Kit reworking - Zac

Nightmist Dark·1/25/2015, 12:08:18 PM·4 votes·4,057 views

so i was thinking of a way to make Zac better without reworking him, and here are some options. Let me know what you think of it. His Passive, E and R are gonna be untouched, since those are his tradermarks and what makes him Zac, so lets talk about Q and W which are somehow lacking some power in the way that Zac works.

Current Q and W: Stretching Strike and Unstable Matter

http://www.mobafire.com/images/ability/zac-stretching-strike.png Stretching Strike Cost 4% of current health Cooldown 9/8.5/8/7.5/7 seconds Range 550

Current [Q] Zac lashes out with an elastic punch, dealing 70 / 110 / 150 / 190 / 220 (+50% of ability power) magic damage to all enemies hit and slowing them by 20 / 25 / 30 / 35 / 40% for 2 seconds.

New [Q] Zac lashes out with an elastic punch, dealing x / y / z / m / n (+b% of ability power) magic damage to all enemies hit and pushing them back slightly.

http://www.mobafire.com/images/ability/zac-unstable-matter.png Unstable Matter Cost 4% of current health Cooldown 5 seconds

Current [W] Zac's body erupts, dealing magic damage equal to 40 / 60 / 80 / 100 / 120 plus 4 / 4.5 / 5 / 5.5 / 6% (+ 2% per 100 AP) of their maximum health to all nearby enemies (max 200 damage against minions and monsters). Picking up a chunklet reduces Unstable Matter's cooldown by one second. Hitting a jungle monster allows Zac to walk through them.

New [W] v1.0 Zac's body erupts, dealing magic damage equal to x / y / z / m / n (+ b% AP) to all nearby enemies and drags them towards him slowing them by xx% for 1.5 seconds (max xyz damage against minions and monsters). Picking up a chunklet reduces Unstable Matter's cooldown by one second. Hitting a jungle monster allows Zac to walk through them.

New [W] v2.0 Zac's body erupts, dealing magic damage equal to x / y / z / m / n (+ b% AP) to all nearby enemies and drags them towards him pushing them back slightly (max xyz damage against minions and monsters). Picking up a chunklet reduces Unstable Matter's cooldown by one second. Hitting a jungle monster allows Zac to walk through them.

this is what came to my mind as how Zac can work as CC disruptor bot at the cost of lacking damage (he already does), he pushes-back, drags-to-him (similar to Thresh's flay), he has E and R to knock-up and disrupt, and he keeps his trademark passive (thou the passive needs to be buffed against Smite). Let me know what you guys think or how you can make him better. https://secure.static.tumblr.com/f16a912546c5af902a3486b7b7516fc5/pexzvrv/HKTn5zr71/tumblr_static_maxresdefault.jpg

11 Comments

BakedLotion1/26/2015, 5:03:49 PM3 votes

He would have WAY too much cc though. A constant pull from unstable matter would be crazy because the cooldown is extremely low. No one would be able to run, ever

PoE00dpWDk2/2/2015, 4:18:10 AM3 votes

I am not crazy about the Q idea since I just find a slow much stronger than a slight push back and more useful in a larger variety of situations. I do though like the idea of adding some sort of utility to his W and think the slow effect would be a great addition to his kit, another option I would prefer over a knock back would be an attack speed debuff. Here is an idea I had once about a change to Zac, to me one of the core themes to Zac is that he is using himself as a weapon and the more of him he has (health) the stronger he is. So what if the range of his abilities varied based on how much health he currently has, if Zac had 3000 health his W would cover a some what largish area though if it drops to 100 the area of effect would be quite small. I love that someone is thinking up ideas for Zac right now as I believe he is one the jungles that could really use some love right now from riot.

Chris Tryhard3/23/2015, 6:06:26 AM2 votes

A skin idea for Zac that i had was colorful Zac. See Zac starts out as his normal color tone green. at lvl 3 he would get the color yellow added to his skin. basically you treat the two different colors like oil and water in a lava lamp, they wont mix but the yellow will move around him. This will also be part of his "W" the blobs that fall on to the ground will now have a 50% chance to be green or yellow. At lvl 6 add the color blue his "W" now has a 30% chance to be green , yellow or blue lvl 9 add red etcetera , till when he is lvl 18 he will be basic color spectrum but this is just and idea that i had that can probable be improved upon.

