Unnamed, Fungal Colony Champion

FlatulentPanda·12/22/2014, 8:44:05 PM·2 votes·527 views

Another idea for a champion, probably a jungle or top ap bruiser/ fighter/ tank. Melee champion. Asexual (obviously)

Incomplete thus far. Edit: forgot to mention, don't have a passive for this champ either. Perhaps a death explosion healing nearby mushrooms and increasing their damage for a time. Or armor/mr scaling with nearby mushrooms, or even hp/ hp regen, mana regen. Also considering a progressively effective slow for spore cloud as they might lack cc for the role they assume. So per second they're affected by a slow ranging from 10%- 35% depending on the length of time the enemy champion is exposed to spore cloud.

Lacking lore. Possibly a "nemesis" to Teemo.

Q- Fungal bloom- Upon death of neutral monsters or enemy champions, spawns a small mushroom that draws agro from enemy creeps and neutral monsters, deals minor poison DOT to anyone who attacks the mushroom. Mana cost: 30/35/40/50/60 base damage: 15/20/27/38/50 (+0.25% AP) Refreshes DOT every attack, every second for 3 seconds CD: 12/11/10/8/5

W- Spore cloud- Releases a cloud of spores around the fungal champion causing continual magic damage as poison. Possibly around mushrooms in range as well for a reduced effect. Mana cost: 50/55/60/70/80 initial cost with 5/6/7/8/9 per second Damage: 25/30/35/40/45 (+0.3% AP) per second, damage increasing every second up to 110/120/130/140/150% after 5 seconds CD: 5

E- Fungal Regeneration- Removes poison effects from affected units and "Fungal Champion" absorbs them for temporarily increased HP regen, scaling with amount of affected units. Mana cost: 50/55/60/65/70 Affected unit cap: 3/4/5/8/12 Regen per unit: 25% of all hp regen over 5 seconds CD: 20/17/14/11/8

R- Spore surge- Can be cast on self for an aoe charm with magic damage, or a utility spell that targets a mushroom in several thousand unit range, withering yourself over a channel and leaving a mushroom in your place, moving in an untargetable cloud of spores, regrowing yourself, losing a % of hp when the skill was cast. CD: 110/85/55 Mana cost: 100/ 120/ 150 Aoe damage: 225/450/600, % of current hp lost: 20/17/15%

Let me know what you think! Would love more feedback.

6 Comments

Ironclad Dragon12/22/2014, 9:27:00 PM1 votes

If you want help with this custom champ, you can always come over to our humble wiki, which is dedicated to custom champions.

Embertine12/22/2014, 10:14:57 PM1 votes

interresting idea, however abilities need more work will get back to you on it.

FlatulentPanda12/22/2014, 11:05:36 PM1 votes

Fair enough, thanks! I'll put some thought into it. Develop it further.