Possible Fiddle Gameplay Update
So, I'll be honest, I do not really play Fiddlesticks that often, but just from an outside perspective, I do not feel like he lives up to his scarecrowness; I imagine him instilling more fear. So I've tried to come up with what I would imagine Fiddlesticks as, focusing on the scarecrow and fear theme.
All my numbers are just imaginative, I have no clue how balancing numbers works. Also, I mostly transitioned him into a heavy AoE champion to compensate for the removal of his original R.
Passive: Growing Dread – Starting at 1:30, and every 45 seconds afterwards, a scarecrow spawns in a random bush on the map with 1/2/3/4 life (increasing with every rank in R). His scarecrows cannot spawn in its mirroring brush on the opposite side of the map. Every active scarecrow increases Fiddlestick’s movement speed by 2% and ability power by 1%.
Note: Spawning of scarecrows could start with the first 3 spawning on Fiddle’s side, then the fourth on the enemy’s side until 20 total have spawned. After that, it goes to 2 on Fiddle, one on enemy until 40 total have spawned, then 1-to-1 after that. These numbers could be changed, but roughly puts it until 15 minutes and 30 minutes.
I would like it even more so if every scarecrow that spawned cause the screen to darken more and more, like a progressive nocturne ult or a blind. However, that in itself would be challenging for the enemy team to handle, so it might have it decrease his damage to compensate for the utility.
In reference to the mirroring brush, if a scarecrow spawned in the tribrush on bot side, this would inhibit a scarecrow from spawning in the tribush on topside. I like the idea of this mirroring bush so that players can have a vague understanding of where the scarecrows may be; if you just cleared a scarecrow at your own blue buff, you know there isn't one at the enemy blue buff.
Q – Soul Scythe – Fiddlesticks sweeps his scythe in a cone in front of him, dealing 40/50/60/70/80 (+30% AP) magic damage to enemies and monster in the cone and healing for 30%/35%/40%/45%/50%. Heals for 150% more health against minions, large monsters and epic monsters. (9/8.5/8/7.5/7 Cooldown).
The extra damage against non-champions would assist in his jungling.
W – Terrify – Fiddlesticks causes all enemies in a 300-unit range around them to flee for 1/1.25/1.5/1.75/2 seconds. (15/14/13/12/11 cooldown)
E – Dark Wind - Fiddlesticks sends a crow to the target enemy that bounces to nearby enemies up to 5 times, prioritizing targets not yet hit dealing 65/85/105/125/145 (+45% AP) magic damage with each bounce and silencing them for 1.25 seconds once. (10 cooldown)
This isn't any different from his old E, since I feel like it fits the theme.
R – Mounted Fear – First Cast: Fiddlesticks channels for 1 second, decreased by 2% for every scarecrow active, then teleports to one of his targeted scarecrows, causing it to die. Second Cast within 5 seconds: Consumes all actives scarecrows, increasing his movement speed by 50/75/100 (+4% per scarecrow consumed) and his ability power by (2% per scarecrow consumed). (180/150/120 cooldown)
This would give fiddle a unique teleportation ability/global presence. If there is not constant clearing of his scarecrows, he could appear in any bush without notice.