Wringo, The Alchemical Prodigy

DarkLordArbitur·7/14/2015, 2:55:03 AM·0 votes·564 views

This is my idea for a manaless spellcaster who uses potions rather than magic to get the job done. Plus there aren't a lot of support yordles out there. Let's get a little more yordle love up in here!!!

Wringo, the Alchemical Prodigy

From a young age, Wringo had a talent for mixing ingredients to amazing effect. From cooking to mechanics, he knew just what two pieces to put together to get just what he wanted out of his creations. Of all these skills, though, his favorite was alchemy. He loved the idea of taking things and putting them together to create something more powerful. As he experimented, his creations became more famed, until one day, he stumbled upon the greatest discovery in the history of alchemy: He found a brew potent enough to eliminate a person's weaknesses and empower their strengths. He named this potion the Elixir of the Gods. There was one issue, however: the ingredients were extremely rare. In order to inform the world of his creation, he needed an outlet to procure and reliably stock up on the ingredients. Luckily, by this time word had reached the League, and they came to him with a proposition: he could bring his potions and elixirs to the league and test them, and in return they would keep bringing him the ingredients he desperately needed.

FRIENDS: Gragas - Gragas and Wringo find common ground in their search to find ingredients for their respective "ultimate brews." Heimerdinger - Heimerdinger respects Wringo's studies in how different reagents can come together to make a powerful potion, and Wringo admires Heimerdinger's genius. Ziggs - Wringo's experiments when not out on the battlefield happen to have rather explosive results, and if there's one thing Ziggs loves, it's a person who can make a good explosion. Ryze - While not technically magic, Ryze sees the potential of alchemy in the unlocking of latent magical power, and has worked closely with Wringo to create a potion that can do just that.

RIVALS: TahmKench - For the same reason as many other yordles, Wringo does not like Tahm Kench.

sorta rivals, but still friendly because they're yordles and they can't hate eachother Rumble - Rumble and Wringo constantly butt heads over everything. Teemo - Teemo keeps the location of his poison a secret from Wringo, and Wringo hates having an ingredient kept out of his reach.

YORDLE SUPPORT/MAGE PASSIVE - Alchemist's Satchel - Wringo can carry unlimited potions, and buy elixirs at level 6. Instead of filling inventory slots, potions and elixirs are tracked using a stack system. Potions and elixirs are also half price at the shop. Q - Augmented Health Potion - one Health Potion stack - targeted ability (600 range) - 15 second cooldown Wringo throws a health potion. If thrown at an ally, restores 150/300/450/600/750 health over 15 seconds. If thrown at an enemy, immediately deals 50/75/100/125/150 true damage and burns for (10/20/30/40/50% AP) magic damage over 5 seconds. W - Augmented Mana Potion - one Mana Potion stack - targeted ability to allies, skillshot otherwise (600 range) - 19/18/17/16/15 second cooldown Wringo throws a mana potion. If thrown at an ally, grants a health shield that absorbs 150/300/450/600/750 damage and decays over 15 seconds. As the shield decays or takes damage, it restores mana based on the amount of shield lost. If thrown at an enemy, slows the first champion hit for 25/30/35/40/45% over 3 seconds and burns 150/200/250/300/350 mana over 5 seconds. If no champion is hit, it shatters and leaves a 150 unit wide pool that slows enemy champions and reduces 50/66/83/100/113 mana per second as long as they stand in it. The pool dissipates after 3 seconds. E - Volatile Mixture - one Health Potion and one Mana Potion stack - AoE skillshot (600 range, splash zone 200, leaves a field for 5 seconds) - 20/18/16/14/12 second cooldown Wringo mixes a health and mana potion and throws the resulting brew at a location. All enemy units caught in the splash are burned for 90/150/210/270/330(+60% AP) magic damage over 5 seconds and are slowed by 15% for the duration. Allied units who walk into the resulting field gain 15/30/45/60/75% movement speed while they are on the affected ground, which decays over 2 seconds when they walk off, and healing and mana regeneration are doubled until they leave the zone. R - Elixir of the Gods - requires one stack of each of the 4 elixirs - targets self/allied champions only - 150/130/110 second cooldown Wringo mixes the four elixirs to create a powerful brew. When used, target ally gains the following effects: Slow Resistance Tenacity 250 health 15% bonus damage to towers 40 Ability Power 15 bonus mana regen 25 Attack Damage Path of Iron - Moving leaves a path behind that boosts allied champion's movement speed by 15%. Siege Commander - Nearby minions gain 15% bonus damage to towers and gain movement speed based on champion's movement speed. Sorcery - Damaging a champion or tower deals bonus 25 true damage. This effect has a 5 second cooldown versus champions but no cooldown versus towers. Bloodlust - Dealing physical damage to champions heals for 10% of the damage dealt. These effects last 15 seconds. When the affected champion scores a kill or assist, the duration of these effects increases by 5 seconds.

RECOMMENDED ITEMS STARTING Spellthief's Edge Warding Totem health and mana potions ESSENTIAL Sightstone Sorcerer's Shoes Frost Queen's Claim all 4 elixirs OFFENSIVE Liandry's Torment Rylai's Crystal Scepter Rabadon's Deathcap DEFENSIVE Zhonya's Hourglass Spirit Visage Banner of Command

TIPS: When an ally is low, you can keep them in lane by combining your Volatile Mixture with Augmented Health Potion. Early on, it is better to use your W to poke the enemy team rather than waste valuable healing resources on offensive spells. When working with a champion who has diving potential, throwing a Volatile Mixture can enable them to get in and out quickly. VS: Try to avoid getting hit by Wringo's Augmented Mana Potion, as it will severely cut your ability to fight in lane. When fighting Wringo, you can track how many potions he has in his Alchemist's Satchel by selecting him. If Wringo doesn't have all 4 elixirs, he isn't ready to use Elixir of the Gods.

PROS manaless, and thus isn't mana hungry extreme healing capabilities, and decent poke extremely versatile support

CONS Expensive early, cannot cast spells without potions in his satchel Will need to back often early if not careful with potion use Extremely fragile

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