This is why I don't design tanks LOL
Name: ShredStar, The god of Rage
Passive: Eyes of the Tyrant: If ShredStar is damaged by an enemy champion the enemy gains a debuff which grants true sight of the enemy champion until it is out of combat for 2/2.8/3.5/4 seconds. If this debuff falls off of an enemy champion it cannot be reapplied for 40/33/28/25 seconds (improves at levels 1/6/11/16).
Q: Occular Entropy: ShredStar's eye glints before charging a laser for 2/1.875/1.75/1.625/1.5 seconds. After the delay a laser is shot at a target location damaging everything in its path and then damaging everything again in the target area as the area explodes dealing magic damage.
Q passive: Occular Entropy's cooldown is reduced by 1 second every time ShredStar kills an enemy unit and is refreshed completely if he kills an enemy champion.
Damage (first hit): 5% enemy current health ratio + 40/45/50/55/60 + 25% ap ratio + 25% ad ratio Damage (second hit): 5% enemy missing health ratio + 50/60/70/80/90 + 25% ap ratio + 40% ad ratio Cooldown: 34/30/27/25/24
W1: Fragment Curse: for 2.5/3.5/4.2/4.7/5 seconds ShredStar gains 10/20/28/34/38% damage reduction and for the duration a targetted enemy champion has a partial circle placed around them (75% of a circle with the open part of the circle facing toward ShredStar). The open side of the partial circle follows Shredstar at a rate of 50% of his current movement speed or instantly locks to face his position if he flashes. Allies or Nuetral monsters on the opposite side of the partial circle are untargettable to the afflicted enemy champion. The partial circle will fade if ShredStar goes too far away from it (2000 units) and can be removed by Quicksilver Sash, Cleanse (summoner spell), and Mikael's Crucible. While Fragment Curse is actively afflicting a target ShredStar can activate Fragment Shield. Fragment Curse can be casted on monsters but ShredStar only gains the damage reduction, a partial circle does not appear, and Fragment Shield cannot be casted.
W2: Fragment Shield: for the remaining duration of Fragment Curse ShredStar takes 32/35/38/45/61% reduced damage (42/55/66/79/99% Total damage reduction) from every enemy champion except for a targetted enemy champion. Fragment shield cannot be casted on the same champion afflicted by Fragment Curse. Fragment Shield fades if ShredStar goes too far away from the afflicted target (2000 units) and always lasts the same duration as the remaining duration of Fragment curse. It can also be removed by Quicksilver Sash, Cleanse (summoner spell), and Mikeal's Crucible.
W Passive: Fragment Curse's cooldown is reduced by 1 second every time ShredStar is basic attacked by an enemy champion, 2 seconds if hit by an enemy champion's ability, and .1 second if ShredStar is basic attacked by an enemy minion or monster.
W1 Cooldown: 80/72/66/62/60 Seconds W2 Cooldown: .1/.1/.1/.1/.1 W1 Damage reduction: 10/20/28/34/38% W2 Damage reduction: 32/35/38/45/61% (42/55/66/79/99% total damage reduction)
E: Soul Claws: Active: ShredStar spins around twice hitting all enemies 300 units away from him dealing 40/65/80/90/95 + 50% physical damage on the first hit and 30/55/70/80/85 + 50% physical damage on the second hit. The second hit applies on hit effects and the first hit deals true damage to targets inflicted with Eyes of the Tyrant.
E Passive: If Eyes of the Tryant falls off a target this ability's cooldown is reduced by 1/2.5/3/4/5 seconds
Damage (first hit): 40/65/80/90/95 + 50% ad ratio physical damage Damage (second hit): 30/55/70/80/85 + 50% ad ratio physical damage Cooldown: 50/30/20/16/12
R: Rage Mode: ShredStar gains (10/15/20% bonus health ratio)+(2.5/5/7.5% ad ratio) bonus health, 1/2.5/5% + 5% bonus ad ratio tenacity, and (25/50/75% bonus ad ratio) + (2.5/5/7.5% bonus health ratio) bonus attack damage for 3/4/5 seconds and emits a global shockwave which slows every enemy hit by 5/10/15% + 10/20/30% if the target hit is within 2000 units of ShredStar for .75/1/1.25 seconds. If the target hit is within 500/625/750 units of ShredStar they are feared for .75/1/1.25 seconds instead.
R Passive: Magma Cut: ShredStar's claws burn with magma dealing 1.2/1.6/2% enemy current health ratio + 1/2/3% bonus health ratio + 10/20/30% ad ratio + 5/10/15% ap ratio in magic damage on hit. The enemy current health ratio is converted to true damage against minions and monsters (max 100/200/300 damage to monsters). Frequency: ShredStar's abilities all cooldown twice as fast while Rage Mode is on cooldown and Rage Mode cools down twice as fast while his other 3 abilities are on cooldown.
Bonus Health gained: 10/15/20% bonus health ratio + 2.5/5/7.5% ad ratio Tenacity gained: 1/2.5/5% + 5% bonus ad ratio Bonus attack damage gained: 25/50/75% bonus ad ratio + 2.5/5/7.5% bonus health ratio Duration: 3/4/5 seconds Slow: 5/10/15% + 30% if within 2000 units of ShredStar Fear Range: 500/625/750 units Slow/Fear Duration: .75/1/1.25 Cooldown: 180/170/160 seconds
(Not overloaded at all...definitely not, probably, maybe, yeah it is)