Teemo, the Swift Scout (REWORK)

Lord Malpercio·7/8/2018, 3:51:26 PM·6 votes·2,390 views

Alright, so I personally feel that Teemo, while uniquely powerful... Is powerful in a bad way. When he isn't working, he's worthless on a team, and when he does - It's usually just because he's being a dick to auto-reliant/melee champions. Two abilities in his kit don't even require interaction by the player most of the time, let alone enemies. He's stat-checky, too, and that's a bad thing. Lastly, don't even get me started on how dumb it is for his mushrooms to take off 70% of someone's HP for stepping on -just- one.

Regardless of his kit's power, I don't think Teemo even matches his identity as a 'scout'. The only ability even slightly oriented towards this is his mushrooms, and then arguable the W movespeed (which is super generic). I feel if we made him a counterjungling assassin rather than a strange offhand AP marksman in top lane, he'd feel a lot better as a champion.

So, here's my proposed Teemo Rework:

PASSIVE: Guerrilla Warfare (Unchanged)

Why unchanged? Honestly, this is a really good passive for his theme, and being able to stalk enemies whilst invisible definitely will benefit the imagined new role.

Q - Sleep Dart: Teemo fires a projectile in a line, which deals damage (scaling with AP) to the first enemy hit, inflicting Drowsy. After a few seconds, the enemy will fall asleep, granting the next attack against them bonus damage.

Reasons for change: Teemo's current Q is... Boring. It's a guaranteed hit that doesn't get to be played around, and makes you absolutely useless if you're an auto-reliant champion. This new dart will allow more interaction, and also provide Teemo a ganking tool. It will also interact with his new E.

W - Field Snacks: Teemo takes a brief moment to eat a cupcake, because every Yordle scout needs to get his energy back. This will restore a small amount of HP and Mana, but cannot be used during combat. The healing will be doubled if 'In Enemy Territory' is active.

Reasons for change: Really, Teemo's movement speed boost on W is about as generic as it gets. This was fine, back in like, 2012. Not so much anymore. Pushing him into a jungle role will give him some need of sustain, and giving him a bonus as an aggressive counterjungler is also nice.

E - Jungle Tactics: Two part ability.

Passively: If Teemo is in the enemy jungle, he gains a 20% movement speed buff titled 'In Enemy Territory'.

Active: Teemo lashes out with his combat knife, dealing damage to all enemies in front of him. If an enemy is movement impaired, they will take bonus damage. This damage can be increased even further if the ability is used from stealth.

Reasons for Change: Teemo's old E was a very generic DoT that had no real interaction with his other abiltiies. You put points into it and never look back, and it's just scaling damage. This new E promotes ambush tactics in the jungle, which will require map awareness.

R - Noxious Trap: A small change, namely lowered damage, and the introduction of vision reduction on the target. (IE: Graves Smokescreen/Quinn Q)

Reasons for Change: Teemo's mushrooms are signature, but they shouldn't obliterate a target without any interaction from him. The introduction of the shortened vision on an enemy will keep his 'blinding poison' theme a bit. It also still provides a slow on the target, allowing Teemo to gain bonus damage from his E.


I'm curious as to opinions on this rework, and I'd love to hear any feedback. I personally just think he is stagnant in his current form, and doesn't play into any actual fantasy element.

16 Comments

aaaustindestroy17/8/2018, 5:32:41 PM1 votes

That seems like a great idea. Honestly, I think that his Q - Sleep Dart should also reduce their vision range since, y'know, they're sleeping.

Other than that, amazing idea. Current Teemo doesn't feel right, but this should fix a lot of his problems.

Ýones7/8/2018, 6:14:09 PM1 votes

And they say Zoe's E is aids.

Lord Malpercio7/9/2018, 5:50:04 PM1 votes

active bump

Someone apparently thought my rework was 'fucking retarded' and didn't solve any problems with Teemo, stating this was 'just a new champion and ruined teemo's identity'

Well shit, sorry that Teemo's W and E aren't even actual abilities.

