Grifithe, The Soul Eater - Shadow Isles Champion Concept
Lore
One of the most feared of the shadow isles monstrosities, with his wraith like appearance you would have never believed that he was once human. He was an embalmer for the once bright Blessed isles but all of that changed when an immense amount of dark energy blasted across the isles turning all living things into the walking dead or even sometimes something worse. This was the case with Grifithe, he went insane due to the dark powers that consumed him and the souls that he had once helped to move on he now feeds on and calls back as the Risen, un-dead ghouls that feel no pain and fear nothing. with these souls under his command and immense dark magic at his finger tips this creature is one of the things you least want to meet anywhere in the world.
"Hmmm your soul looks tasty but also powerful, whatever shall i do eat it or use it ha ha ha ha ha!" - Grifithe
Roles and probable lanes
Middle lane / Jungle Primary - Mage Secondary - Fighter
Base Stats
Auto Attack Range - 450 units (ranged) Health - 525-1860 (+78.5 health per level) Mana - 365-926 (+33 mana per level) Armor - 26-82 (+3.3 armor per level) Magic Resist - 28 (+0 per level) Health Regain - 5-18 health/sec. (+0.75 health/sec. per level) Mana Regain - 3-12 mana/sec. (+0.5 mana/sec. per level) Attack Speed - 0.615-0.875 (+0.0153 per level) Movement Speed - 345 (+0 per level)
Abilities
Passive - Soul Charge
Grifithe retains the souls of defeated enemies and neutral monsters and uses them for his spells reducing mana costs for each soul he currently has in stock (max 4 souls) by 20 mana. Each spell cast consumes one soul. Every time Grifithe gains a soul restore 25-100 (scaling by level) (+15% of ability power) HP. you consume a soul every 8 secs. that restores 50% of this healing (still lose souls even if you are at full HP).
Q - Tombstone
Cost - 80/90/100/120/140 mana Cooldown - 25/22.5/20/18.5/15 secs. Range - 650 units
Create a tombstone in target area which damages all enemies in a zone of 350 unit radius every 0.25 secs. for 1 sec. dealing 70/90/110/130/150 (+75% of ability power) over the 1 sec. this spell is active. If Grifithe used a soul to cast this ability it will also have a slow when dealing damage of 25% decaying over 1 sec. (slows reapply and do not stack).
W - The Risen
Cost - 1 soul Cooldown - 12 secs. at all ranks Range - 200 units
Grifithe calls out one of his consumed souls to attack with him for 6 secs. . This unit has 65% of grifithes HP, Armor, and Magic resist stats, 90% of Grifithe's attack speed and deals damage equal to 30/45/60/75/90 (+75% of ability power) on every auto attack (auto attack range of 250 units). This unit can be controlled using the alt button and moving (can not move further then 500 units from Grifithe and can only have one Risen at a time).
E - Detonate Risen
Cost - 100/120/140/160/180 mana Cooldown - 25/22.5/20/18.5/15 secs. Range - on risen minion
Grifithe orders his risen minion to self detonate in a 350 unit radius dealing 120/140/160/180/200 (+75% of ability power) over 4 secs. If this ability consumes a soul to cast, enemy Champions in the blast range are stunned for 1.5 secs.
R - Ethereal Zone
Cost - 200 mana at all ranks Cooldown - 150/120/90 secs. Range - self cast
Creates a zone around Grifithe (does not move with him) with a 600 unit radius for 8 secs. that increases damage dealt by him and his minions by 10% in the zone and allows him to be saved from death once. This consumes all remaining souls and returns them as mana and HP at 15/20/25/30% of their maximums based on the amount of souls left after taking lethal damage (2 sec. revive time does not revive if he has no souls left). If he casts this ability by consuming a soul the extra damage that you and your risen minions deal is doubled.
Friends and enemies
Friends
Thresh Hecarim Mordekaiser
Enemies
Yorick kindred Kalista
Playstyle
A strong control mage that works best in the mid lane and the jungle. With mid this champion would zone out others using his Q - Tombstone and W - The Risen to effectively cut them off of the minion wave and basically free farm although you do have to be careful of ganks as he isn't that good at the mobility side of things and you'll probably be push up due to your lane control (#vision is good). In the jungle his passives sustain allows him to stay healthy as he kills the camps and gains souls consuming them to gain HP. his Ganks would mostly consist of gaining at least 3 souls from jungle camps and then calling out a risen to run in and stun the enemy champion/s with a E - Detonate Risen. this locks them down for your laner and allows for follow up with your Q - Tombstone along with the laners follow up. By late game he turns into a dominate DOT mage that proves hard to kill as his R - Ethereal Zone allows him to revive himself if hes got the souls for it, although be careful about this as without his souls it becomes hard to cast spells with their high mana costs. His play style i focused around his souls and how you use them, if you use them wrong you'll be nothing but free gold for you enemy team, but use them right and in the proper moments and you become someone who makes you enemies cringe at the vary site of you roaming the map.
Any positive feedback or suggestions on balance or the use of his minions and souls are welcome.
I also give full permission to Riot Games to use parts or all of this champion with no intent on earning royalties or any other form of profit from this concept (just would like to see it in the game :) ).