[Champion Concept] Kokuri, the lost one

Trapagon·6/28/2015, 1:39:58 PM·19 votes·2,108 views

"It's Dark... Where am I? No, I'm not lost. It's safe here" -Last words of the lost one

"Stories tell of the rampages of a Horseman's warpath. Entire civilizations destroyed, consumed by the Black Mist. One such story was the lost one. Though... I'm not really sure how anyone would know since no one survived! Thousands of stories of lost children have been told, most of them are the similar... The family is consumed with something, love, drinking, and death are a few common ones. The child is lost, never found again. Except the small giggles and flashes of their lost spirits passing throught the back of the imagination. This is no different, her family slain, her soul lost to the mist. That was the end of it, lost forever. So many thought. They say the child still exist, wandering the mist and calling to others to join her. She must be lonely. If you did try to keep her company though you'd be lost too."** - Elder monk, Himoshi**

Kokuri, the lost one

Role: Mage Secondary: Support

Base Stats HP: 530 HP+: 76 HP5: 6.5 HP5+: 0.65 MP: 340 MP+: 50 MP5: 6 MP5+: 0.8 AD: 52 AD+: 2.8 AS: 0.65 AS+: +1.55% AR: 19.5 AR+: 3.5 MR: 30 MR+: 1.25 MS: 325 Range: 550

Children Stats Area Radius: 400 untis AD: 20 (+5 per level) Damage: (+15% bonus AP) Range: 150 Gold: 20 HP: 200 (+30 per level) AS: 0.75 MS: 425 AR: 35 MR: 40

Passive: Lost Children Each time a enemy Champion near Kokuri dies their spirit wanders to her. She grants them passage to the mist, increasing her CD reduction by 2.5% up to a cap of 20%.

Every 17 seconds (This is reduced by CD reduction) the next ability Kokuri casts summons a lost child to wander the rift. This child will walk circles in the area it was summoned attacking enemies and granting vision of enemies it hits for 3 seconds. Children last two minutes, thirty seconds after they see an enemy, or until they die, limit three. (Children prioritize enemies like minions until, an enemy is feared or charmed. Then that champion, or champions, have priority over others. Affecting a champion with a fear or charm after priority is established refreshes it. Q -> Hits Poppy, she has priority, E -> Hits Ashe priority is now Ashe -> Poppy.)

(Q): Wail of the lost CD: 12/11/10/9/8, Mana: 50, Range: 600 (Anivia's AA Range) Active: Kokuri channels all of her depression and anger into a banshee like wail in a cone dealing 75 / 125 / 175 / 225 / 275 (+ 50% AP) and fearing enemies for .25 seconds

(W): Mist Walker CD: 26 / 23 / 20 / 17 / 14, Mana: 75/80/85/90/95 Passive: Kokuri gains +11/12/13/14/15% (+3% Ap) MS whenever she is not in sight range of an enemy champion, minion, turret, or visible ward. This bonus is also granted when moving toward a feared enemy Active: Kokuri becomes intangible, making her untargetable, ignore unit collision, and able to pass through terrain for 2 seconds she cannot cast spells or attack for the duration. Kokuri also gains her passive movement speed for the duration.

(E): Entice/Repulse CD: 11, after Repulse is cast, or the ability to cast it is gone. Mana: 80/90/100/110/120, Range: 700/400 **Entice: **Kokuri charms target champion dealing 50/70/90/110/130 (+ 25% AP) and forcing them to walk harmlessly towards her for 1.5 seconds, they are slowed by 50% for the duration. Repulse: A cloud of Black Mist shrouds Kokuri dealing 10/20/30/40/50 (+ 10% AP) as true damage damage each second and slowing nearby enemies by 25% for 3 seconds.

(R): Return to the Mist CD: 175 / 160 / 145, Mana: 130/140/150, Range: 1000 Active: Kokuri's midsection explodes with Black Mist in a cone consuming an area and summoning 3 Children dealing 200 / 250 / 300 (+ 50% AP) over 3 seconds. Enemies lost in the mist have reduced vision and are slowed for 25%

Gameplay: Kokuri is at her best when picking someone off, safetly snatching someone wondering the jungle with her Entice leading them straight into three children and her full combo. As a "Roaming Mid" and a "Annie Mk2" type of support she boasts more of an assassin feel to her gameplay. In teamfights she attempts split teams apart, she can do this in a few different ways the obvious one is her ult, much like Noc if they aren't bundled tightly in a group then they'll start to seperate. If they do bundle up in a tight group she just likes to burn through their health with AOE. Counter play to her is easy, when she comes in to do damage with her two short range abilities... Kill her. Since only half of her kit can be used from a distance she is constantly on the fringe of the fight just between getting wrecked by the Darius and dipping in to snatch the backline.

Example item Builds: General Mage: item 3151 item 3165 item 3259 item 3157 item 3285 item 3116

Beefy Mage: item 3279 item 3151 item 3001 item 3027 item 3157 item 3135

Support
item 3259 item 3023 item 3060 item 3092 item 3001 item 2045

Beefy Support item 3269 item 3222 item 3143 item 3116 item 3001 item 2045

Combos: Standard: E -> Q -> E When trying to escape: Q -> E -> E -> W ** Ripping team fights in half** R -> Q -> E -> W -> E

Revision #1 Passive: Lost Children Changed from 20 seconds to 17.