La Bello7/10/2018, 9:27:38 AM1 votes

" Teemo lashes out with his combat knife,"

honestly too edgy for baseline Teemo besides that auto mana refilling abilities are pretty much proven cancer Hence why Riot all but removed it from the game.

I see what you were going for but all Teemo needs right now is more interaction added to his Current abilities

PASSIVE- If a enemy Champion is close to Teemo for more than 3 seconds this switches from true Invisibility to CAMOUFLAGE (Teemo becoming uncatachble the minute he enters brush can be extremely frustrating.)

Q-Teemo plants a Sticky Toad sentry which will give vision in an area where planted or slowly hop towards the nearest enemy champion in range. Upon contact the Toad will explode after a 0.5s Delay applying a reveal to the champion and a temporary Disarm. (Or any other ability put here. I just spitballed this because Teemo is supposed to be a scout of sorts thus free ward is scoutish )

W MOVE QUICK: While in a Brush this becomes " CAMO" and instantly activates Teemos stealth passive. MOVE QUICK when active will now also leave behind a trail that increases ally movespeed. E- Now has a cooldown (is a off CD effect in other words). Cooldown scales with levels not just ranks. ACTIVE: Teemo Coats his next attack with a special Blinding Dart that causes NEARSIGHT (no longer causes MISS!) and applies a heavy decaying slow. R- CHANGED: now causes a gas cloud at explosion that deals damage until the champion steps out of it. (DoT no longer "attaches" to champions in other words thus counterplay is added)

Q being a on-demand miss was extremely frustrating as it made it next to impossible to trade with Teemo properly. W now is tied to his stealth so it has more of a reason to be an ability. E gets a CD so its less abusive and frustrating in lane and it gets combined with his Q spell R changed so you can actually counterplay it by simply "walking away".

thats about all I can come up with.

OatheSworn7/10/2018, 2:09:31 PM1 votes

His Q would basically be a carbon copy of Zoe's E though and to be honest. I hate the sleep mechanic. Literally. Despise. It.

J4K ShadyBacon7/13/2018, 4:22:00 AM1 votes

I do not really have an issue with Teemo currently since I feel that he is a really easy champion to pick up and learn, but also has a nice amount of skill diversity in how you can play him. With that being said, however, I do not actually mind your recommended changes for the most part. I think that leaving his passive alone was smart since it makes sense for his theme overall and fits well with his playstyle. The change to his Q worries me a bit however since it eliminates his one form of guaranteed damage outside of his auto attack. I realize that keeping it a point-n-click ability would make it stupidly overpowered since it would have a sleep effect (a status effect that is new and only used by Zoe currently, but could definitely work here) and I like the idea of having the blind on the R, so I do not think you should move that back to the Q, but maybe just have the Q be point-n-click with a slow, which would not be overpowered and also pair well with his new E. The change you made to the W is honestly the one thing that I really do not like about this rework idea. I can really get behind the E change since it does actually fit well with Teemos personality in my opinion and the R adjustments still feel good, the idea for the W though just feels lackluster to me. I understand the idea of giving Teemo some way of sustaining in the jungle, but for some reason, it just does not feel like a good ability to me. It might just be the corniness of eating a cupcake, but I would also get rid of the mana regen on it. You could maybe make it so he heals when in stealth, but that would give it the same issue you have with his old E. I would recommend doing a little bit of research on scouts in the military to see if you cannot find something to use as inspiration for a different W if you have not done so already.

ThatDamnedYordle7/13/2018, 5:12:49 AM1 votes

I made a post a little while ago about a Teemo change that I feel would make him relevant again without creating a new champion

Link here:

https://boards.na.leagueoflegends.com/en/c/gameplay-balance/Mu0ZHVxv-rito-idea-for-a-teemo-viability-buff?

TL DR: Make his W activate his passive for stealth. It will provide new mechanics but also make his W more useful.

[slayer-pantheon-thumbs]

Summonah123697/13/2018, 10:40:18 PM1 votes

Teemo, the pet domesticated hamster.