[Champion Concept] Kip - The Greatest Monster Hunter Around
Kip - The Greatest Monster Hunter Around OR Kip - The Trophy Hunter
Role: Jungle/Tank
Health: 600 (+88 per lvl) Armor: 28 (+3 per lvl) Health Regen: 7.7 (+.75 per lvl) Magic Resist: 32.1 (+1.25 per level) Attack Damage: 60 (+3 per lvl) Attack Speed: 0.65 (+2% per lvl) Attack Range: 175 (melee) Movement Speed: 345
"Hey there, I'm Kip; the greatest monster hunter there is on this side of the southernmost seas. I've come for the 'Baron' of the rift. Tough son of a bitch I've heard; but, he's no match for Bella and Ripper 'ere. I'm gonna collect his head! And hell, maybe I'll collect a girl while I'm around too."
**Passive - Master tracker - ** Enemies hit by Ripper or Bella's Rip ability bleed a small blood trail on the ground underneath them which can be seen by everyone near Kip. Each puddle of Blood trail fades away in 5 seconds. If in river blood trails get washed down river and disappear instantly(does NOT reveal champions, they just leave a blood trail that can be followed by Kip and his allies while they bleed out.) -Can only be seen by allies if Kip personally has vision on the blood. -Blood trails react like champions in brush(must be in brush to see them)
**Passive - Trophy Hunter - ** Kip takes a trophy for each monster kills or champion he kills/assists. For every Large trophies Kip collects, he heals for 5% of his Max health. --Trophies: Baron awards 3 Large Trophies
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Dragon awards 2 Large Trophies -
Large Monsters(Blue and Red buff) and Champions award 1 Large Trophy -
Medium Monsters(Gromp, Crimson Raptor, Ancient Krug, Greater Wolf, Rift Skuttler) award 1 Medium trophy(ie. 2 medium trophies = 1 Large trophy) -
All smaller monsters award 1 small trophy (3 small trophies = 1 medium trophy)
E - Ripper - No Cost - Cool down 5 seconds Minimum 3. - Range 300/180degrees Kip wields Ripper, his trusty self modified extra serrated Bowie knife, slicing in a wide 180 degree arc and ripping flesh on all enemies hit causing 30/40/50/60/70 + (20% attack damage) instantly, and then the initial damage done again as a bleed over 5 seconds. If any enemy hit is already effected by Rippers bleed the wound is ripped open further, Instantly doing the remaining bleed damage plus the abilities damage, and then equal damage done again as a bleed over 5 seconds. (so effectively second bleed would be stronger because its initial damage was more). Will keep stacking until you let the bleed fall off(5 seconds).
Q - Bella - 24/23/22/21/20 seconds recharge(can be reduced by CDR)/5second reload(not reduced by CDR) - 2 Charges - Range 925 - No Cost Kip aims and fires Bella, his sexy self modified laser sight harpoon gun, sticking into the first enemy or terrain hit, shocking the enemy with an electric shock and doing 40/65/90/115/140 (+30% ability power) magic damage. Stays attached for 3 seconds before falling off. If enemy runs too far out of max harpoon distance it falls off. Recharge/reload do not start until harpoon falls off(or you use another ability)
--- If Bella misses, she reloads next harpoon ---
--- If Bella hits you have 2 options --- (aside from letting it fall off, or running out of max harpon range)
Q changes to -- Bring 'em down -- No Cost - Impact Radius 300 units Kip reactivates Bella to pull himself to the target pushing everything aside (but being stopped by terrain) and knocking everyone down (Everyone means: teammates, enemies, monsters and yourself) in a small radius around the impact, STUNNING EVERYONE FOR 1.5 SECONDS and doing 35/45/55/65/80 (+20% of Kips Bonus HP) physical damage to all ENEMIES hit.
---OR---
E Changes to - Rip - No Cost - pullback distance 200 units-- Shares a cool down with Ripper--- Kip rips the harpoon out of the enemy, pulling enemy towards Kip a small amount and ripping flesh, causing 30/40/50/60/70 + (20% attack damage) damage, and that damage again over 5 seconds as a bleed (works the same way as ripper). If attached to terrain when ripped out, Kip will pull himself forward towards harpoon, instead of pulling enemy back
**W - Smoke Grenade - Throw Range 1100 - Explosion Radius 850 units - Cooldown 36/33/30/27/24 ** Kip Lobs a Smoke grenade to target area, exploding upon impact and lasting 8 seconds before fading. ALL UNITS within the ability vicinity have their vision reduced to 200 units. All players outside the radius CANNOT see in.
- Extras - Baron CANNOT be fully covered and his head still pokes out the top of the cloud can be targeted and health bar is visible.
- Dragon and towers CAN be fully covered. (ie. cannot be seen or targeted unless inside smoke with them and close enough for vision)
- Players can still be seen if they are revealed, but just a glowing outline of them and only by players on the outside as players inside have reduced vision.
- Attacking while in smoke does not reveal you(as you can't attack out or see out of it with targeted abilities.)
- Works with same rules as brush in all other senses.
- No damage on ability
R - Special Monster Hunter Modification 2 - Monster Net - No Cost - Cooldown 180/155/130 - Range 750 - radius 350 Units Active - Kip aims and fires a large electrified net from Bella, capturing and shocking all enemies hit and pulling them together towards the center of the impact, stunning them for 1.5 seconds and then slowing by 99-0% decreasing quickly over 1.5 seconds as enemies untangle themselves from the net. Monster net does 50/100/150 (+30% AP) as magic damage to all in the net.
Passive - Special Monster Hunter Modification 1 - Reactor Shield Gadget - When Kip is hit by hard CC he gains a shield equal to (5% of his current HP) + (5% of his current HP for each enemy champion or large monster near him). Lasts 5 seconds. 25 Sec cool down. (400 unit radius to puck up champions)
Look = Simple safari hat and Khacky uniform. Large mustache, Big Cigar. Monocle. And with Bella and Ripper at his side of course. Gimmick: If Kip lands the killing blow on Baron, he gains 1% increased damage for the rest of the game (1 time per game only)
Edits: Lowered ult base damage by half Switched Special Monster Hunter Modification 1 onto ult as well Added new passive so he has some sustain in the jungle.