[Champion Concept] Bentham -- The Battle Medic (ADC/SUPPORT ATTEMPT)
Hey everyone! Another champion concept here!
My aim here is to try and blend an ADC kind of role with a support.
Let me know your thoughts!!
PASSIVE – TRIAGE
• Innate: As long as Bentham is near an allied champion, when he or an allied champion’s health drops to 40% or below, Bentham grants himself and his ally a [30 – 90] (based on level) health shield for up to 2 seconds and grants himself a 30% bonus attack and movement speed buff for 2 seconds. This ability has a 45 second cooldown.
Q – EMERGENCY PROTOCOLS
•Active: Bentham switches between one of his two stances, channelling for 0.5 seconds.
- Battle: Bentham’s auto-attacks target enemies. Every third attack against an enemy deals 20/35/50/5/80 (+40% AP) magic damage.
- Medic: Bentham’s auto-attacks can only target allied champions. While in Medic stance, Bentham’s attack speed is reduced to [0.47 – 0.67] (based on level) and he does not gain bonus attack speed from effects other than his own passive. Hitting an allied champion with an auto-attack heals them for 30/40/50/60/70 (+20% AD) (+40% AP) health over a 6 (-1% per 0.5% bonus AS) seconds. This effect can stack.
W – ANAESTHETIZE/BOOSTER SHOT
• Active: Bentham primes a syringe, channelling for up to 5 seconds, to increase the range of his next auto-attack over the next 2 seconds (after 2 seconds, it reaches maximum range). Bentham can switch stances while activating this ability.
- On Enemy: Bentham targets an enemy dealing 20/40/60/80/100 (+120% AD) (+50% AP) damage and stunning them for 1.25 seconds.
- On Ally: Bentham immediately heals an ally for 40/70/110/150/190 (+20% AD) (+20% AP) health and applying the stat of his medic stance.
E – EVACUATION
• Active: Bentham throws a cleansing pellet at his feet, blinding nearby enemies for 1 second and causing a fog to persist over a very small immediate area for up to 2 seconds. Allies within the area are obscured. Leaving the edge of the obscured area grants allies a 20%/23%/26%/29%/32% decaying burst of movement speed for 3 seconds.
R – QUARANTINE
• Active: Bentham summons a circular zone with two distinct areas which lingers for 5 seconds. The inner central zone grants 13/19/25 (+1 per 100 AP) armor and magic resistance to allies, while the outer zone deals 30/60/90 (+70% AP) magic damage each second to enemies.