Support Quest rewards need to be rebranded
Let's be honnest, the lose of the support quest rewards is a step backwards in a lot of scenario's. Every quest reward allowed the support to use certain actions that reflect it's playstyle that where not possible before.
The
line quest rewards allowed supports to put themself into risky positions to aply their poke. This was highly noticable for champions like
in particularly. Useally ones the lane fase was over. It was very hard for poke supports to aply poke without getting themself bursted down first. With the quest reward they where allowed to play a little bit more fowards.
The
provide counterplay against poke. This promoting bodyblocking and frontlane behaviour since it was less likely they would be oneshotted.
The
promoted lategame hyper scaling. What basicly was a Janna passive made peeling and kiting much more smooth. Their was clearly a differents when the user was arround and what times he wasn't.
Despite it's situational use. Every quest reward had a very functional use in the game and I would like to see this reforged into items:
#ITEM A [
+
]
- Cost: [900 + 850] + 750 = 2500
- Stats: 80 Ability Power, 10% Cooldown Reduction
- Unique Passive: Grants a charge every 10 seconds, up to 3 charges. Damaging spells and attacks against champions and buildings consume a charge, up to one per attack or cast. Consuming a charge deals them 20 bonus magic damage. For every stack you gain 50% bonus movement speed for 1 second (additional stacks extend duration) for each charge consumed.
#ITEM B [
+
]
- Cost: [650 + 800] + 750 = 2300
- Stats: 500 Health, 75% Base Health Regen, 10% Cooldown Reduction
- Unique Passive: A permanent shield for 255 - 340 (based on level) health. The shield regenerates slowly when out-of-combat.
#ITEM C [
+
]
- Cost: [900 + 800] + 600 = 2300
- Stats: 60 Armor, 75% Base Health Regen, 75% Base Mana Regen, 10% Cooldown Reduction
- Unique Passive: +10% Healing & Shielding Power
- Unique Point Runner: Builds up to 20% bonus movement speed over 2 seconds while near ally champions or structures. Haf of this movementspeed bonus is also granted to nearby allied champions (1250 range).
These items are no longer restricted to the support role only and can be purchased by other roles as a cheaper midgame powerspike.