champ concept

nosafterburn·5/21/2019, 2:01:29 AM·2 votes·1,843 views

I once made a silly twin shield concept (and still think we need one), so I think I will take another stab at making it. This time I won't make the kit so bland and revolve around the twin shield thing (well not entirely). Welp, here we go.

Grimm The Dead's Bastion

Passive: Cursed Blood - while being attacked by any means of life steal will cause the attacker to be damaged by the life steal amount. (I think I worded this wrong) [Basically if you attack him with any sort of life steal you take extra damage equal to the life steal that would be stolen] Auto attacks against him cause grevious wounds to the attacker and build up stacks on Grimm. At 6/5/4 stacks he releases a wave of energy that shields him and 2 of his closest allies (in a small radius around him) for 15/20/25% of his total HP at levels 1/11/16 that lasts for 2/4/6 seconds. Can only be proc'ed every 15 seconds (affected by CDR).

Q: Skeletal Spike- Throws 5 cursed bones out at the enemy. the bones home in on the nearest enemy pinning them in place for 0.25 sec per bone causing (+AP%)(+Bonus HP%) magical damage. [ Low CD: 8-10 sec to 5-7 sec]

W: Smash -n- Shred - Smash your shields together on an enemy damaging and suppressing them for 1.5 sec, making them untargetable for the duration and shredding them with the ends of your shields for mixed damage(+AD%)(+AP%). [Medium CD: 14-15 sec to 8-9 sec]

E: Impaling Charge - Charges forward impaling enemies in his way upon the spikes on his shields damaging them for (+AP%)(+Total HP%) and displacing them back 100 units or to the end of the dash. Gain a shield after the charge for (+AP%)(+Bonus HP%). This will break player made terrain. [Medium CD: 10-12 sec to 8-10 sec]

R: Call of the Isles - A Bell tolls and the Mists of the Isles fills a large area around Grimm damaging, slowing, grounding, and applying Stacks of the Grave. At 20/15/10 stacks players will be rooted in place for 2.75/3.25/4 seconds and take an extra (+missing HP%) damage. This will execute low health targets. [Targets killed like by this ult should have a small grave where they die (personal opinion)] [Long CD: 180/150/120 sec]

As always damage number and mana costs could be by someone better suited than me for balance issues. I did take a attempt at CD timers though. Even though this is my 2nd attempt at this guy I like this kit better than the first. That is just my own bias though.

Please leave any opinions. i love the feedback it makes good practice for doing this. GL HF on the rift.

Edit: made changes based on some feedback.

8 Comments

MooooooooreDakka5/21/2019, 5:58:27 PM2 votes

Passive: This seems like a really janky version of Thornmail. Due to enemy mr, they would take slightly less damage than they heal back from lifesteal but the extra damage and grievous wounds from an actual thornmail would more than cancel that out of present. A few issues with this: it does nothing against basically everyone early game and is still useless against a decent chunk of the roster later on, it would probably be really unhealthy/annoying to play against If it were ever strong (see thornmail), it punishes people for auto attacking him but neither this nor anything else in his kit actually makes him more durable, and it doesn't even do it's job most of the time of impairing sustain heavy enemies who fight him. To explain that last point, some champions use lifesteal to sustain but you also have sustain coming from self heals on abilities or healing for a % of damage dealt to give some examples.

Here's my suggestions: Instead of lifesteal, make it work off of health regained by nearby enemies and/or enemies who have recently damaged him. Instead of just directly damaging the enemy to cancel out the amount they healed for, make it do something less direct, potentially something that strengthens him. Also, if it's something that isn't targeted then you could let his damage also fuel it to make more useful in situations where the enemy isn't sustain heavy. Here's an example I thought up: Reduces healing received by enemies who have recently damaged him and store a portion of that along with a portion of the damage he deals. Casting an ability turns the stored damage into a cloud of bones that damages nearby enemies and either heals him or reduces incoming damage while it's active.

If this is intended as more of a counter to auto attack reliant champions then many of the same points still apply. In general, changing this to something less niche is also a possible option.

Q: Does this aim similarly to Kaisa q? If not then it's just a 1.25 second snare to the nearest target. I would suggest the Kaisa q option to give it a bit of counterpart with a longer snare for the first bone to make it still work against multiple targets. Regardless of how it aims, 2-3 seconds is probably too low of a cooldown, especially since cdr exists.

W: Might be a bit obnoxious for melee champions to deal with but it's cool and fits thematically. Maybe make it possible to avoid somehow? As an example, think of Tahm Kench needing three stacks to devour an enemy champion.

E: I guess it works.

R: This is a pretty cool ability, the root should probably be stronger at rank 1 but scale up less with rank. It might be nice to know how quickly the stacks build up. The root and execute combination is kind of awkward since you generally want to root them to facilitate further damage while the execute makes you want to finish people off with it. I'd suggest ditching the root and possibly making the % missing health damage continuous. Also, the cooldown at rank 1 is really long.

The main issue here is how much crowd control he has. He has hard crowd control on all four abilities and all his basic abilities have fairly low cooldowns and are difficult to avoid assuming you need to go anywhere near him. Overall, I'd suggest cutting some of his cc and giving him something that helps him tank. Also, maybe make a bit more use of his shields in his kit beyond just providing additional surfaces to mount spikes on though I guess that depends on what you consider his thematic to be.