Champion Concept: Natina , The Mystical Mercenary (ADC)

pechat·5/14/2016, 7:12:34 PM·2 votes·730 views

So Natina is female champion designed to be ADC (probably can also be jung,mid) with big blaster and unusual (as always) skills. (more info if people like it)

Passive:

On level 6,12,18 your spirit and doppelganger receive 10% more of your current hp , up to 30% and Natina receive 20% attack speed, up to 60%. (also up to 30% more of her armor and magic resist for her spirit and doppelganger if you decide its fair)

Q/

Natina launches fast her spirit forward (like Azir's Q) damaging enemies in its path, but since its her spirit he doesnt have her blaster , he is melee and does 50% of her dmg (since Natina's item bonuses such as dmg , attack speed and crit work on him too) and cannot move (when you spawn the spirit he is always 50% of her current hp, armor and magic resist and able to take dmg) also he remains on his position until killed or replaced with Q/ (every use of Q/ respawn him with 50% of current hp) he cannot be manipulated in anyway to attack your preferable targets, instead he hit targets with lowest hp (focusing champions) and every 3rd hit on same enemy champion (during the spirit is alive or recasted or the enemy champion die and reset those 3 hits) stun for 0.25 sec.

W/

Natina commands her spirit to sacrifice and explode dealing damage in area and knocking enemies back , also decent % of damage done to champions from the sacrifice goes to Natina as hp. (since i doubt she will do "huge" dmg we can afford the hp from sacrifice , also champion kills with this skill reset the skill (doesnt work with assist), cuz i guess there will be decent cooldown, also considering the fact that she is adc and this skill is useless unless she use Q/ first, which can be useless too if you are on very low hp, i think she deserve it:D)

E/

Natina becomes invisible for 0.25 sec and splits to two Natina's for ? seconds (like leblanc or shaco) both Natina look the same to enemies and your doppelganger has the same attack speed as you, also you can move fake Natina with ALT ,if not she moves around simulating "real person" and attacks closest targets (focus champions in range and doesnt do any damage but marks the target instead (champions only) also you can reactivate the skill during your doppelganger is alive to switch places with him(the cooldown shouldnt be affected by the reactivation (not sure if i say it right but what i wanna say is that your cooldown should start when you cast it and while its timer goes you should still be able to use reactivate only if he is in range )) the idea is this skill of hers to be decoy , also she can be helpfull for killing tanks , but her doppelganger has only 20% of her armor and magic resist and the hp of the doppelganger just appears to be same as hers, instead its only 20% of her current hp.

Each mark lasts for 3 seconds and those 3 seconds reset if you are hit again , stacks up to 3 marks and enemy champions lose 10% of their armor and magic resist for each stack, up to 30%. (this works only for Natina. allied champions still do same dmg to marked enemy, but when ally champion hit marked target with basic attack the mark remains 1 additional second, this can go forever, but it doesnt add additional stacks if you had 1 it will remain 1 , just for longer time)

R/

Natina upgrades her blaster and she is able to hit all targets in range for ? seconds for 100% dmg (can crit and apply effects) doing additional 10% of damage done (to champions) as bleed over 3 seconds , hitting marked targets while ultimate is active slows them for 0.5 sec. (if your E is active your doppelganger copy your ult (still no dmg) and marks all champions hit)

I decided to use this ult because i think its decent for ADC and i already proposed it as basic skill on this strange ADC http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/GE042ZWn-champion-concept-roxx-the-knowledge-keeper , but no success :D So lets hope its better as ult.

Let me know what you think , all opinions and suggestions are welcome.

4 Comments

pechat5/15/2016, 6:00:04 AM1 votes

I was thinking about leveling up her abilities.

Leveling up Q/ will reduce the cooldown also increase the initial damage (before he start to hit with basic attack)

Leveling up W/ will increase damage, knocking back distance and heal received from champions. (might be without the heal increase if the initial amount is.. decent)

Leveling up E/ will increase your doppelganger's duration and reduce the cooldown.

Leveling up R/ will increase ult duration with 1? second per ult level , decrease cooldown and increase slow amount.