Satrap3/23/2016, 5:21:18 PM2 votes

Hi, Recently I bought Zac and it just is attracting. There are, however, a few downsides to him that I cannot understand. Firstly, Zac is a tank and his defining ability seems to be his E (Elastic Slingshot). Being a tank means that he is the initiator. Thus, he does the E and every thing and the fight ends in his favor. Done deal ok? Well, that is just the most simple situation! What if Zac is backing away to join his team who are behind and then reinitiate? Well, the E is locked so he has to turn first and then E. Or, maybe the enemy team includes high mobility champs. To my understanding, having E locked to the direction Zac is facing and then a long CD just renders him less effective as an initiator. I do notice the high difficulty bar but this seems a bit outrageous for such an elegantly designed champ. It just undermines him. I wonder if his E could be unlocked from the direction he is already facing. Secondly, his R is supposed to bounce enemy champs and distort them. Also, considering the overall design, he is an AOE champ right? So, what is it with such an small AOE that also comes with very small damage? I mean, it is not like that all enemy champs stick so closely together that comes within such small AOE. Thirdly, we have all seen how the camera zooms out for Jhin's R. Why cannot it be the same for Zac's E too? You see, at high levels, his E goes beyond the scope shown on the screen so one cannot see and thus click the far edges of the E unless disabling camera lock (y). However, if you do that, the E is locked to the direction that Zac is facing and you are not looking at him so what a distorting situation it becomes! I think it does not add to the difficulty but to the Zac becoming less and less effective. I believe that such considerations could make Zac much more fun to play with. Thank you for considering this Riot

Meep Man3/23/2015, 11:50:14 AM2 votes

The main thing I want is for him to be able to pick up his chunks by using Q over them. I mean, he is stretching out his HANDS. Pick up them blobs.

Antemos Xaos1/26/2015, 4:57:14 PM1 votes

Eh, the slow from the punch is generally what allows him to win trades in lane, he can smack from a surprising distance away and walk away while the enemy is slowed. also... how does the VFX of the unstable matter change to show the drawing in? because right now it looks more like it would knock back.

Artillery Addict5/16/2018, 7:04:59 PM1 votes

The idea of giving Zac even MORE CC sounds insane. Imagine having zac land an E on you, he walks down lane a bit, Qs you further back then ults to drag you EVEN FURTHER BACK and for that extra 'NOPE' he Ws you ever other second. That doesn't sound fair even a little bit, especially not at how frequent zac can use W.

My suggestion would be to add an effect on his ult, one that, if he just presses it and bounces people away, the cooldown should be reduced heavily... Not to the point that it could be a glorified 4 basic ability, but at least make it half cooldown or something. Lag spiking when trying to use R and just using the bounce is really depressing and it almost punishes you for having done that.

Nightmist Dark1/26/2015, 8:49:46 PM1 votes

{quoted}

He would have WAY too much cc though. A constant pull from unstable matter would be crazy because the cooldown is extremely low. No one would be able to run, ever

[{quoted}](name=Antemos Xaos,realm=NA,application-id=A8FQeEA8,discussion-id=4P03Ftkg,comment-id=0000,timestamp=2015-01-26T16:57:14.455+0000)

Eh, the slow from the punch is generally what allows him to win trades in lane, he can smack from a surprising distance away and walk away while the enemy is slowed. also... how does the VFX of the unstable matter change to show the drawing in? because right now it looks more like it would knock back.

http://www.mobafire.com/images/ability/zac-unstable-matter.png

New [W] Zac's body erupts, dealing magic damage equal to x / y / z / m / n (+ b% AP) to all nearby enemies and slowing them by xx% for 1.5 seconds (max xyz damage against minions and monsters). Picking up a chunklet reduces Unstable Matter's cooldown by one second. Hitting a jungle monster allows Zac to walk through them.

instead of a draw-in it could be changed to an AoE slow. the draw-in was just an idea. -OR- we can keep the SLOW on Q and make W and AoE push-back. **i'm just trying to find ways to make Zac better. ** feedback is welcome.

Illdusion6/2/2015, 2:17:47 PM1 votes

Zac doesn't need more CC. He already has 2 knock-ups and a slow.

Keithbruh8/14/2015, 11:52:10 PM1 votes

Zac 's blobs should be like acid, and make enemy players trip if they step on them.Zac

ßeerus8/15/2015, 3:38:00 AM1 votes

Terrible.