Andom, The Dauntless
Again, just throwing out another Endless Legend inspired champion.
Passive - Nameless Guard - Whenever Andom casts 6/4/2 abilities, a Nameless Guard automaton is spawned in the fountain and will remain there until Andom recalls. Andom can select up to 2 Nameless Guards to accompany him by left clicking on them while in close proximity. The remaining Nameless Guards that are not selected will disperse and patrol the base for 30 seconds before falling apart. Nameless Guards inherit 5/7/9% of Andom's stats, and have a base range of 550 using their bows. They apply a 10% slow that stacks per Nameless Guard, along with prioritizing champions Andom attacks, while ignoring minions and monsters. If Andom dies while Nameless Guards are in his Retinue, they gain 25% movement speed for 3 seconds, and he will be able to give them one final move or attack order. Nameless Guards cannot critically strike, and deal 50% reduced damage after their first attack on a champion. This reduced damage timer resets if a Nameless Guard has not attacked the champion in the last 6/5/4 seconds.
Q - Unspoken - Andom slows enemies around himself in a 250 unit circular area slowing for 40% and dealing 50/75/100/125/150 (+ 2.5% of max hp) magic damage. Any Nameless Guards within this area gain 15/20/25/30/35% attack speed. Cooldown: 12/11/10/9/8 seconds. Cost: 15/25/35/45/55 Health.
**W - Weapons Of The Enemy - ** Andom targets a single champion up to 450 units away and deals 5/10/15/20/25 %of either their attack damage, ability power, armor, or magic resistance to them as magic damage (+0.5% max hp). It deals damage equal to the % stated above of whichever stat the targeted enemy champion has the most of. The damage dealt is returned as health to Andom's lowest health Nameless Guard. Cooldown: 20/18/16/14/12 seconds. Cost: 30/55/80/105/130 Health.
**E - Nameless Masses - **Andom summons 1 Nameless Guard to aid him in combat for the next 15/17/19/21/23 seconds. Additionally, if Andom's retinue of Nameless Guards is not full, the summoned Nameless Guard will attach to him, will not disappear after the duration of the ability ends, and must be destroyed. If the Nameless Guard exceeds the cap, it will fall apart at the end of the ability's duration. Cooldown: 20/18/16/14/12 seconds. Cost: 50/60/70/80/90 Health.
R - Eternal End - Andom calls forth the armies of the Eternal End, summoning 5/7/9 Empowered Nameless Guards to his side that inherit 6/8/10 % of his stats, and replacing any allied minions within a 650 circular area around Andom with Normal Nameless Guards. Andom's personal Nameless Guards last until destroyed, and slow for 10% per Guard. Additionally, any Nameless Guards generated from ability casts that are sitting idle in the fountain will disperse and be evenly distributed between the 3 lanes. All Nameless Guards summonned around Andom by thid ability taunt all nearby enemies for 0.5/1/1.5 seconds when summoned, in a 350 unit circular area around Andom. Cooldown: 150/120/90 seconds. No Cost.
Base Stats Health: 545 (+85 per level) Health Regen: 7 (+0.4) Range: 175 (Melee) Attack Damage : 64 (+ 4.5) Ability Power: 0 (+0) Attack Speed: 0.55 (+ 5%) Armor: 30 (+ 2.5) Magic Resistance: 40 (+1) Movement Speed: 345 Uses health as a resource.
Final Note: Will Add quotes, lore, and art if this concept gains some traction. Remember to leave feedback! Thanks for reading! :D
Below is a picture of what Andom might look like, he is the large figure in the foreground, and the archers in the background are the Nameless Guard.
very deadly. If you build defensive stats you can he hits hard, if you try to burst with damage you're also hit hard, and if you build HP he just needs to buy that to counter it. Should pick either defensive stats or offensive stats for W.