(W): Mist Walker Changed The AP scaling from 30% to 20% Changed The passive to "whenever she is not in sight range of an enemy champion, minion, turret, or visible ward" so you can't use her as a walking ward detector. Added "This bonus is also granted when moving towards a feared enemy."

(R): Return to the Mist Changed The damage form "Each second for 3 seconds" to "Over 3 seconds" Added a slow to compensate for the damage nerf.

Revision #2 Double checked some of the scaling, the ult was lacking something. I also revisited the role I wanted her to play thanks to TheFirstGokun. I decided to make her a pick off mage, and a team splitter.

(E): Entice: Removed 50 units from the range to match her playstyle. Repulse: Removed: The slow Added: When cast enemies within 200 units are knocked back and stunned for .25 seconds. (The stun is the time it takes to be knocked back.) Changed the range from 200 units to 400 (Sunfires actual passive range)

(R): Return to the Mist Changed: The range from 1375 to 1000 Changed: CD from 150/140/130 to 175/160/145 (She gets passive CD anyways, and I wanted to balance this with the ability to have children spawn from her ult.) Changed: Damage increased to 200/250/300 (+ 50% AP) Changed: Mana to 130 at all ranks Added: Return to the mist spawns three children at Kokuri's location

Revision #3 Clarity, so much clarity

Appearance: She has the poise of a mature woman, motherly in nature. Her appearance is that of a girl about the age of 14, with long black hair, flowing into a blank emotionless face. A corset grasps her torso, she has a simple tattered cloak embracing her shoulders ending in dissipating mist. Mist covers the lower half of her legs spreading out from her in a dark tint. I'd go into more detail, but I don't believe I could accurately portray the vision in my head.

The art, below, is done by Ranoartwork and is the closest I could find to the design I had in mind.

Added another concept, by Edward Marinov. My idea was a mixture between the two I have posted here. As well as a concept for the Lost Children by Legibbon.

21 Comments

EbileKing6/28/2015, 9:31:20 PM5 votes

This sounds like an awesome soul stealing banshee, may have to have a little work on scaling but sounds awesome as a support

tehoovalitious6/29/2015, 10:12:02 PM2 votes

Very good concept, much more developed than others and very reasonable. You should consider Increasing the damage of Return to the Mist (R) after quite literally being chopped into a third of original damage with the revision. Maybe 175/225/(275 or 300) so she is still relevant come late game.

TheFirstGokun6/29/2015, 11:05:27 PM2 votes

Entice probably needs a shorter range. I have nothing against it being targeted (gives a Rammus-like feeling of "Don't get in this zone here"), but it seems overkill, especially when you want to immediately follow up with the close range Repulse and Mist Walker combo (not to mention the additional short range damage from her passive proc). Unless, of course, she's not supposed to be a close quarters mage, but then why have Repulse and Mist Walker as such enormous chunks of her damage? Maybe reducing it to 400 units would make her more clear and susceptible to counterplay? If you could clarify in your post what your gameplay plan is for her, what role she's intended to fit in to, what her basic combos are etc. that would be really helpful, not just for understanding the champ but also introducing boards-goers to the idea. It also kind of helps to figure out just where you might've gone wrong with ratios, ranges and base stats. Overall, cool concept. Please continue to improve upon this :) Reviewer, away!summoner 4

TheNHS6/29/2015, 3:09:52 AM2 votes

Props for putting a lot of effort into this champ idea but it looks like 300% the girl from The Ring

Colonel Lapoose6/30/2015, 3:18:50 AM2 votes

Awesome champion, it would make me play league of legends the whole night....well because I won't be able to go to sleep of course.

NazZomLord6/29/2015, 5:56:09 AM2 votes

Would play the hell out of her, shes creepy (das a plus) and she seems so fun

Trapagon7/1/2015, 4:14:46 PM1 votes

Just bumping this one last time before it dies.

ChaosThief6/29/2015, 12:28:43 AM1 votes

The first cast of E seems a bit too similar to Ahri's charm.

Otherwise sounds... strange. But nice.

Shield Villain6/29/2015, 4:29:54 AM1 votes

Her W seems a little too broken to me. At max rank 14 seconds sounds acceptable, unless you decide to calculate CDR. At 40% CDR you lower that Cool Down to 5.6 seconds. Not to mention that you could potentially proc 350 Magic Damage 3 times, for a whopping 1050 Magic Damage.

The bad this about this is, that it's not even taking account an optimal build I'm just basing this off my AP Ezreal build, since it highlights CDR and boasts a rather huge chunk of AP. You could potentially go high, I wouldn't doubt it. After all, you probably wouldn't build a item 3100 on her.

tehoovalitious6/30/2015, 12:31:31 AM1 votes

I think the ult damage should be slightly increased, because it cant nuke anyone as a 3 second over time damage but right now i think it is actually less damage and less slow percentage than Cassiopeia's (W) and it scales with half of the ap. I can see that she isnt meant to be a burst mage but her ult should a do a little more damage for late game scaling and especially considering how long the Cd is even at max rank

Sarcath6/28/2015, 6:26:47 PM1 votes

OP