enemies (range ~200) and adds an effect based on the ability that triggered Spike Grenade. Enemies struck by more than one Spike Grenade take 20% damage from each additional spike.
Sticky Bombs: Giselle can attack her Spike Grenade, attaching a Sticky Bomb to the spike. If Giselle or an ally triggers the Sticky Bomb, the range of the explosion is increased 50% and the damage is increased by 100% of the triggering attacker’s total attack damage.
W (Cooldown 8/7.5/7/6.5/6 seconds). Flame Jet: Giselle shoots her homemade flamethrower in a straight line, dealing 75/100/125/150/175 (+75% Bonus AD) (+20% AP) magic damage to targets in the area. Flame Jet explodes any Spike Grenades in the area, causing them to deal an additional 5/8/12/15/18 (+10% bonus AD) magic damage per second for 3 (+0.1 per 25 AP) seconds (damage is dealt in 0.1 second ticks).
E (Cooldown 16/15/14/13/12 seconds) [Skillshot range: 600] Detonation Cord: Giselle throws a string of det cord in a line skillshot. This line does not collide with minions and has different effects based on what it hits. Detonation Cord does 70/80/90/100/110 (+50% of Giselle’s Bonus AD) (+30% of Giselle’s AP) physical damage to all enemies within range 50 of it when it detonates, regardless of what triggers it. The maximum tether range between targets of a Detonation Cord is 800/850/900/950/1000.
Spike Grenade: If Giselle hits a spike grenade with Detonation Cord, the cord attaches to the spike and she may recast this ability within 5 seconds to throw the other end of the line. If she strikes a different Spike Grenade with the other end of the line, she creates a Tripwire that lasts for 30 seconds. If Giselle does not reactivate this ability for 5 seconds or if she throws it and hits no target, the Detonation Cord triggers, dealing its damage to nearby enemies. When a Detonation Cord attached to a Spike Grenade explodes, it triggers that Spike Grenade.
Tripwire: Enemies who cross a tripwire trigger Detonation Cord’s damage and are stunned for 1.5 seconds (+.1 per 100 AP). The triggering enemy always takes damage from both Spike Grenades (other enemies only take Spike Grenade damage if they are in range). Giselle may only have one Tripwire active at a time, if she creates another one, the first one triggers but does not stun.
Ally Champion: If an Ally Champion has one end of the Detonation Cord, then enemies who cross the Detonation Cord take Detonation Cord’s damage plus 50% of her ally’s Bonus AD and are slowed by 35% for 1.5 seconds. This ability explodes with no slow if it is not triggered within 5 seconds.
Enemy Champion: An enemy champion struck by a Detonation Cord is tethered to a range of 800 for 3 seconds. If they leave the tethered area during this time, they trigger the Detonation Cord and are slowed by 35% for 1.5 seconds. After 3 seconds, the Detonation Cord falls to the ground in its current orientation and explodes 1 second later. Enemies with a Detonation Cord attached to them can see the tether radius of the cord relative to the other end of the cord. The tether range for Detonation Cord used in this way does not increase with level.
R (Cooldown 110/90/70 seconds) Bomb Rush: Giselle pulls out a massive bomb and holds it above her head, gaining a health shield worth 300/450/600 and 25% increased movement speed for 5/6/7 seconds. While she holds the bomb above her head, allies can attack it, with each attack on the bomb storing 50/60/70% of the attack’s damage or 50/60/70% of the ally’s AP (whichever is greater) into the bomb’s final damage and increasing the range and self-damage of the bomb by 20% (max 100%). After 4/5/6 seconds or 5/7/10 ally attacks or if Giselle activates this ability again, the bomb explodes, dealing 150/225/300 (+50% Giselle’s AD) plus any stored physical damage to all enemies within 250 range and 150/225/300 to Giselle.
Right now, the numbers on her abilities might be a little strong, but I wasn't sure how much compensation to give for her passive making her basic attacks as weak as it does. I either over or under corrected, and I feel that the only way to be sure which would be if we could actually test her in play.
