Champion Idea
Hey guys first time posting on the board, but I've had an idea for a new champ and wanted to see what the community thought about it. Sit tight cause it's a long first draft. Alcestis: The Exiled Summoner Passive: Summoner Link Alcestis receives bonus effects on each of the summoner spells. Wailing Ghost: Affects nearby allied champions movespeed by 10% Empowered Heal: Recently healed champions will only receive a quarter of the healing penalty instead of the full half. Battle Barrier: Barrier lasts an extra second, and i shield is broken before duration ends Alcestis receives 10 armor & 10 MR Leaching Exhaust: Steals 5% of movespeed and attack speed that the opposing champion is losing. Ameliorated Cleanse: Boosts the lowering of debuffs % from 65 to 75 Defenders Teleport: grants a shield(shield strength based on lvl) to whatever is being targeted Ethereal Flash: Grants stealth for 1 second after casting Blinding ignite: affected enemy champion has a 15% chance to miss Auto Attacks Now for the Abilities Q: Psionic Bolt: Alcestis fires a skillshot in as straight line dealing magic damage to the first enemy hit, If Psionic Bolt kills a unit, Half the mana is refunded. W: Commanding Presence Passive: Minions in a radius receive 10% of Alcestis's bonus movespeed. Active: Alcestis takes control of a minion (ally or opposing) for 10 seconds( Duration reduced to 5 seconds if siege or super minion) and the minion receives 10/15/20/25 % of Alcestis corresponding stats( attack speed, armor etc.) Minion dies when duration ends and Alcestis does not receive any gold or xp from that minion. E:Orb Discharge: Alcestis releases a magic burst from his orb, dealing magic damage in a radius and slowing opposing champions who are too close R: Mind Games: Alcestis attempts to override the opposing summoners link to their champion, rooting himself and channeling for 3 seconds. This ability has a 10% chance to take control of the opposing champion in which case it'll act much like a ghost. However if the attempt fails then it deals magic damage instead. If target is below 50% then the success rate is increased by 10%. Allied champions can attack affected champion and break Alcestis hold, in which case the target receives a shield equal to the damage threshold after being freed. Phew! sorry for such a long post, Please feel free to critique and pick apart any flaws i'd love to hear everyones opinion on this. Summoner name is WaistlessWaif27 if anyone wants to hmu.