Kayle, the Life and Destruction of Runeterra [Damage-Healer Concept]
Fire sword, divine healing, and making a kit to Kayle that is more interesting that does not involve Kayle being in either extreme of rarely to never picked or always picked or perma-banned. My aim here is turning Kayle to be in a spot that can be balanced easily where she can get picked and be good without the extremes of insanely overpowered or terrible and dead-weight.
I will aim at this concept to be either duo-lane damage or as the dedicated support, force her to be team reliant because what I have learned with Kayle is that her concept can be balanced as long as she is reliant on her team. The very second she can solo carry and 1v5 is when her balance issues really come out and makes it really not fun to play against, so Kayle just ends up getting perma-banned until she gets nerfed hard the next patch. The other option is turn Kayle into a completely different champion and hold on to nothing that she has now.
Also I want to remove elements in Kayle's kit that is both super strong and has no player satisfaction to it, like her current passive for an example, even if the replacement is significantly weaker, but feels better for the user then it feels stronger for the player without having something that feels like invisible power for the opponents.
Attack Range: 125 / 575 units Attack Speed: 0.694 +4% per level Movement: 335 units per second Other Stats: Same as a ranged champion
Holy Fervor (Passive):
Kayle's damaging abilities and attacks mark her targets with a stack of Reckoning for 5 seconds. When a target receives 5 stacks of Reckoning, the stacks are consumed and deals 50 - 150 (+75%AP) true damage.
Righteous Fury (Q):
Cooldown: 4/3.5/3/2.5/2 seconds; Cost: 60/70/80/90/100 mana; Range: 700 units
Kayle blasts the target enemy with energy, dealing 60/80/100/120/140(+70%AP) magic damage and marks it for 1.25 seconds.
If Kayle attacks the marked target, then 70/85/100/115/130 plus 10% missing mana is restored and consumes the mark.
Divine Blessing (W):
Cooldown: 10 seconds; Cost: 100 mana; Range: 900 units
Passive: Heal and Shield Power reduces Divine Blessing's cooldown further. Kayle gains 0/7.5/15/22.5/30% Heal and Shield Power. Divine Blessing's cooldown cannot be reduced below 1.5 seconds.
Active: Kayle heals the target champion for 40/45/50/55/60(+100%AP) health and grants 8/11/14/17/20%(+7% per 100AP) movement speed for 3 seconds. Healing an allied champion grants Kayle 450 bonus attack range and her attacks deal 15/20/25/30/35(+100%AD)(+30%AP) magic damage for the next 6 seconds.
Intervention (E):
Cooldown: 20/17/14/11/8 seconds; Cost: 25 mana; Range: 900 units
Kayle bathes the target champion with holy light for 0.75 second, causing them to be immune to damage.
If an allied champion bathed in holy light blocked champion damage, then the next cast of Divine Blessing heals for 30/45/60/75/90(+40%AP) more health.
The Reckoning (R):
Cooldown: 20/16/12 seconds; Cost: 100 mana; Range: 1000 units
Kayle forms a mass of powerful energy for the next 1.2 seconds at the target location that blasts down energy every 0.4 second, dealing 50/75/100(+40%AP) magic damage per strike and applying a stacking slow of 15/20/25% for 1.5 seconds (max 30/40/50% slow).
Targets that are struck by all three blasts of energy are stunned for 1.5/1.75/2 seconds.
After each blast of energy is fired, the mass of powerful energy can be instantly teleported to another location by casting The Reckoning again.
UPDATE NOTES:
Righteous Fury: Range reduced to 700 from 725 units Cost increased to 60/70/80/90/100 from 40/50/60/70/80 Attacking the mark flat mana restoration increased 70/85/100/115/130 from 60/75/90/105/120
Divine Blessing: Cost increased to 100 from 50/60/70/80/90 mana (more emphasis on using your Q and following up on it to supply your mana needs) Base heal increased to 40/45/50/55/60 from 30/35/40/45/50
Intervention: Cost lowered to 25 from 40 mana (it comboes with Divine Blessing with its reward mechanic)
The Reckoning: Slow lowered to 15/20/25% from 20/30/40% (max to 30/40/50% from 40/60/80%)