Furyon, The Climate's Force
Furyon, The Climate's Force
Furyon is a mid lane mage who specializes in AoE damage and utility. He relies on his passive, Shifting Storm, to reduce spell cooldowns and shield himself from damage. He is designed to have a safe laning phase and a strong teamfight presence. His weaknesses include low mobility and a reliance on his passive to keep him alive for extended durations during fights.
Base Stats
Health: 525-1950 Attack Damage: 56-82 Mana: 320-800 Armor: 24-65 Magic Resist: 20 Move Speed: 320 Attack Range: 525 Attack Speed: 0.65
Abilities
Passive: Shifting Storm: Every 8/6/4 seconds (scaling with level), Furyon's next auto attack causes a bonus effect depending on which spell he cast last. Rain: Auto attacks have 525 range, restore 15 mana upon killing a unit, and slow enemies by 10/15/20% scaling with level for 1.25 seconds when empowered. Wind: Auto attacks have a range of 300 and when empowered have a splash radius of 150 units from the target. Furyon is shielded for 0.2% of AP for each target hit. Lightning: Auto attacks have a range of 525 and arc to nearby enemies when empowered. The lightning will arc to any enemy within 300 units of the last target hit by the lightning. The third auto attack reduces the cooldown of his spells by 1 second per enemy hit. The lightning will arc to up to 3 minions or up to 5 champions. (Ex. If Furyon auto attacks a minion, the lightning will arc to a nearby champion and can then arc to another minion before the effect ends.)
Q: Torrent of Rain: Furyon summons a cloud of rain over an area, damaging enemies and slowing them. Cull Effect: +2 seconds to duration, +30% to slow
Damage: 30/50/70/90/110 +0.1% AP per second Magic Damage
Range: 600
Cooldown: 14/13/12/11/10
Mana Cost: 50/65/80/95/110
AoE Range: 300
Duration: 2/2.5/3/3.5/4 seconds
Slow: 20%
W: Wind Lash: Furyon summons the wind's force, knocking back enemies and boosting allies movement speed. Cull Effect: +150 Knockback Range, +15 Degrees to AoE, +50% base damage
Damage: 60/70/80/90/100 +0.3% of AP Magic Damage
Range: 0 (Casts from Furyon)
Cooldown: 20/19/18/17/16
Mana Cost: 50/65/80/95/110
AoE Range: 45 Degrees from Furyon, length of 250
Ally Move Speed: 20/25/30/35/40% for 2 seconds in cast area
Knockback Range: 150
E: Lightning Strike: Furyon summons a bolt of lightning, dealing magic damage to enemies. Cull Effect: 0.2% of AP additional damage and a 1.25 seconds stun.
Damage: 90/105/120/135/150 +0.5% of AP Magic Damage
Range:525
Cooldown: 20/18/16/14/12
Mana Cost: 80/100/120/140/160
AoE Range: 150
Cast Time: 0.4 seconds
R: Cull the Storm: Furyon bends the atmosphere to his will, allowing making his next ability massively powerful and able to be cast a tremendous distance away. Cooldown: 50/44/38 Mana Cost: 80/90/100 Cast Range Increase: 200/250/300 (Does not apply to Wind Lash)
Lore and Appearance
Furyon appears as a somewhat ghostly human figure. He has the shape of a human body, but the edges have a blur, giving him the appearance of being almost made of clouds. His voice is soft but strong, and he acts as though he is above everyone around him, in the sense that he is not affected by their emotions or actions, and that he serves a greater purpose.
As far as lore, I feel as though lore is the least valuable part of any champion concept. As such, I will keep it brief and simple. Furyon is a spirit of the atmosphere, as if the weather itself was a physical being. He controls the weather of the world and has done so since the beginning of its existence.
Strategy and Playstyle
Overall, Furyon's goal is to balance the massive amounts of utility in his kit by giving him relatively low damage and low mobility. He is designed to play almost like a ranged Udyr, in the sense that he will use his auto attacks for different effects depending on the last spell cast. However, his auto attacks do not do additional damage, but only carry additional utility with them. This gives Furyon a high skill curve do to the necessity to manage his passive and avoid being caught out of position.
In lane, Furyon's Wind Slash keeps him safe from most engages as long as he has it available. A long cooldown ensures that Furyon is heavily punished for wasting it, and enabled his lane opponent to engage on him during its downtime. The massive mana cost of his Lightning Strike prevents it from being used frequently, and his Torrent of Rain does low damage early game. However, his passive enabled him to shield himself from poke if used correctly, and can solve some of his mana and cooldown issues. overall, he is designed to have a safe laning phase where he can farm and prepare for midgame, where he shines through as a teamfight oriented utility mage.
Furyon's main purpose is to disrupt teamfights and provide assistance to his allies. As long as he stays away from the frontlines of the battle, he can almost completely control his enemies movement. However, his Wind Lash is the only tool he possesses to stop assassins from shredding him, so it must be used wisely.
Also, one combo I can imagine being extremely powerful is casting Lightning Strike behind an enemy, knocking them into it with Wind Lash, and slowing them with Torrent of Rain.
As far as items are concerned, standard utility mage items (Morellonomicon, Athene's, etc.) will likely be the best choice. CDR and AP are main concerns, but active effects can help him to better fill a utility role for his team.
While creating his kit I thought about him being a support, but I feel that his kit wouldn't do well in this position for a few reasons. Mainly, the only stun he has with his empowered Lightning Strike, which he cannot get until Level 6. He could possibly use his Wind Slash to knock enemies toward his laner, but he then leaves them open to attack. In addition, he does have solid AP scaling, and it would be mostly wasted in a support role.
So, what do you think? Overpowered, underpowered? let me know. Thanks for taking the time to read my champion concept.