Kit reworking - Zac
so i was thinking of a way to make Zac better without reworking him, and here are some options. Let me know what you think of it. His Passive, E and R are gonna be untouched, since those are his tradermarks and what makes him Zac, so lets talk about Q and W which are somehow lacking some power in the way that Zac works.
Current Q and W: Stretching Strike and Unstable Matter
http://www.mobafire.com/images/ability/zac-stretching-strike.png Stretching Strike Cost 4% of current health Cooldown 9/8.5/8/7.5/7 seconds Range 550
Current [Q] Zac lashes out with an elastic punch, dealing 70 / 110 / 150 / 190 / 220 (+50% of ability power) magic damage to all enemies hit and slowing them by 20 / 25 / 30 / 35 / 40% for 2 seconds.
New [Q] Zac lashes out with an elastic punch, dealing x / y / z / m / n (+b% of ability power) magic damage to all enemies hit and pushing them back slightly.
http://www.mobafire.com/images/ability/zac-unstable-matter.png Unstable Matter Cost 4% of current health Cooldown 5 seconds
Current [W] Zac's body erupts, dealing magic damage equal to 40 / 60 / 80 / 100 / 120 plus 4 / 4.5 / 5 / 5.5 / 6% (+ 2% per 100 AP) of their maximum health to all nearby enemies (max 200 damage against minions and monsters). Picking up a chunklet reduces Unstable Matter's cooldown by one second. Hitting a jungle monster allows Zac to walk through them.
New [W] v1.0 Zac's body erupts, dealing magic damage equal to x / y / z / m / n (+ b% AP) to all nearby enemies and drags them towards him slowing them by xx% for 1.5 seconds (max xyz damage against minions and monsters). Picking up a chunklet reduces Unstable Matter's cooldown by one second. Hitting a jungle monster allows Zac to walk through them.
New [W] v2.0 Zac's body erupts, dealing magic damage equal to x / y / z / m / n (+ b% AP) to all nearby enemies and drags them towards him pushing them back slightly (max xyz damage against minions and monsters). Picking up a chunklet reduces Unstable Matter's cooldown by one second. Hitting a jungle monster allows Zac to walk through them.
this is what came to my mind as how Zac can work as CC disruptor bot at the cost of lacking damage (he already does), he pushes-back, drags-to-him (similar to Thresh's flay), he has E and R to knock-up and disrupt, and he keeps his trademark passive (thou the passive needs to be buffed against Smite). Let me know what you guys think or how you can make him better. https://secure.static.tumblr.com/f16a912546c5af902a3486b7b7516fc5/pexzvrv/HKTn5zr71/tumblr_static_maxresdefault.jpg
's blobs should be like acid, and make enemy players trip if they step on them.