[Champion Concept] Terra, the Grand Caretaker
Name: Terra, the Grand Caretaker Roles: Support (primary), Tank (secondary). Gender: Female Auto Attack: Melee (Magical) Thematic: Turrets, Structures, Earth. Brief Description: She looks like a humanoid statue of unrefined rock with colorful runes on her physically muscular body. In her hand is a one-handed hammer that glows blue or purple depending on which end of the map she is on, same with the runes. Her short hair is actually made of moss. Her eyes are two whirlpools glowing green without pupils. Her voice is soft yet firm in tone and it also lightly echoes. Resource: Cooldowns.
Health 590 - 2046 Health Regen. 15 - 24 Melee Range 150 Attack Damage 55 - 105 Attack Speed 0.655 (+0 - 45%) Armor 29.5 - 80.3 Magic Res. 30.2 - 55.7 Mov. Speed 335
Backstory: [Currently being worked on]
Skin Ideas
Idea 01: Arclight (Appearing to be made of solid light and clad in refined golden armor, wearing a red cape, eyes made up of a pair of literal spinning golden coins that glow white, armor decorated in holy-looking runes that glow appropriately to which side of the map she belongs to, hair is a hot white flame. All abilities are angelic and holy in appearance such as light and feathers.)
Idea 02: Atlantean (Her body appears to be made of solid water and she is clad in coral armor. Her hair is not visible and is instead covered by a coral helmet. Atlantean-looking runes cover her armor that glow according to which side of the map she belongs. Her eyes are swirling whirlpools. Her abilities are water and coral themed.)
Idea 03: Snowdown (Her body appearing to be made of light blue ice and she is clad in dark blue ice armor. Her hair is made of white fluffy snow. Glowing runes covering her armor that look Freljord in nature and glow a color according to which side of the map she is on. Her eyes glow a soft blue. Her abilities create ice and snow.)
Idea 04: Volcanic (Her body is made of pure flames clad in cooled lava rock. Tribal-looking runes that glow according to which side of the map she belongs to. Her eyes glow orange. Her hair is literally dancing flames. Her eyes are two literal whirlpools of molten and cooled lava rock. Her abilities create molten rock and fire.)
Items (SR)
Starting Items:
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, (3)
Essential Items:
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Aggressive Items:
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Protective Items:
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Passive - "A Caretaker's Work" Terra's movement speed is increased by 25/50/75 while with the range or moving towards a friendly structure, destroyed or not. The further away she is from an allied structure and is not moving towards a friendly structure her speed however is reduced by the same amount instead.
Terra's hit point regeneration stops functioning while near a friendly structure. However, while Terra is near a friendly structure it regenerates an amount of health that she would have received instead equal to (2.5% * level, Max 45%).
If she is near a destroyed friendly structure, she gains bonus Armor and Magic Resistance equal to 10/20/30/40/50% of her total health regeneration until she moves outside of its radius.
**First Ability (Q) - "Repelling Earthwave" **Terra stomps the ground and sends forth a small wave of earth that knocks back enemy units and deals 0 + (100% AP). magic damages to them If used while within the radius of a friendly or enemy structure, destroyed or not, enemies are also briefly stunned for 0.5 seconds after the knockback. Range: 300 (AoE) Knockback Range: 300/350/400/450/500 Cooldown: 5/4/4/3/3 seconds (CDR cannot reduce this ability's cooldown). Cast Delay: 0.25 seconds
Second Ability (W) - "Warding Wall" Terra creates a wall of floating stones (terrain) with rune markings. This wall can be damaged like a ward by enemy hero auto attacks (3 hit points + 1 for every 500 health) but not by enemy hero abilities and such abilities are 100% blocked. These walls last for 5 seconds. Range: 650 Width Increase: 16/18/20/22/24. Cooldown: 28/25/22/19/16. Cast Delay: (None)
Third Ability (E) - "Leyline Jump" Terra, after a brief delay makes a standing jump as she makes a leaping arc to a friendly structure, destroyed or not. This jump cannot be interrupted but she can be damaged. She must be near a structure, destroyed or not, to activate Leyline Jump. Range: 5500 Cooldown: 70/65/60/55/50 seconds.
**Ultimate (R) - "The Great Restoration"**Terra targets a destroyed tower, friendly or enemy, and channels for 3 seconds. This tower is rebuilt into a friendly tower. Enemy towers that are restored into a friendly tower have 25% of their total health as their maximum health but will not attack nearby enemy inhibitors or the nexus. Friendly towers are restored to 50/75/100% of their total health. A turret that is restored this way receives a buff where its range is increased by 25% for 15 seconds. A turret restored this way lasts until it is destroyed again. Range: 1000 Cooldown: 210/175/150 seconds (CDR cannot reduce this ability's cooldown).
(I do greatly apologize for not having any artwork to accompany this concept as drawing/painting is not my forte. I would like feedback as this is basically version 1.0 of this champion and is essentially a starting draft.)