Its complicated to do the best you can do and it will require some serious skills to master it properly. If i didnt use doppelganger but give her that penetration as skill she would be way too strong. The big move is E+R. Thats where it gets beautiful, you spam basic attacks to all and switch with doppelganger when you see that someone is coming and thats the OP in this champion. Imagine the plays she can do.

The best of this skill is that you can use it during your ultimate and mark all targets in range , so her ult will increase its dmg a lot (also the bleed , because the bleed is 10% of damage done) and even confuse enemies which one of you is actually doin the dmg .

So the spirit will be with 60% of her current hp at lvl 6 and her doppelganger with 30%. She gains 20% attack speed. The spirit will be with 70% of her current hp at lvl 12 and the doppelganger with 40%. She gains 20% more attack speed. And on lvl 18 the spirit will have 80% of her current hp and the doppelganger 50%. She gains 20% more attack speed.

You should have in mind that (for now) her spirit remains with 50% of her current magic resist and armor for the whole game and her doppelganger with 20%. And your spirit will be easy to kill too (if they dont receive 10% more of current armor and mr on 6,12,18) cuz .. how much mr and armor has one adc? its literally "funny" amounts of mr and armor but still, its something :D

Also i imagine that people will mostly just go around your Q and probably wont fight it since they dont do sht to you. So you can actually use it as "wall" to block people's path or secure yours. Also your E will probably die very fast if you arent careful, after all Natina is adc and doesnt have that much hp, armor or magic resist and you probably wont buy any on her, so i think Q and E's hp is actually balanced for their purpose.

At lvl 6 with 30% of your current hp your doppelganger will still be very weak, at lvl 12 with 40% of current hp people will be stronger too so your 10% hp gain isnt problem for them.. and at lvl 18.. your doppelganger's 50% of your current hp wont be such problem for anyone since ADC die on like 1-2 max 3 skills from assassins and mages. Same for the spirit.. those 10% gain arent that much (unless they gain 10% armor and magic resist too) and thats why he can receive stuff from Natina's items.

And the biggest balance in this champion is that she cannot control Q which is her damager, but can control her E which is kinda like decoy, debuffer :D Otherwise it would be much stronger, if you can control Q .

One of her biggest strenghts is that knocking back with her W, because if she send her spirit in the right position she might push enemies closer to allies or push them under ally turret, or why not separate their entire team or even gettin enemies that hide behind their turret closer so you can hit them and if you pay attention and use it exactly when you are goin to get kill , its goin to reset and also create some chaos.

Your Q will be almost always active (unless people kill it asap) the spirit itself is extremely usefull and powerfull because it doesnt disappear or expire and receives your items bonuses (which in late game will be very decent dmg by my calculations )

Also mastering her doppelganger is a must because its extremely important not to waste even one basic attack with it, also hit the enemies that you actually have to (those with bigger armor or magic resist).

Her spirit cant heal himself on purpose, he is disposable (explodes and stuff ;D) and she cant really do anything but place him and make him boom, so she should make sure that his spot is perfect (its perf for bushes).

And as i said her spirit gains all of the item passives and bonuses which i think should be crit focused because of her ult and the spirits basic attacks. If you have lifesteal and enough dmg (cuz spirit does 50% dmg, which wont be that much dmg , unless she focus hard on dmg (cuz she doesnt receive any bonus attack dmg)) the spirit can heal himself with basics (as much as he might seem OP, he doesnt move and he is melee, which is extremely easy to avoid, also very easy to kill him from range since he cannot move and he is melee).

Since her passive is attack speed i think she can try to get high dmg , lifesteal and crit. (less hits more dmg) which is goin to work great for all of her basic abilities. (and her E is basically armor and magic penetration (or reduction idk) which makes her do even more dmg if used correctly, imagine if she buy 3-4 items with armor penetration, with her E she will be able to destroy any tank (the best thing is that her E/ marks work only for her, she would be too op if it wasnt like that) which makes her REAL ADC in my opinion and probably makes her primary target for the enemies.

Even with only 50% of Natina's dmg with crit + crit masteries and lifesteal, this spirit is goin to be a BEAST :D

pechat1/8/2017, 6:22:21 PM1 votes

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