Reducing the active burden - Seraphs Embrace
Hello Community,
I know the specific problem described in the following is a niche problem, considering that Seraphs Embrace is not build by more than a handful of champions. Nevertheless, I think it is worth mentioning because the solution should be relatively simple to implement. Some champions like Cassiopeia and Ryze are bound to buying a tear every single game as it synergizes with their kit so well. At some point of the game, the tear is upgraded and you get an item with a very useful active, Seraphs Embrace. I think it is ok to have one in-combat active to use, because there are different items in all roles like qss or botrk, which let you practice the mechanics. The problem is, sometimes you have to get Zhonias because you are facing an assasin. If you manage to upgrade both items, you are sitting at two actives. This does not happen very often because you won't go for Zhonias every time, or won't complete your tear-upgrade, and of course because you don't want to play Cass or Ryze every game. For this reason, you have close to no practice how to deal with both actives at the same time. Of course, there is no reasonable way to convert the Zhonias effect into a passive due to its interruptiveness. But in Seraphs case, there are already very well tested alternatives like hexdrinker or Sterak's Gage, which provide you with a shield/hp as a passive effect. Why not apply this model to Seraphs as well? I think that 99% of the lower tier players, and I consider myself aswell as such, would profit from this change like they did when Riot converted the old DFG active into a passive. It turned out, that players had serious problems using it. Numbers can of course be tweaked to balance out any unwanted stat buffs to the champions using it. I also want to point out that I'm aware of the fact that Seraphs uses your mana, so there might be some downside turning it into a passive, because players might not want their mana drained when the shield gets popped. If this is an issue, there is still the option to convert it into a toggle effect, so players can choose when they turn their "ap-hexdrinker" on or off. In my opinion, this has no relevance because no one is looking at his mana bar anyway when he is bursted down, and instead very happy about the extra survivability.
What do you think about that?