Champion Concept: Rhasa: The Sunderer ( He is already in Legends of Runeterra )

I say Facts·2/19/2020, 7:22:39 PM·1 votes·1,905 views
Imgur

Visual Design:

https://imgur.com/a/iHEqJSt

Bulky Beast from the Shadow isles with a huge scaly Tail. He could be the demon version of Hecarim instead of a horseman


Gameplay Design:

Name: Rhasa Title: The Sunderer Weapon: Hallowed Axe Faction: Shadow Isles Class: Juggernaut Role: Jungler/ Top Damage type: Hybrid

Allies: Hecarim Mordekaiser Villains: Demacians


Stats:

HP: 600 - 2300 HP Regan: 10 - 24 Armor: 38 - 100 Magic Resist: 34 - 60 Movement Speed: 340 Attack Speed: 0.580 (+ X based on levels) Mana: 280 - 980 Mana Regan: 6.5 - 13 Attack Damage: 68 - 154 Attack Range: 175


Abilities:

Passive [Hallowed Scales]:

Rhasa's body is cursed and can not be stopped. All crowd controls on Rhasa have a different interaction against him.

Stuns and Knock ups will only silence Rhasa All movement impaired abilities will only slow Rhasa instead of being rooted or locked

Additionally, Rhasa doesn't get affected by crowd control for more than 1 second.


Q [Sunder of Hallow]:

Sunder of Hallow can be casted 2 times. First cast: Rhasa swings his axe and cleaves enemies in a small cone in front of him, dealing 60/80/100/120/140 +[35% AD] as physical damage and will restore 5% of his missing HP for each enemy champion hit by it. (15% maximum for 3 champions). Second Cast: Rhasa executes one target dealing his total attack damage + [35% AD] as physical damage.

If the target is hit by the first cast, then the 2nd cast will deal true damage.

Cooldown: 9/8/7/6/5 seconds Mana cost: 35 (2nd Cast is free)


W [Sturdy Grip]:

Passive: Everytime Rhasa hits with an ability, his tail will swing around him and deal 70/100/130/160/190 [+40% AD] as physical damage.

Active: Rhasa commands his tail to pull a single target to his melee range, dealing 70/90/110/130/150 [+40% AP] as magical damage, and will slow the target by 50% for 1 second.

Cooldown: 16/14/12/10/8 Mana cost: 50


E [Shrouded Blight]:

Rhasa creates a hallowed shroud around him for the next 4 seconds. During the duration, he will receive a bonus 12/14/16/18/20% movement speed and will restore 2/2.5/3/3.5/4% of his missing Hp per second.

Cooldown: 14/13/12/11/10 seconds. Mana cost: 50


R [Devastating Terror]:

Rhasa charges his Axe for a second then smashes the ground with a powerful force , dealing 200/300/400 +(50% AD) physical damage to all enemies around him and shortly after 1.5 seconds, the ground will erupt of a hallowed curse and will the curse will remain for the next 3 seconds. Every second it deals 3/4/5% of the target's Hp as magical damage and will slow the enemies by 15%.

Cooldown: 120/100/80 seconds Mana: 150 at all ranks


Pros:

  1. Safe sustain to help his laning phase.
  2. His late game is a destroyer form of a juggernaut.
  3. Hybrid damage in melee range, and thus he will powerful bruiser carry.

Cons:

  1. Easy to outplay since he is focused on moving forward to catch his target, and especially if his E is on cooldown, he has no escape.
  2. No form of CC, other than a single target pull from his W.
  3. His damage early game needs a lot of scaling in order for him to start dealing a power force of damage to enemies.

Itemization:

Jungle [Main Build]: item 1401 item 3748 item 3078 item 3065 item 3742 item 3111

Top [Laning]: item 3025 item 3053 item 3748 item 3742 item 3065 item 3111


Thank you everyone for the support, and feel free to discuss about this champion with me. I will be happy to respond whenever I can. I chose Rhasa as I can see him being very cool looking beast from the shadow isles and I am looking forward for such cool looking champions.

3 Comments

thefatlazycat2/19/2020, 10:13:40 PM1 votes

please, no more juggernauts, I'm tired of stat check matchups in the top lane, please just stop it

I dont eat 4skin2/21/2020, 9:24:18 PM1 votes

I like it but I dont know what I think about the execute on Q, it also has a really short CD. Also if you build Full AD that Q could do massive damage because it scales with max attack damage. I think his E is also not super inventive, MS and healing? It's just hecarim's W and E put together. And the tail move is a bit confusing, does he swing his tail every time he gets hit with an ability or every time HE hits an ability? Either way it does too much damage, maybe town down the base damage and scaling by 5% and add a slow or slight knock-back instead so he is able to peel champs off of him. Maybe include the execute on the blight his R leaves behind to punish anyone who stays in it after he smashes his axe down, like once it is about to dissipate it executes. Otherwise I like it and I think Rhasa looks really cool, I would love to see an animalistic shadow isles champ!