Jacqueline, The Inexorable(Champion Concept)
Found the picture in Cyberdelics archive on Tumblr. https://66.media.tumblr.com/5d47f9bf57af0afd5a71c5ce967135a9/tumblr_pam67nKGk21rqat58o1_1280.pnj
######Jacqueline, The Inexorable
Shadow Isles Champion
Is it possible that the ruined king had any children? Idk the story too well. Would be cool to have a connection like that though.
######STATS
HP|615+88H5|9+0.3AD|68+4.5AS|0.55+2AR|22+3.5MR|32.1+1.25MS|340RG|175
######Passive: Fight or Flight
Fight:Whenever Jacqueline hits an enemy with a basic attack she is slowed by 10% for 2 Seconds and she gains 10-15% of her Attack Damage as Bonus Attack Damage for 2 Seconds(these effects can stack up to 3 times).Flight:Whenever Jacqueline receives damage from a champion she gains 10-20% bonus movement speed for 0.5 Seconds.
Fueled by Blood:Jacqueline uses Blood as a resource, which is gained from attacking and killing units, up to 200 can be stored. Basic Attacks: +5 Blood, +10 against Champions & Epic Monsters Kills: +20 Blood, +80 against Champions & Epic Monsters
######Q: Fallen Grace
CD 14/13.5/13/12.5/12 | Cost 60 Blood | Range 400-1,000 | Damage Zone 125x250(Width x Length)
Jacqueline grabs the cloth tied around her axe and charges up a powerful vertical swing, throwing her axe a distance away before retrieving it and damaging all enemies where it crashes. Charges for 5 Seconds, maximum range is gained at 3 Seconds, stuns for 0.5-1.5 Seconds depending on the amount charged. Deals 80/120/160/200/240
(+80% Attack Damage)Physical Damage.
Refunds 50% of the Cost and Cooldown if she doesn't recast.
While Fragile Feathers is active this ability transfers over to its recast state, and may be cast, but is limited to the minimum range.
######W: Forsaken Greataxe
CD 10 | Cost 50 Blood
Jacqueline expels blood on her next attack dealing 30/45/60/75/90
(+30% Bonus Attack Damage)bonus Magic Damage to all enemies within 200 Units of her target. The direct target then becomes cursed with Forsaken for 3 Seconds, while all other targets hit are cursed for 1.5 Seconds. Refreshes her attack timer.
Forsaken:Cannot be targeted by allies or affected by friendly abilities. Can be targeted by enemy Heals and Shields, enemy Heals and Shields are converted into 40/50/60/70/80% Magic Damage.
Passive:Jacqueline gains 1% Lifesteal for every 17/14/11/8/5 Current Blood.
######E: Fragile Feathers
CD 16/15/14/13/12 | Cost 20 Blood | Radius 200/225/250/275/300
Jacqueline jumps into the air for 0.5 Seconds and then crashes down, knocking up nearby enemies for 1.5 Seconds and dealing 25/50/75/100/125
(+10% Max Health)Physical Damage. During her jump Jacqueline is untargetable.
Jacqueline can cast this during Fallen Grace's charge, if she recasts Fallen Grace during the jump then she lingers for 0.25 Seconds longer before pulling herself to her axe and then applying 50% of the damage and knockup.
######R: Fractured Innocence
CD 120/100/80 | Cost 0-200 Blood | Range 2,000
Jacqueline consumes all of her current Blood and throws her axe. Jacqueline's axe deals 100/200/300
(+100/110/120% Bonus Attack Damage)Physical Damage to all enemies passed though, increased by up to 50% depending on how much Blood she consumed, and deals True Damage if she consumed 200. Jacqueline's axe stops at the first wall or structure hit, dealing its damage to structures. If the axe hits a wall then it carves a hole into the wall (150 units wide) that lasts 10 Seconds and may be passed through.
Passive - Facade:Jacqueline displays a different amount of False Health every time she is unseen by enemies for at least 2 Seconds, and out of combat for at least 5 Seconds, Jacqueline can choose a different amount of False Health to display. After being reduced visually to less than 0 Health she fears all enemies within 500 Units for 1 Second and displays her normal Health (dying also triggers the fear). False Health will be 20/30/40% of her Max Health either higher or lower than her current percent of Health, gaining more options with further ranks. Going back unseen will let her alternate between False Health amounts (while at 50% Health you will go as low as 30/20/10% or as high as 70/80/90%).
Display appears as such (kinda like Kindred Passive)
Rank 1: (-20%)( X )(+20%) Rank 2: (-30%)(-20%)( X )(+20%)(+30%) Rank 3: (-40%)(-30%)(-20%)( X )(+20%)(+30%)(+40%)
It will default to the last amount you selected.
Her passive is a decent trade-off on building Atk Speed items, as she'll be slowed down more as she attacks faster, but she'll also deal increasing damage. Her passive slow can let an enemy land a hard hitting skill-shot but usually not more than one since you'll get your burst of speed after getting hit. Her passive move speed increase can make reaching ranged champions much easier, so kiting is fairly hard against her until she reaches you.
Q is handy for catching people as they try and run away, but often times won't deal a lot of damage if you wait 2 or more seconds to recast it, as you can be attacking during that time. For damage recast very soon, for CC wait and cast after 3 seconds.
W is handy when pushing lanes, but can slow you down pretty fast. Preferred to only use W against champions while you Q and E are both up, unless you know nobody else is around.
E is useful for causing CC and avoiding damage. Pair with Q to make great engages or escapes.
Her R passive blocks visuals for certain abilities like Cho'Gath's R, or can even make it appear when not at the proper threshold. Making her an ideal counter-pick to those specific champs. R Active is subject to change once I think of something better... I just couldn't think of anything. I guess it is fine for now.
Starting W can give you some very helpful sustain.
Passive killing and hitting don't stack, so last hitting doesn't grant 25 Blood, just the 20. Might have to tweak her basic passive around... not too sure yet.
Check out my other concepts here: https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/GEpIMFz9-all-my-champion-concepts-page-3