champ concept
I once made a silly twin shield concept (and still think we need one), so I think I will take another stab at making it. This time I won't make the kit so bland and revolve around the twin shield thing (well not entirely). Welp, here we go.
Grimm The Dead's Bastion
Passive: Cursed Blood - while being attacked by any means of life steal will cause the attacker to be damaged by the life steal amount. (I think I worded this wrong) [Basically if you attack him with any sort of life steal you take extra damage equal to the life steal that would be stolen]
Auto attacks against him cause grevious wounds to the attacker and build up stacks on Grimm. At 6/5/4 stacks he releases a wave of energy that shields him and 2 of his closest allies (in a small radius around him) for 15/20/25% of his total HP at levels 1/11/16 that lasts for 2/4/6 seconds. Can only be proc'ed every 15 seconds (affected by CDR).
Q: Skeletal Spike- Throws 5 cursed bones out at the enemy. the bones home in on the nearest enemy pinning them in place for 0.25 sec per bone causing (+AP%)(+Bonus HP%) magical damage. [ Low CD: 8-10 sec to 5-7 sec]
W: Smash -n- Shred - Smash your shields together on an enemy damaging and suppressing them for 1.5 sec, making them untargetable for the duration and shredding them with the ends of your shields for mixed damage(+AD%)(+AP%). [Medium CD: 14-15 sec to 8-9 sec]
E: Impaling Charge - Charges forward impaling enemies in his way upon the spikes on his shields damaging them for (+AP%)(+Total HP%) and displacing them back 100 units or to the end of the dash. Gain a shield after the charge for (+AP%)(+Bonus HP%). This will break player made terrain. [Medium CD: 10-12 sec to 8-10 sec]
R: Call of the Isles - A Bell tolls and the Mists of the Isles fills a large area around Grimm damaging, slowing, grounding, and applying Stacks of the Grave. At 20/15/10 stacks players will be rooted in place for 2.75/3.25/4 seconds and take an extra (+missing HP%) damage. This will execute low health targets. [Targets killed like by this ult should have a small grave where they die (personal opinion)] [Long CD: 180/150/120 sec]
As always damage number and mana costs could be by someone better suited than me for balance issues. I did take a attempt at CD timers though. Even though this is my 2nd attempt at this guy I like this kit better than the first. That is just my own bias though.
Please leave any opinions. i love the feedback it makes good practice for doing this. GL HF on the rift.
Edit: made changes based on some feedback.