Wight, the Grand Rocketeer
Wight was a little yordle boy that had a dream to fly through the skies and be like a heroic bird fighting evil from above!
After many years of working and studying hard, many failure inventions, and becoming tough to join the scouts he eventually made his dream come true. Wight has formed a powerful booster jet so he can fly through the skies with a trusty grenade launcher to bring down hell against the bad guys!
Wight is a high-skill marksman that varies between a short range attack that becomes very long range while he is flying with his jet pack.
With no cooldown to his jet pack means there is other balancing in place which is fuel consumption, allowing him to either fire attacks from afar or fly over terrain and units while in flight, but also managing his fuel in the process. His attacks also explode in an area damaging all enemies and even himself if he is too close.
Attack Range: 450 / 800 units Movement: 340 units per second Attack Speed: 0.635 +2% per level Attack Damage: Very High
Rocket Fuel (Passive):
Explosion Radius: 300 units
Wight uses Fuel for his jet pack, holding up to 100 Fuel for a full tank. While not consuming Fuel, Wight refuels by 12 Fuel per 1/0.9/0.8/0.7 second and 4/6/8/10 Fuel for every enemy struck by his basic attacks.
Kills or assists against enemy champions, structures, or epic monsters restore 100 Fuel.
Additionally, Wight's attacks will explode in an area upon impact, dealing between 100% to 40% damage based on distance from the centre. This blast will damage Wight if it hits him, but at 75% reduced damage.
Misfire Launcher (Q):
Cooldown: 4 seconds; Cost: 60/75/90/105/120 health; Range: 900 units / 45 degrees
Wight's grenade launcher malfunctions and fires a huge cone of flames in the target direction, dealing up to 35/40/45/50/55 (+110/120/130/140/150%AD) magic damage to struck enemies based on how close they are. This can critically strike for 50% more damage. Deals max damage at 600 or closer range.
Struck enemies are ignited for 2 seconds. Ignited targets will heal Wight whenever he damages them with his basic attacks for 9/13/17/21/25(+15%AP) health for every enemy struck.
If Wight casts this in flight, he consumes all of his remaining fuel and spews flames all around him instead and extends his air time by 0.5 to 1.5 seconds based on the amount of fuel consumed, but struck enemies are no longer ignited. Maximum extended air time if 90/75/60/45/30 or more fuel was consumed.
Flare (W):
Cooldown: 20/18.5/17/15.5/14 seconds; Range: 1400 / 900 / 550 units
Wight fires a flare to the target location, revealing the area around it as it travels and remaining in play for 3 seconds when it lands.
Wight can attack the flare or strike it with his damaging abilities to cause it to explode in a large radius, dealing 20% more of the source's damage plus 40/75/110/145/180(+60%AP) as magic damage. If Wight gets struck by the blast, then he is dealt 40% of the damage.
Exploding the Flare with Rocket Blast will refund 0%(+15% per 100AP) of Flare's cooldown (max 75%) and 0%(+5% per 100AP) of Rocket Blast's cooldown (max 25%).
Rocket Blast (E):
Cooldown: 19/17/15/13/11 seconds; Range: 400 / 800 units; Flight: 550-1100 / 800 units
Wight blasts forward in the target direction, dealing 90/130/170/210/250(+100%AP) magic damage to enemies behind him.
If Wight is currently in flight, then he consumes all of his remaining fuel and travels 150 to 700 range further based on the amount fuel consumed. Maximum distance at 75 or more fuel consumed.
Booster Rocket (R):
Cooldown: None; Cost: 17/14/11/8 fuel per 0.25 second
Toggle: Wight activates his jet pack, gaining flight to fly over units and terrain and gain 350 bonus attack range, consuming fuel while active. Running out of fuel takes Wight out of flight, but will boost forward if he runs out of fuel while above terrain. Cannot turn off Booster Rocket during an attack animation.
Passive: Wight consumes 17/14/11/8 fuel per 0.25 second, refuels every 1/0.9/0.8/0.7 second and 4/6/8/10 Fuel for every enemy struck by attacks.
UPDATE NOTES:
Flare: Base damage increased to 40/75/110/145/180 from 20/60/100/140/180 Ability Power Ratio decreased to 60% from 80%
New effect added that exploding the Flare with Rocket Blast will partially refund the cooldown of Flare by 0% +15% per 100AP (max 75%) and the cooldown of Rocket Blast by 0% +5% per 100AP (max 25%)
(I want to better support an ability power burst mage build since it would play a lot differently to the attack damage marksman sustain damage shots flying around on the jet pack play style. I am happy with the level of potential burst damage that can come out (730 +280%AP at max rank for both abilities and hitting with both against the targets in the later parts of the game), so rather than increase the level of burst that can come out, increase the viability by making the cooldown of the combo slightly less super long.)