This is why I don't design tanks LOL

Little Kica·5/19/2017, 3:13:29 AM·1 votes·420 views

Name: ShredStar, The god of Rage

Passive: Eyes of the Tyrant: If ShredStar is damaged by an enemy champion the enemy gains a debuff which grants true sight of the enemy champion until it is out of combat for 2/2.8/3.5/4 seconds. If this debuff falls off of an enemy champion it cannot be reapplied for 40/33/28/25 seconds (improves at levels 1/6/11/16).

Q: Occular Entropy: ShredStar's eye glints before charging a laser for 2/1.875/1.75/1.625/1.5 seconds. After the delay a laser is shot at a target location damaging everything in its path and then damaging everything again in the target area as the area explodes dealing magic damage.

Q passive: Occular Entropy's cooldown is reduced by 1 second every time ShredStar kills an enemy unit and is refreshed completely if he kills an enemy champion.

Damage (first hit): 5% enemy current health ratio + 40/45/50/55/60 + 25% ap ratio + 25% ad ratio Damage (second hit): 5% enemy missing health ratio + 50/60/70/80/90 + 25% ap ratio + 40% ad ratio Cooldown: 34/30/27/25/24

W1: Fragment Curse: for 2.5/3.5/4.2/4.7/5 seconds ShredStar gains 10/20/28/34/38% damage reduction and for the duration a targetted enemy champion has a partial circle placed around them (75% of a circle with the open part of the circle facing toward ShredStar). The open side of the partial circle follows Shredstar at a rate of 50% of his current movement speed or instantly locks to face his position if he flashes. Allies or Nuetral monsters on the opposite side of the partial circle are untargettable to the afflicted enemy champion. The partial circle will fade if ShredStar goes too far away from it (2000 units) and can be removed by Quicksilver Sash, Cleanse (summoner spell), and Mikael's Crucible. While Fragment Curse is actively afflicting a target ShredStar can activate Fragment Shield. Fragment Curse can be casted on monsters but ShredStar only gains the damage reduction, a partial circle does not appear, and Fragment Shield cannot be casted.

W2: Fragment Shield: for the remaining duration of Fragment Curse ShredStar takes 32/35/38/45/61% reduced damage (42/55/66/79/99% Total damage reduction) from every enemy champion except for a targetted enemy champion. Fragment shield cannot be casted on the same champion afflicted by Fragment Curse. Fragment Shield fades if ShredStar goes too far away from the afflicted target (2000 units) and always lasts the same duration as the remaining duration of Fragment curse. It can also be removed by Quicksilver Sash, Cleanse (summoner spell), and Mikeal's Crucible.

W Passive: Fragment Curse's cooldown is reduced by 1 second every time ShredStar is basic attacked by an enemy champion, 2 seconds if hit by an enemy champion's ability, and .1 second if ShredStar is basic attacked by an enemy minion or monster.

W1 Cooldown: 80/72/66/62/60 Seconds W2 Cooldown: .1/.1/.1/.1/.1 W1 Damage reduction: 10/20/28/34/38% W2 Damage reduction: 32/35/38/45/61% (42/55/66/79/99% total damage reduction)

E: Soul Claws: Active: ShredStar spins around twice hitting all enemies 300 units away from him dealing 40/65/80/90/95 + 50% physical damage on the first hit and 30/55/70/80/85 + 50% physical damage on the second hit. The second hit applies on hit effects and the first hit deals true damage to targets inflicted with Eyes of the Tyrant.

E Passive: If Eyes of the Tryant falls off a target this ability's cooldown is reduced by 1/2.5/3/4/5 seconds

Damage (first hit): 40/65/80/90/95 + 50% ad ratio physical damage Damage (second hit): 30/55/70/80/85 + 50% ad ratio physical damage Cooldown: 50/30/20/16/12

R: Rage Mode: ShredStar gains (10/15/20% bonus health ratio)+(2.5/5/7.5% ad ratio) bonus health, 1/2.5/5% + 5% bonus ad ratio tenacity, and (25/50/75% bonus ad ratio) + (2.5/5/7.5% bonus health ratio) bonus attack damage for 3/4/5 seconds and emits a global shockwave which slows every enemy hit by 5/10/15% + 10/20/30% if the target hit is within 2000 units of ShredStar for .75/1/1.25 seconds. If the target hit is within 500/625/750 units of ShredStar they are feared for .75/1/1.25 seconds instead.

R Passive: Magma Cut: ShredStar's claws burn with magma dealing 1.2/1.6/2% enemy current health ratio + 1/2/3% bonus health ratio + 10/20/30% ad ratio + 5/10/15% ap ratio in magic damage on hit. The enemy current health ratio is converted to true damage against minions and monsters (max 100/200/300 damage to monsters). Frequency: ShredStar's abilities all cooldown twice as fast while Rage Mode is on cooldown and Rage Mode cools down twice as fast while his other 3 abilities are on cooldown.

Bonus Health gained: 10/15/20% bonus health ratio + 2.5/5/7.5% ad ratio Tenacity gained: 1/2.5/5% + 5% bonus ad ratio Bonus attack damage gained: 25/50/75% bonus ad ratio + 2.5/5/7.5% bonus health ratio Duration: 3/4/5 seconds Slow: 5/10/15% + 30% if within 2000 units of ShredStar Fear Range: 500/625/750 units Slow/Fear Duration: .75/1/1.25 Cooldown: 180/170/160 seconds

(Not overloaded at all...definitely not, probably, maybe, yeah it is)

3 Comments

ModThe Djinn5/19/2017, 6:15:04 PM1 votes

{quoted}This is why I don't design Tanks

Going to assume he's a tank then!

Passive: Eyes of the Tyrant: If ShredStar is damaged by an enemy champion the enemy gains a debuff which grants true sight of the enemy champion until it is out of combat for 2/2.8/3.5/4 seconds. If this debuff falls off of an enemy champion it cannot be reapplied for 40/33/28/25 seconds (improves at levels 1/6/11/16).

Interesting utility. Feels more like a Support ability to me, but it's nice counter-tech to stealth champions and can really help a team out in teamfights. The long cooldown also helps with the counterplay, although I'd be tempted to simply lowering the reapplication duration and keep the out-of-combat time consistent to keep counterplay the same across all levels.

Q: Occular Entropy: ShredStar's eye glints before charging a laser for 2/1.875/1.75/1.625/1.5 seconds. After the delay a laser is shot at a target location damaging everything in its path and then damaging everything again in the target area as the area explodes dealing magic damage.

Q passive: Occular Entrop's cooldown is reduced by 1 second every time ShredStar kills an enemy unit and is refreshed completely if he kills an enemy champion.

This is a REALLY odd ability for a tank, as it's not a front-line ability and it requires a charge (and is thus subject to interruption). It also refreshes on kills, which tanks don't get as often as higher DPS characters, so it's just a bizarre start to a tank kit.

It IS area denial, definitely, but in a way that feels more like a Controller Support or some sort of mage.

It also has an oppressively long cooldown, weird ratios for a tank, an is an execute on the second half? I'm really not sure what this ability is supposed to bring to the kit -- it seems all over the place.

W1: Fragment Curse: for 2.5/3.5/4.2/4.7/5 seconds ShredStar gains 10/20/28/34/38% damage reduction and for the duration a targetted enemy champion has a partial circle placed around them (75% of a circle with the open part of the circle facing toward ShredStar). The open side of the partial circle follows Shredstar at a rate of 50% of his current movement speed or instantly locks to face his position if he flashes. Allies or Nuetral monsters on the opposite side of the partial circle are untargettable to the afflicted enemy champion. The partial circle will fade if ShredStar goes too far away from it (2000 units) and can be removed by Quicksilver Sash, Cleanse (summoner spell), and Mikael's Crucible. While Fragment Curse is actively afflicting a target ShredStar can activate Fragment Shield. Fragment Curse can be casted on monsters but ShredStar only gains the damage reduction, a partial circle does not appear, and Fragment Shield cannot be casted.

W2: Fragment Shield: for the remaining duration of Fragment Curse ShredStar takes 32/35/38/45/61% reduced damage (42/55/66/79/99% Total damage reduction) from every enemy champion except for a targetted enemy champion. Fragment shield cannot be casted on the same champion afflicted by Fragment Curse. Fragment Shield fades if ShredStar goes too far away from the afflicted target (2000 units) and always lasts the same duration as the remaining duration of Fragment curse. It can also be removed by Quicksilver Sash, Cleanse (summoner spell), and Mikeal's Crucible.

W Passive: Fragment Curse's cooldown is reduced by 1 second every time ShredStar is basic attacked by an enemy champion, 2 seconds if hit by an enemy champion's ability, and .1 second if ShredStar is basic attacked by an enemy minion or monster.

Again, your cooldown is obscenely high, resulting in maybe one ability per fight. That said, this ability is INSANELY strong -- definitely way too powerful for a basic ability, and pretty powerful even for an ultimate. That's discounting the 38% damage reduction (increasing to 99% for 4 members of the enemy team).

The passive cooldown is really awkward, since the ability is SUPER strong, and not being able to predict when ShredStar has it active is crippling. You HAVE to know if this ability is up or not, and the fact that the cooldown realistically varies between about 20 and 60 seconds is way too big a gap.

E: Soul Claws: Active: ShredStar spins around twice hitting all enemies 300 units away from him dealing 40/65/80/90/95 + 50% physical damage on the first hit and 30/55/70/80/85 + 50% physical damage on the second hit. The second hit applies on hit effects and the first hit deals true damage to targets inflicted with Eyes of the Tyrant.

E Passive: If Eyes of the Tryant falls off a target this ability's cooldown is reduced by 1/2.5/3/4/5 seconds

Damage (first hit): 40/65/80/90/95 + 50% ad ratio physical damage Damage (second hit): 30/55/70/80/85 + 50% ad ratio physical damage Cooldown: 50/30/20/16/12

Again, super high cooldown, and really odd cooldown reduction feature. It's better to simplify -- not EVERY ability needs its own way to reduce it, and a starting ability cooldown of 34/80/50 seconds means you'll spend a lot of time just auto-attacking. That's boring.

This also isn't a tank ability (at least on this kit) -- this is a DPS bruiser ability. It also works weirdly with the rest, as he's got no tools to get into melee range, and a Q that requires being off the front lines to use efficiently. His W also encourages him not being around to get hit, so he can minimize the damage his team takes.

R: Rage Mode: ShredStar gains (10/15/20% bonus health ratio)+(2.5/5/7.5% ad ratio) bonus health, 1/2.5/5% + 5% bonus ad ratio tenacity, and (25/50/75% bonus ad ratio) + (2.5/5/7.5% bonus health ratio) bonus attack damage for 3/4/5 seconds and emits a global shockwave which slows every enemy hit by 5/10/15% + 10/20/30% if the target hit is within 2000 units of ShredStar for .75/1/1.25 seconds. If the target hit is within 500/625/750 units of ShredStar they are feared for .75/1/1.25 seconds instead.

R Passive: Magma Cut: ShredStar's claws burn with magma dealing 1.2/1.6/2% enemy current health ratio + 1/2/3% bonus health ratio + 10/20/30% ad ratio + 5/10/15% ap ratio in magic damage on hit. The enemy current health ratio is converted to true damage against minions and monsters (max 100/200/300 damage to monsters). Frequency: ShredStar's abilities all cooldown twice as fast while Rage Mode is on cooldown and Rage Mode cools down twice as fast while his other 3 abilities are on cooldown.

Bonus Health gained: 10/15/20% bonus health ratio + 2.5/5/7.5% ad ratio Tenacity gained: 1/2.5/5% + 5% bonus ad ratio Bonus attack damage gained: 25/50/75% bonus ad ratio + 2.5/5/7.5% bonus health ratio Duration: 3/4/5 seconds Slow: 5/10/15% + 30% if within 2000 units of ShredStar Fear Range: 500/625/750 units Slow/Fear Duration: .75/1/1.25

This is way too complicated an ability, is a massive stat boost (which is often boring), and one of the largest CC abilities in the game -- although the duration at low levels is really short. It could really benefit from picking a few elements to highlight and simply focusing on those. Again, however, this is a bruiser kit -- TONS of bonus AD, tons of free Tenacity/Health, and an on-hit damage bonus that is enormous (so high it's entirely obscene, actually...we're talking easily over 100 damage on every attack for free).


#Closing Thoughts

I'm not really sure how this character is intended to work. He feels like a cross between a utility caster and a Juggernaut, and it doesn't come together well. You also need to think of how the character feels to play and to play against -- those cooldowns make him frustrating to play, and unpredictable to play against.

His R and W are also both super overpowered, and probably require a complete revision, and all his abilities could use reanalysis once you figure out how you want to focus his in-game role more.

That said, don't give up! There's some potential here, but you just need to first pin down exactly who ShredStar is, what role he fills, and how to execute on that in a less crowded fashion.